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    [ANSWERED] What exactly do these "cycles"?

    How To... ?
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    • T
      TimoD last edited by Woland

      Hej,

      what exactly do these "cycles" in Isadora 2.x? Is there an explanation somewhere? Why shouldn't I just set them to "1x per frame" to save performance?

      Thank you!

      Yours

      Timo

      D mark 2 Replies Last reply Reply Quote 0
      • D
        deflost @TimoD last edited by

        we also want to know about this?

        thank you,

        r.h.

        xmg schenker laptop,clevo board, rtx 3080ti, i9, 32gb.
        windows 11

        1 Reply Last reply Reply Quote 0
        • Juriaan
          Juriaan Tech Staff last edited by

          Hi there @TimoD, 

          Cycles in Isadora are basically the logic operations / framerate of the threads that handle the User Interface / responsiveness of the program. So if you make complex show's that require a lot of processing power to actually output the visuals that you want you will see that Izzy starts to slow down and cause some issues within the program, it will miss certain signals if the Cycles drop too much or get's below twice the Framerate speficied at the bottom of your screen. So if we wish to push out 30 Frames / second we want our Cycles to be 60 Frames or Higher. 

          How more tasks Izzy has to do within a Frame = the less cycles you will have.

          As in the Isadora manual:

          "Indicates how many times per second Isadora can process all active scenes in all currently open show documents. Higher numbers indicate less load on the computer.When the complexity of your patch is not taxing your computer’s hardware, this number will approach the value specific by the “General Service Task” rate in your Isadora Preferences. As the complexity of your patch increases, this number will go down. You should not be too concerned until this value goes below twice the current frame rate"

          Isadora 3.1.1, Dell XPS 17 9710, Windows 10
          Interactive Performance Designer, Freelance Artist, Scenographer, Lighting Designer, TroikaTronix Community moderator
          Always in for chatting about interaction in space / performance design. Drop me an email at hello@juriaan.me

          1 Reply Last reply Reply Quote 2
          • mark
            mark @TimoD last edited by

            @TimoD 

            Or said as simply as possible: how many times per second can Isadora process all of the active actors in all of the active scenes. Thus, higher numbers are better because it is servicing all the actors more frequently.

            Best Wishes,
            Mark

            Media Artist & Creator of Isadora
            Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

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