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    [LOGGED] GLSL Editor Issues and Features

    Feature Requests
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    • Fred
      Fred last edited by Woland

      I am having a lot of trouble with the glsl editor, on windows it becomes super slow, and on OSX and windows it often loses focus no matter what I click on.

      On both platforms it cannot be resized (it would be great if it could be).

      Also with multiple patches open I cannot open 2 glsl editors (one it each patch), this would be great and handy for editing.

      Also it would be good if a non working shader could be closed and not work, and save the file as is (maybe disable the output if the shader does not compile.

      Fred

      http://www.fredrodrigues.net/
      https://github.com/fred-dev
      OSX 13.6.4 (22G513) MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
      Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD

      mark 1 Reply Last reply Reply Quote 1
      • mark
        mark @Fred last edited by

        @fred

        Noted. I must admit that the editor could be improved... the code for colorizing the text is slow, even though I struggled to make it better for the 3.0.6 release.

        I will come back to this if the popularity of using this editor warrents. But the better solution is to open the code in the editor of your choice. That's a thing I will put into the next major release, as it will basically address all of your requests above.

        Best Wishes,
        Mark

        Media Artist & Creator of Isadora
        Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

        Fred bonemap 2 Replies Last reply Reply Quote 1
        • Fred
          Fred @mark last edited by

          @mark launching an external editor would be a fine solution, especially if it could auto reload when the file is saved so we can see progress.

          Fred

          http://www.fredrodrigues.net/
          https://github.com/fred-dev
          OSX 13.6.4 (22G513) MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
          Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD

          1 Reply Last reply Reply Quote 1
          • bonemap
            bonemap Izzy Guru @mark last edited by

            @mark said:

            I will come back to this if the popularity of using this editor warrents.

             I would advocate for the built-in editor to be effective for small tweaks when prototyping (and it is already until it becomes unresponsive). There is a complication around versioning that would be better facilitated through a linked external editor. By accessing the shader code from the file and being able to save directly back to the file in the glsl folder would provide a benefit to assist versioning custom shaders.


            best wishes

            Russell

            http://bonemap.com | Australia
            Izzy STD 4.2 | USB 3.6 | + Beta
            MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.5 Sonoma
            Mac Studio 2023 M2 Ultra 128GB | OSX 15.3 Sequoia
            A range of deployable older Macs

            1 Reply Last reply Reply Quote 1
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