• Isadora
  • Get it
  • Forum
  • Help
  • ADD-ONS
  • Newsletter
  • Impressum
  • Dsgvo
  • Impressum
Forum

Navigation

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Tags

    Guru Session #11: GLSL Shaders (Wed Apr 29th, 6pm CEST/5pm GMT/12pm EDT/9am PDT)

    Events
    glsl glsl shader guru-sessions tutorials isf
    6
    24
    3482
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • L
      Light FX UK last edited by

      Hi Mark....fantastic resource the guru sessions....have watched all but one - you're a fantastic tutor :-)  I'm having an issue with getting the isf shaders to batch convert using the windows bat file you included.  I've included the command window response for your perusal.  I'm pretty sure I have the files and the bat command in the same download file....but maybe its me.

      Regards

      Gavin

      mark 1 Reply Last reply Reply Quote 0
      • mark
        mark @Light FX UK last edited by

        @light-fx-uk said:

        I've included the command window response for your perusal. 

         Where? I don' see it.

        Best Wishes,
        Mark

        Media Artist & Creator of Isadora
        Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

        L 1 Reply Last reply Reply Quote 0
        • L
          Light FX UK @mark last edited by

          @mark sorry its here.....ony recently entered the forums so finding my feet....

          1 Reply Last reply Reply Quote 0
          • mark
            mark last edited by

            @Light-FX-UK 

            Did you download the ISF files to your downloads folder?

            1) Go to the ISF Files github
            2) Click the "Clone or Download" button and choose "Download ZIP"
            3) After the download completes, verify you now have a file called ISF-Files-master.zip in your download folders.
            4) Right-click the .zip file and extract the contents of the .zip so that you see a folder called ISF-Files-master in your downloads folder. (Here are instructions on how to extract a zip file to a folder.)

            The script if the ISF-Files-master folder is in your downloads folder.

            Best Wishes,
            Mark

            Media Artist & Creator of Isadora
            Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

            L 1 Reply Last reply Reply Quote 0
            • L
              Light FX UK @mark last edited by

              @mark Hi Mark, yes ISF-Files-master is in my downloads folder, I ran the script but unfortunately no success.....it's probably my fault but a bit stumped on this one.  See further screen grab, following another test.  I downloaded everything again just to make sure.......

              1 Reply Last reply Reply Quote 0
              • mark
                mark last edited by

                @Light-FX-UK 

                From what I see above, the path in your downloads folder is something like

                C:\Users\YOUR_USER_FOLDER_NAME\Downloads\ISF-Files-Master (1)\ISF Files master

                that won't work. (The underlined and bold part is wrong.) It must be exactly:

                C:\Users\YOUR_USER_FOLDER_NAME\Downloads\ISF-Files-Master

                Best Wishes,
                Mark

                Media Artist & Creator of Isadora
                Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

                L 1 Reply Last reply Reply Quote 1
                • L
                  Light FX UK @mark last edited by Light FX UK

                  @mark thankyou will delete that folder and try again.....EDIT....it worked a dream.....massive thumbs up!

                  mark 1 Reply Last reply Reply Quote 0
                  • mark
                    mark @Light FX UK last edited by

                    @light-fx-uk said:

                    massive thumbs up!

                    Thank you for letting me know. I will make the instructions clearer.

                    Best Wishes,
                    Mark

                    Media Artist & Creator of Isadora
                    Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

                    1 Reply Last reply Reply Quote 0
                    • Astrid
                      Astrid @Juriaan last edited by

                      @juriaan, 
                      sorry for the super late reply;
                      here's my code for one of the tries




                      uniform float noise_level;
                      // ISADORA_FLOAT_PARAM (noise_level, noil, 0.0, 1.0, 0.5, "dit is de text  die helpt");
                      uniform float dark_factor;
                      // ISADORA_FLOAT_PARAM (dark_factor, dkfa, 0.0, 1.0, 0.5, "dit is wat het doet"); // #define NOISE_LEVEL 0.25
                      // #define DARKEN_FACTOR 0.125 #define DENOMINATOR vec2(213, 5.53)
                      #define NEG_X vec2(-1.0, 1.0)
                      #define NEG_Y vec2(1.0, -1.0) #define GLITCH_OFFSET_1 vec2(32.05, 236.0)
                      #define GLITCH_OFFSET_2 vec2(-62.05, -36.0) float rand(vec2 co)
                      {
                      return fract(sin(dot(co.xy, vec2(12.9898, 78.233))) * 43758.5453);
                      } void mainImage(out vec4 fragColor, in vec2 fragCoord)
                      {
                      vec2 uv = fragCoord.xy / iResolution.xy;
                          
                          // Scanline desync
                      if (mod(iTime, 2.0) > 1.9)
                      uv.x += cos(iTime * 10.0 + uv.y * 1000.0) * 0.01;
                          
                          // Pixelate glitch 1
                          if (mod(iTime, 4.0) > 3.0)
                      uv = floor(uv * 32.0) / 32.0;     // Pixelate glitch 2
                      if (mod(iTime, 5.0) > 3.75)
                          uv += 1.0 / 64.0 * (2.0 * vec2(
                                  rand(floor(uv * 32.0) + GLITCH_OFFSET_1),
                                  rand(floor(uv.y * 32.0) + GLITCH_OFFSET_2)) - 1.0); fragColor = texture(iChannel0, uv);
                          fragColor.rgb
                              += noise_level
                              * vec3(rand(iTime + fragCoord / DENOMINATOR * NEG_X),
                                     rand(iTime - fragCoord / DENOMINATOR * NEG_Y),
                                     rand(iTime + fragCoord / DENOMINATOR))
                              - dark_factor;
                              
                           

                      }

                      Astrid

                      mostly on:
                      MacBook Pro (15-inch, 2018)
                      2,2GHz 6- Core i7
                      16 GB 2400 MHZ DDR4
                      Radeon Pro 555X 4 GB
                      Intel UHD Graphics 630 1536 MB

                      Juriaan 1 Reply Last reply Reply Quote 0
                      • Juriaan
                        Juriaan Tech Staff @Astrid last edited by

                        @astrid

                        Remove the space between ISADORA_FLOAT_PARAM and (

                        So the second one ;) The first one is your example


                        // ISADORA_FLOAT_PARAM (noise_level, noil, 0.0, 1.0, 0.5, "This is the text that helps");
                        // ISADORA_FLOAT_PARAM(noise_level, noil, 0.0, 1.0, 0.5, "This is the text that helps");

                        Isadora 3.1.1, Dell XPS 17 9710, Windows 10
                        Interactive Performance Designer, Freelance Artist, Scenographer, Lighting Designer, TroikaTronix Community moderator
                        Always in for chatting about interaction in space / performance design. Drop me an email at hello@juriaan.me

                        1 Reply Last reply Reply Quote 0
                        • First post
                          Last post