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    Guru Session #13: Body Tracking with Depth Cameras (Fri May 8th, 6pm CEST/5pm GMT/12pm EDT/9am PDT)

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    guru-sessions body tracking tutorials kinect tracking
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    • Juriaan
      Juriaan Tech Staff @knowtheatre last edited by

      @knowtheatre

      It is released in public beta and can be found at the plugin page (https://troikatronix.com/plugi...)

      Be aware that the above version only works for Kinect 1 (Not the Kinect for Xbox One)

      Isadora 3.1.1, Dell XPS 17 9710, Windows 10
      Interactive Performance Designer, Freelance Artist, Scenographer, Lighting Designer, TroikaTronix Community moderator
      Always in for chatting about interaction in space / performance design. Drop me an email at hello@juriaan.me

      1 Reply Last reply Reply Quote 0
      • n.jones
        n.jones Beta Tester @Juriaan last edited by

        @juriaan I was just about to start looking into doing the same thing . I’d love to know more , if that’s ok?

        New Media Artist , among other things. https://www.i-d-e-a.co.uk
        MacBook Pro (15-inch, 2018),Mojave, 2.9 GHz Intel Core i9, 16 GB 2400 MHz DDR4, Radeon Pro 560X 4 GB
        Intel UHD Graphics 630 1536 MB - Located Liverpool UK

        Juriaan 1 Reply Last reply Reply Quote 0
        • Juriaan
          Juriaan Tech Staff @n.jones last edited by

          @n-jones

          Sure ! Will tag you in the thread that I'm planning to write about it.

          Isadora 3.1.1, Dell XPS 17 9710, Windows 10
          Interactive Performance Designer, Freelance Artist, Scenographer, Lighting Designer, TroikaTronix Community moderator
          Always in for chatting about interaction in space / performance design. Drop me an email at hello@juriaan.me

          n.jones 1 Reply Last reply Reply Quote 0
          • L
            Light FX UK last edited by

            Looking forward to this one.....been wrestling with my kinect1 for a couple of days ......

            1 Reply Last reply Reply Quote 1
            • D
              Demetri79 last edited by Demetri79

              Looking forward to the Guru session.

              Loaded up the OpenNItracker for kinect v1 and its way better than the old NI Mate from years ago. I adapted a 3D cube that I normally control with a wiimote to be controlled in 3D space by my right hand (x,y,z) and spin controlled in the left. (x,y). This patch is developed for a stationary performer using hands only so far and I noticed a couple of problem:

              1- Noise- even when all limbs are completely still there is still a small float value changing causing unwanted movement. need to find a way to either gate it out with some small threshold in mind so the gate closes and stops the small values from passing or some other circuit that can ignore the tiny changing data when the performer is still. any ideas?

              2- when you arm is fully extended (hand z), the xy range is very limited physically.. so need a way to mathematically progressively scale the usable range better for x and y based on the z value. I don't really know what math and actor combo would accomplish this. anyone one have nay ideas?

              I have made a short demo video showing the patch in action.. and included the kinect and scaling section of my patch in case anyone is interested in adapting it or suggesting improvements to the concept. thanks:)

              Cube kinect control 1.izz

              https://www.youtube.com/watch?...

              #1-2024 Corsair Vengence a8100 Ryzen 9 7950X3D, Nvidia RTX 4090, Windows 11, Isadora 3.2.6
              #2 MAC PRO 2012 5,1 12 CORE XEON 3.46GHZ, 64G RAM
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              crystalhorizon 1 Reply Last reply Reply Quote 0
              • bonemap
                bonemap Izzy Guru last edited by bonemap

                @demetri79 said:

                Noise- even when all limbs are completely still

                 Did you try the smoothing property for this? 

                In terms of the 3D rotation there is a tutorial file download that provides the quaternion rotation three.js Javascript module for that: https://troikatronix.com/plugi...

                Kind Regards

                Russell

                http://bonemap.com | Australia
                Izzy STD 4.2 | USB 3.6 | + Beta
                MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.5 Sonoma
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                A range of deployable older Macs

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                • crystalhorizon
                  crystalhorizon Beta Platinum @Demetri79 last edited by

                  @demetri79 did you try the smoother actor?

                  Alexander Nantschev | http://www.crystalhorizon.at | located in Vienna Austria

                  1 Reply Last reply Reply Quote 1
                  • n.jones
                    n.jones Beta Tester @Juriaan last edited by

                    @juriaan thanks 

                    New Media Artist , among other things. https://www.i-d-e-a.co.uk
                    MacBook Pro (15-inch, 2018),Mojave, 2.9 GHz Intel Core i9, 16 GB 2400 MHz DDR4, Radeon Pro 560X 4 GB
                    Intel UHD Graphics 630 1536 MB - Located Liverpool UK

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                    • D
                      Demetri79 last edited by Demetri79

                      yes i have all the skeleton tracker outputs feeding limit scales, then into smoothers.. I should have included a screenshot of the actors for people who didn't want to open the patch and have a look.. this doesn't totally eliminate the jitteriness while allowing for a responsive reaction time.. i dont want to completely choke the output otherwise once I move my hand it will take a while before the corresponding object motion happens... just have to keep experimenting with different approaches.

                      the thing I am looking for is a math equation to progressively scale the hands x and y values based on its z value..

                       My scenario is not an actual 3D file (.3ds) mine is made from quartz composer (CI) so I can input different videos to each side of the cube.. it looks 3D but isn't actually so that javascript actor provided in the tutorial for the sphere doesn't apply to my situation. I would have tired to use a .3ds cube but you can only utilize 1 texture input in isadora correct? so that means i can only play the same video on all side as apposed to what i want is different videos on each side.. my quartz cube actually has 7 video inputs.. (6 sides + a background behind the cube). that is what I would want in the 3D word but seems unachievable currently unless i am mistaken. My version also has other added benefits like being able to have all of the dimensions manipulated in realtime with an essentially infinate Width, Height, and depth.. so just need to work out some better scaling math. 

                      The .3ds files do have a distort parameter but it is very limited in how much it can stretch and reshape compared to what mine can do.. that is another aspect I would like to explore to see if it is possible do more extreme reshaping of .3ds files.

                      #1-2024 Corsair Vengence a8100 Ryzen 9 7950X3D, Nvidia RTX 4090, Windows 11, Isadora 3.2.6
                      #2 MAC PRO 2012 5,1 12 CORE XEON 3.46GHZ, 64G RAM
                      RADEON SAPPHIRE VEGA 64, pixelas mod
                      PCIE USB3, PCIE ESATA, PCIE NVME M2 SSD
                      MAC OS 10.14.6 (17G10021), ISADORA 3.2.6, ISADORA 2.6.2

                      mark 1 Reply Last reply Reply Quote 1
                      • mark
                        mark @Demetri79 last edited by

                        @demetri79 said:

                        I would have tired to use a .3ds cube but you can only utilize 1 texture input in isadora correct? so that means i can only play the same video on all side as apposed to what i want is different videos on each side.. my quartz cube actually has 7 video inputs.. (6 sides + a background behind the cube). that is what I would want in the 3D word but seems unachievable currently unless i am mistaken.

                        Well, if you have a single cube wrapped with one texture, you can most definitely get a single image on each side. It's simply a matter of mapping the images into the right place in the texture you're feeding into the texture map. I would use a of Matte or Matte++ actors (one for each side) to get the individual images in the right place in the texture, and then feed the final output of that to the texture map input of the 3D Player actor.

                        I'm sorry I can't provide an example the moment. I'm busy preparing for today's session. But maybe that's enough to get you going.

                        Best Wishes,
                        Mark

                        Media Artist & Creator of Isadora
                        Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

                        1 Reply Last reply Reply Quote 0
                        • mark
                          mark last edited by mark

                          Dear Community,

                          Here's the links for Guru Session #13: Body Tracking with Depth Cameras

                          Watch the Live Stream (also good for viewing later)

                          Download the session materials. (This upload will not be complete until 5:50pm! Please don't try to download before that time!)

                          See you a few minutes!

                          Best Wishes,
                          Mark

                          Media Artist & Creator of Isadora
                          Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

                          1 Reply Last reply Reply Quote 0
                          • primaldivine
                            primaldivine @mark last edited by

                            @mark

                            Live streams says private only.Probably not started yet, but usually you had it up ten minutes before. 

                            Pro-User Latest Beta - MacBook Pro i7 2.66GHz SSD
                            www.jamiegriffiths.com Arctic Canada
                            www.chickweedarts.com

                            1 Reply Last reply Reply Quote 4
                            • crystalhorizon
                              crystalhorizon Beta Platinum last edited by

                              It says private session 

                              Alexander Nantschev | http://www.crystalhorizon.at | located in Vienna Austria

                              1 Reply Last reply Reply Quote 0
                              • nandada
                                nandada @mark last edited by

                                @mark YouTube says the video is private!?

                                Fernanda | Isadora 3.0.7 USB Key | Isadora 2.6.1 USB Key
                                MacBook Pro (Retina, 15-inch, Mid 2014) | 2.8 GHz Intel Core i7 | 16 GB 1600 MHz DDR3 | NVIDIA GeForce GT 750M 2048 MB | Intel Iris Pro 1536 MB

                                1 Reply Last reply Reply Quote 1
                                • jfg
                                  jfg last edited by

                                  Video private

                                  • Izzy 3.2.6
                                  - MacBook Pro M1 Max 16" 64GB RAM, Mac OS 15.3.2 Sequoia
                                  - Mac Pro 5.1 middle 2012 (3,33 GHz 6-Core Intel Xeon, 32GB RAM, Radeon RX 580 8 GB ),
                                  Mac OS 10.14.6 (Mojave)
                                  - Mac mini Pro M4, Mac OS 15.3.2 Sequoia

                                  • A range of deployable older Macs
                                    Located in Bremen, Germany
                                  mark 1 Reply Last reply Reply Quote 0
                                  • mark
                                    mark @jfg last edited by

                                    @jfg 

                                    Sorry everyone for my mistake.

                                    The video is public now.

                                    Best Wishes,
                                    Mark

                                    Media Artist & Creator of Isadora
                                    Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

                                    1 Reply Last reply Reply Quote 0
                                    • L
                                      Light FX UK last edited by

                                      Thanks for trying to answer the question in the broadcast.

                                      Sorry I couldn't get the kinect to be recognised, just a black screen.  I have attached the Isadora screen for info. Appears to be an error on the status and on the sensor uri.  I closed down Izzy and reconnected but unfortunately no joy.


                                      Thank you 


                                      Gavin

                                      1 Reply Last reply Reply Quote 0
                                      • Astrid
                                        Astrid last edited by Astrid

                                        During the session in the chat I mentioned our research on OSC over internet for BH
                                        Keen to see if it works will all this data from the skeleton decoder (bet it will be fine)

                                        Here's our notes in dutch (hope translate works for you guys):

                                        OSC transmit over internet (various locations)

                                        credits to my HKU colleagues Tjerk Stoop, Tony Schuite & Simone van Dordrecht.

                                        Astrid

                                        mostly on:
                                        MacBook Pro (15-inch, 2018)
                                        2,2GHz 6- Core i7
                                        16 GB 2400 MHZ DDR4
                                        Radeon Pro 555X 4 GB
                                        Intel UHD Graphics 630 1536 MB

                                        1 Reply Last reply Reply Quote 2
                                        • Astrid
                                          Astrid last edited by

                                          Sadly, I still seem to have an incomplete OpenNI Tracker
                                          (re-downloaded, got Jurriaans working one & robooted after throwing out previous versions, all to no avail.
                                          My version of the plugins is from today 16.56)
                                          I am connecting to the Kinect, but my numbers are in a quirky range, would love to adjust the m/cm/mm thing....

                                          Below is what I see (checked but there a no hidden properties).
                                          Any ideas or advice?

                                          Astrid

                                          mostly on:
                                          MacBook Pro (15-inch, 2018)
                                          2,2GHz 6- Core i7
                                          16 GB 2400 MHZ DDR4
                                          Radeon Pro 555X 4 GB
                                          Intel UHD Graphics 630 1536 MB

                                          1 Reply Last reply Reply Quote 0
                                          • D
                                            Demetri79 last edited by Demetri79

                                            My Kinect V1 (1414) and OpenNITracker v 0.9.2 was working fine for days and then booted up toady and it doesnt work at all randomly. I dind't change anything from last night when it was working. In the OpenNI tracker BETA status output i see: init device .. when i hover over the stauts it shows a message : inactive device init err ?? Sometimes status says resolving, sometimes, no device. So i the deleted all 3 actor plugins: openni tracker, skeleton decoder, skeleton visualizer, and installed the new ones provided today with guru 13 materials and restarted computer.. still same results.. not working at all.. same error message: inactive, device init err?? i tried all the obvious, restarting, unplug kinect usb, unplug power to kinect, re plug in, remove opennitracker actor, deleted prefs,tried every possible order for trouble shooting…isadora crashes when i even try and delete the opennitracker actor from a scene with no other actors in it. also crashes isadora if i even try to close the patch or quit isadora. so i went back to the previous versions before the ones provided today.. same results.. its all not working and makes no sense.. nothing changed.

                                            mac pro 2012 high sierra 10.13.6, isadora 3.0.7 OpenNI tracker v.0.9.2 and 0.9.5 skeleton decoder 0.8.3 and 0.9.1 skeleton visualizer 0.9.1 and 0.9.0

                                            #1-2024 Corsair Vengence a8100 Ryzen 9 7950X3D, Nvidia RTX 4090, Windows 11, Isadora 3.2.6
                                            #2 MAC PRO 2012 5,1 12 CORE XEON 3.46GHZ, 64G RAM
                                            RADEON SAPPHIRE VEGA 64, pixelas mod
                                            PCIE USB3, PCIE ESATA, PCIE NVME M2 SSD
                                            MAC OS 10.14.6 (17G10021), ISADORA 3.2.6, ISADORA 2.6.2

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