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    [ANSWERED] How can 3d players fade out?

    How To... ?
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    • plem
      plem last edited by Woland

      I have several 3d players in my patch, that all have to exist in de same 3d space. Is there a way to individually fade them?

      I could send them to different renderers, so I can individually fade where I send the renderer to the stage. But hen the 3d independencies will get lost.

      The same will happen as I render to virtual stages.

      I could fade the texture, but then the image goes to black or the original texture in stead off fading out.

      Anybody could point me in the right direction?

      Thanks,

      Peter

      OSX 10.15.7, MacBook pro, 2,6 GHz Intel Core i7, Radeon Pro 560X 4 GB
      Intel UHD Graphics 630 1536 MB

      jfg 2 Replies Last reply Reply Quote 0
      • jfg
        jfg @plem last edited by

        @plem

        you can use virtual stage > get stage image > projector (all using the same stage) and you get all your 3d player on one stage with the possibility to fade out each 3D object

        or if you have less than 6 object you can use a renderer for each object and use a projector for each renderer.

        best

        Jean-François

        • Izzy 3.2.6, Mac OS 13.2 Ventura:
        - MacBook Pro M1 Max 16" 64GB RAM
        • Izzy 3.2.6, Mac OS 10.14.6 (Mojave):
        - Mac Pro 5.1 middle 2012 (3,33 GHz 6-Core Intel Xeon, 32GB RAM, Radeon RX 580 8 GB )
        - MacBook Pro 2015 (16GB RAM) 2,8 GHz Intel Core i7;

        Located in Bremen, Germany

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        • jfg
          jfg @plem last edited by

          @plem

          a screenshot to show what I mean:

          • Izzy 3.2.6, Mac OS 13.2 Ventura:
          - MacBook Pro M1 Max 16" 64GB RAM
          • Izzy 3.2.6, Mac OS 10.14.6 (Mojave):
          - Mac Pro 5.1 middle 2012 (3,33 GHz 6-Core Intel Xeon, 32GB RAM, Radeon RX 580 8 GB )
          - MacBook Pro 2015 (16GB RAM) 2,8 GHz Intel Core i7;

          Located in Bremen, Germany

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          • plem
            plem last edited by

            Hai jfg,

            Thanks for your answer. The problem was that I did try it more or less to the point which you so nicely did describe. However within that routine the way the 3d objects interact get lost. They are blended on the stage, but not -in depth- combined in the same 3d environment, overlapping each other or not.

            But by just giving it a new try, inspired by your answer I discovered something that might bring me a step closer. If I render the objects to the same renderer, they stay within the same 3d environment. But, alas, now they cannot be individually faded anymore...

            Three steps forward, two steps back.

            Thanks

            Peter 

            OSX 10.15.7, MacBook pro, 2,6 GHz Intel Core i7, Radeon Pro 560X 4 GB
            Intel UHD Graphics 630 1536 MB

            jfg 1 Reply Last reply Reply Quote 0
            • jfg
              jfg @plem last edited by

              @plem

              I am not sure to understand exactly what you mean but what about the 3D Stage orientation applying to the output stage, in the example stage 1 ?

              best, Jean-François

              • Izzy 3.2.6, Mac OS 13.2 Ventura:
              - MacBook Pro M1 Max 16" 64GB RAM
              • Izzy 3.2.6, Mac OS 10.14.6 (Mojave):
              - Mac Pro 5.1 middle 2012 (3,33 GHz 6-Core Intel Xeon, 32GB RAM, Radeon RX 580 8 GB )
              - MacBook Pro 2015 (16GB RAM) 2,8 GHz Intel Core i7;

              Located in Bremen, Germany

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              • Woland
                Woland Tech Staff last edited by

                How about using 3D Model Particles (which has an intensity input), setting both 3D Model Particles to mode: renderer, blend: transparent, hold time: MAX (so it generates one particle that never disappears)?

                2020 - 3.0.7 - Fading 3D Objects.zip

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                • plem
                  plem last edited by

                  Hai Woland


                  Thanks a lot.

                  That was the trick that was needed!

                  so featurerequest:

                  Intensity on all 3D actors.


                  Thanks

                  Peter

                  OSX 10.15.7, MacBook pro, 2,6 GHz Intel Core i7, Radeon Pro 560X 4 GB
                  Intel UHD Graphics 630 1536 MB

                  Woland mark 2 Replies Last reply Reply Quote 1
                  • Woland
                    Woland Tech Staff @plem last edited by

                    @plem said:

                    so featurerequest:Intensity on all 3D actors.

                    Logged it 4 hours ago, as soon as I saw this post. ;)

                    TroikaTronix Technical Support
                    New Support Ticket Link: https://support.troikatronix.com/support/tickets/new
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                    | Isadora 2.6.1 + 3 | Mac Pro (Late 2013), macOS 10.14.6, 3.5GHz 6-core, 1TB SSD, 64GB RAM, Dual AMD FirePro D700s | Macbook Pro (Retina, 15", Mid 2015), macOS 10.11.4, 2.8GHz Intel Core i7, 16GB RAM, Intel Iris Pro 1536 MB |

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                    • mark
                      mark @plem last edited by mark

                      @plem said:

                      Intensity on all 3D actors.

                      Hi there, Mark here, creator of Isadora.

                      I've written a long post about why this issue won't likely be solved by us in the immediate future.

                      So, while I can understand the usefulness of this capability (and I have desired it myself) I cannot guarantee that we'll solve it because doing so would require a huge amount of programming time, and other features in the pipeline are simply more urgent.

                      I know that's not the answer you want to hear, but I wanted to let you know it's not a small thing.

                      Best Wishes,
                      Mark

                      Media Artist & Creator of Isadora
                      Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

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                      • plem
                        plem last edited by

                        Hai Mark

                        Thanks for your extensive answer. I got the point more or less, but later, when back behind my computer, I will look closer to your explanation.

                        Keep up te good work!

                        Peter

                        OSX 10.15.7, MacBook pro, 2,6 GHz Intel Core i7, Radeon Pro 560X 4 GB
                        Intel UHD Graphics 630 1536 MB

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