• Isadora
  • Get it
  • Forum
  • Help
  • ADD-ONS
  • Newsletter
  • Impressum
  • Dsgvo
  • Impressum
Forum

Navigation

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Tags

    [LOGGED] OpenNI actor bodies output problem

    Troubleshooting and Bug Reports
    kinect kinect tracking openni tracking body tracking
    2
    3
    364
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • A
      ari last edited by Woland

      Hi,

      I want to use the amount of tracked bodies on the openNi Actor to trigger a reset event after a certain time. I though observe that when I connect the output to i.e. the value in of a comparator that it jumps to the Max value of the bodies output. Can anybody tell me why it does that?

      Woland 1 Reply Last reply Reply Quote 1
      • Woland
        Woland Tech Staff @ari last edited by

        @ari said:

        Can anybody tell me why it does that?

        I can tell you exactly why it does that; you found a bug. I'll log this.

        One workaround seems to be that as soon as the Kinect finds a new body it'll update the count to the real number instead of the max.

        Here's another workaround for you though:

        Best wishes,

        Woland

        TroikaTronix Technical Support
        New Support Ticket Link: https://support.troikatronix.com/support/tickets/new
        TroikaTronix Support Policy: https://support.troikatronix.com/support/solutions/articles/13000064762
        TroikaTronix Add-Ons Page: https://troikatronix.com/add-ons/

        | Isadora 2.6.1 + 3 | Mac Pro (Late 2013), macOS 10.14.6, 3.5GHz 6-core, 1TB SSD, 64GB RAM, Dual AMD FirePro D700s | Macbook Pro (Retina, 15", Mid 2015), macOS 10.11.4, 2.8GHz Intel Core i7, 16GB RAM, Intel Iris Pro 1536 MB |

        1 Reply Last reply Reply Quote 0
        • A
          ari last edited by

          Ha okay ;) thanks!

          1 Reply Last reply Reply Quote 1
          • First post
            Last post