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[ANSWERED] NDI Audio as a Live Audio Input



  • Hi all,

    I have been loving all the support towards building remote performances and was avidly following the guru sessions. So I am building a remote performance and one of the things I would like to do is have an NDI audio feed control the scale of a 3d object. I know how to do this normally (with a sound level watcher or sound frequency watcher from a live input) BUT to be able to use an NDI source seems beyond me. Well, I can do it using NDI virtual input (I think) but I am looking to use all four channels of Live Audio (each controlling its own object) so that would be four separate NDI audio feeds. 

    Does anyone have any suggestions? Or should I figure something else out? 

    Thank you in advance!



  • It seems like the best solution would be Soundflower but since I am on Windows, I don't know of the similar program.



  • You might want to check this out. It's so new the website for it isn't even finished updating :)

    https://www.bird-dog.tv/dante/


  • Tech Staff

    On windows, I tend to use Voice Meeter from https://vb-audio.com as a virtual audio routing tool.
    (vb-audio also offer some simple virtual audio cables as well).
    I like Voice Meeter because I can mix and route audio. (it comes in a few versions, with more and more channels)

    I haven't tried to use NDI audio into it.. so thats something new to workout.



  • @dusx that's a great tip. Thanks! Of course, its all about working out the workflow. I'll investigate and report back!