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    Choreographing Particles (an interesting technique)

    How To... ?
    data array particles
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    • LPmode
      LPmode Beta Silver @bonemap last edited by

      @bonemap

      Amazing!

      M1 Max 32GB + ThinkPad P72 64GB Quadro P5200 W10. liviu.stoptime.live

      1 Reply Last reply Reply Quote 1
      • dbini
        dbini @bonemap last edited by

        @bonemap

        Russell - this is beautiful. next level particle patching. can I ask where did you get your cloud point data from?

        John Collingswood
        taikabox.com
        2019 MBPT 2.6GHZ i7 OSX15.3.2 16GB
        plus an old iMac and assorted Mac Minis for installations

        bonemap 1 Reply Last reply Reply Quote 1
        • bonemap
          bonemap Izzy Guru @dbini last edited by bonemap

          @dbini

          Hi John,

          You can generate the point cloud data using MeshLab software. 

          Best

          Russell

          http://bonemap.com | Australia
          Izzy STD 4.2 | USB 3.6 | + Beta
          MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.5 Sonoma
          Mac Studio 2023 M2 Ultra 128GB | OSX 15.3 Sequoia
          A range of deployable older Macs

          1 Reply Last reply Reply Quote 2
          • Bill Cottman
            Bill Cottman last edited by

            Wonderful!

            http://www.BillCottman.com : Isadora3.0.8f09 with MBP OS X 10.11.6 in Minneapolis, MN

            1 Reply Last reply Reply Quote 1
            • DusX
              DusX Tech Staff last edited by

              Lovely!!!

              Troikatronix Technical Support

              • New Support Ticket Link: https://support.troikatronix.com/support/tickets/new
              • My Add-ons: https://troikatronix.com/add-ons/?u=dusx
              • Profession Services: https://support.troikatronix.com/support/solutions/articles/13000109444-professional-services

              Running: Win 11 64bit, i7, M.2 PCIe SSD's, 32gb DDR4, nVidia GTX 4070 | located in Ontario Canada.

              gapworks 1 Reply Last reply Reply Quote 1
              • gapworks
                gapworks @DusX last edited by

                @bonemap

                excellent indeed! i especially love part3 

                best

                Running MBP2017 / Ventura Osx 13.6.7 / 16 GB 2133 MHz LPDDR3 / Intel HD Graphics 630 1536 MB / Latest Isadora Version / www.gapworks.at / located in Vienna Austria

                bonemap 1 Reply Last reply Reply Quote 1
                • bonemap
                  bonemap Izzy Guru @gapworks last edited by bonemap

                  @gapworks

                  Hi,

                  These examples are to reveal and demonstrate the use of a point cloud data technique in Isadora. I really look forward to seeing where this might be taken because it has a lot of potential for generating exquisite real time particle effects. 

                  If you use these techniques and generate something unique please share back, I would love to see what is possible.

                  Best wishes

                  Russell

                  http://bonemap.com | Australia
                  Izzy STD 4.2 | USB 3.6 | + Beta
                  MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.5 Sonoma
                  Mac Studio 2023 M2 Ultra 128GB | OSX 15.3 Sequoia
                  A range of deployable older Macs

                  DusX 1 Reply Last reply Reply Quote 0
                  • Clement
                    Clement last edited by

                    @bonemap

                    Thanks a lot for sharing Russell, this is very interesting !

                    https://clementbardet.wordpress.com
                    MBP retina late 2013 l 2,3GHz Core i7 l 16GB Ram l 2GB VRAM l OSX 10.12.6 l Latest Isadora version

                    1 Reply Last reply Reply Quote 1
                    • DusX
                      DusX Tech Staff @bonemap last edited by

                      @bonemap
                      Great patch. I really enjoy what you have done here.
                      I have found some performance issues, that can be improved on a bit.
                      The rate that you are pushing values, and the total number of particles you are creating seem to be arbitrary, although I am sure you were just looking for the max the system can create.
                      I have found that if I calculate the number of max particles that I can create during the lifetime of the particles (based on the life duration and the cycles rate / FPS) I can reduce the number drastically, greatly improving performance on my mac Mini.
                      So, it is worth mentioning that the Cycle rate is the max number of triggers that can be sent to an actor per frame.
                      Therefore if the Cycle rate is 8 and the FPS is 30, there is no point to trigger anything at a rate faster than 240 hz.
                      And if you can then create 240 particles per second, while the particles live 10 seconds, you only need a max of 2400 particles, for the max effect.
                      I was finding some issues with 40000 particles, in some cases leading toward a crash. (being investigated further)

                      Again, thank-you for the cool approach. It's something I am excited to dig into more in the future as well.

                      Troikatronix Technical Support

                      • New Support Ticket Link: https://support.troikatronix.com/support/tickets/new
                      • My Add-ons: https://troikatronix.com/add-ons/?u=dusx
                      • Profession Services: https://support.troikatronix.com/support/solutions/articles/13000109444-professional-services

                      Running: Win 11 64bit, i7, M.2 PCIe SSD's, 32gb DDR4, nVidia GTX 4070 | located in Ontario Canada.

                      bonemap 1 Reply Last reply Reply Quote 1
                      • bonemap
                        bonemap Izzy Guru @DusX last edited by bonemap

                        @dusx

                        Hi Ryan,

                        Here is an updated patch with a user actor that calculates the optimum Pulse trigger setting and Particle Count based on using the properties set in the Isadora Preferences for Target Frame Rate and General Service Tasks.

                        bonemap ChoreoParticles02.zip

                        You are absolutely right! You have raised this issue as a prerequisite, and thank you - your generic formula will assist in optimising patches that use this technique and is a great contribution. I will make sure it goes into the notes for the version that uploads to the Plugins page.

                        Best Wishes

                        Russell    

                        http://bonemap.com | Australia
                        Izzy STD 4.2 | USB 3.6 | + Beta
                        MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.5 Sonoma
                        Mac Studio 2023 M2 Ultra 128GB | OSX 15.3 Sequoia
                        A range of deployable older Macs

                        1 Reply Last reply Reply Quote 3
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