change background without chromakey, but using empty picture as a reference?
some visual soft, like photoshop or after effect, use an alternative way than chromakey to change background,
they use an empty picture (where the character doesn't appear), and memorize it to be able to cut moving objects (like character) in the screen.
Is it possible in Isadora to use a background image ( with no character on) and set it as the background,
and therefore being able to get the character or object moving as a cut contoured layer?
hope I'm clear,
all the best
jfg last edited by
@jfg suggestion is good. There is also a patch by @Mark that demonstrates ‘difference’ here: https://community.troikatronix.com/topic/6593/tech-details-about-difference-question?_=1612100956931
Bennnid last edited by
Bennnid last edited by
@jfg I like the difference mixing effect, but the new object is still affected by the back ground colors, I'd like the new object to be always in it s original color, on a black background,... tried with alpha mask too but not really what I need... I think it's more a depth think as for zoom.us filter, any idea?
Kathmandale last edited by
Just expanding slightly on @jfg example, I've had good results with something along these lines before. It's only been successful with certain criteria being met though.
1 - a really steady camera - no wobble as dancers jump around!
2 - really consistent lighting - doesn't work if the sun goes behind a cloud or if the projection in the space is bright enough to impact the camera for example.
Having said that, I have used it a number of times in shows and it's been okay. Generally more as a 'tracking' technique or with more abstract work than as a cinematic chromakey replacement but I have done that with it a few times. Tweeking the contrast pre-Freeze and then playing with threshold and blur as needed post-Effect-Mixer makes a big difference.
The other one to consider is Luminance Key. It can be great in really well controlled environments - ie theatre with black floor, black drapes and really well lit performer (preferably with side light). Or if you can get a really bright white background. In both instances a bit of contrast, threshold and blur before the key can be a big help. Again, I'd take what comes out of the key, adjust it and run it back through an Alpha Mask rather than use it straight. You can also key it multiple times with a bit of blur in-between each key to get rid of the 'holes' that sometimes appear but there's obviously potential performance issues with lots of repeated blurring/thresholding.
@woland thanks a lot I follow it but it seems hard to freeze and get only the "new" pixels, without being affected by color or lightning...
it seems hard to freeze and get only the "new" pixels, without being affected by color or lightning...
it is hard. It takes some clever lighting and camera placement to get a good effect.
i see, so with time and good choices ;-) I have plenty to test now ....
Although I'm not sure I can get the same smooth effect around the character that some zoom.us background do... digging with alpha mask seems a good solution !