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    Converting to 3ds files

    How To... ?
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    • plem
      plem last edited by

      Matbe a little bit off topic... But Isadora expects .3ds files for 3d models. For me it is workable to create or get .obj files. Who knows of a good way to convert the .obj file to a reliable .3ds file (including .jpg texture)? I tried some internet converters but they didn't really work out up to now.

      Thanks for any input,

      Peter

      OSX 10.15.7, MacBook pro, 2,6 GHz Intel Core i7, Radeon Pro 560X 4 GB
      Intel UHD Graphics 630 1536 MB

      bonemap plem 2 Replies Last reply Reply Quote 0
      • bonemap
        bonemap @plem last edited by bonemap

        @plem

        You could try the open-source software called meshlab, it works for me. Remember there is a limit of around 45,000 triangles for 3ds files in Isadora and the texture file needs to be in the same folder as the 3ds file or Isadora breaks the link path.

        Best Wishes

        Russell

        http://bonemap.com | Australia
        Izzy 3 STD/USB 3.2.5 | MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | Mac Studio 2022 M1 Max 32GB | OSX 12.5.1 Monterey

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        • plem
          plem @plem last edited by

          Great.

          I'm going to try Meshlab. And very good you mentioned the maximum triangles, cause I never would have thought about that!

          Thanks, Peter

          OSX 10.15.7, MacBook pro, 2,6 GHz Intel Core i7, Radeon Pro 560X 4 GB
          Intel UHD Graphics 630 1536 MB

          bonemap 1 Reply Last reply Reply Quote 1
          • bonemap
            bonemap @plem last edited by

            @plem said:

            triangles

             Apologies, I checked my notes and the maximum is 65,000 triangles for the 3ds geometry. It goes without saying the more you can reduce the triangle count in the geometry the better performance you will get from Isadora.

            Best wishes

            Russell 

            http://bonemap.com | Australia
            Izzy 3 STD/USB 3.2.5 | MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | Mac Studio 2022 M1 Max 32GB | OSX 12.5.1 Monterey

            1 Reply Last reply Reply Quote 0
            • plem
              plem last edited by

              Of cause speed is a good thing, but this is not a realtime project. Just slow rendering and to Final cut pro. And delicate details need some resolution. As long as the program reacts good while editing. I’ll do some tests if I find the right, big test-files.

              Thanks, Peter.

              OSX 10.15.7, MacBook pro, 2,6 GHz Intel Core i7, Radeon Pro 560X 4 GB
              Intel UHD Graphics 630 1536 MB

              1 Reply Last reply Reply Quote 0
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