[ANSWERED] How do I Read and Decode a JSON Text File?
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This file uses read() to place the text contents of the json file into a variable. (include() runs the file contents as Javascript)
Needs to be in the same folder as your JSON file. -
@dusx said:
uses read() to place the text contents of the json file into a variable
This is great. Is there a simple fix so that it reads the negative floats as well as the positive?
Best Wishes
Russell
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@bonemap said:
fix so that it reads the negative floats
OK, I missed that. I'm not sure. I just added a couple Print statements to make sure the data is read correctly, and that seems fine.
So I have gone about breaking down the data another way (in steps) and I can see the last parsing step, where the ARRAY is parsed is where the negative signs are lost.
I found this not so helpful article: javascript - JSON.parse fails for negative floating point numbers - Stack Overflow which suggest perhaps the '-' signs are of the wrong type.
Since the Array is correct until the last step in this new file, perhaps some string parsing could be done to replace the '-' with a good one (if that's the case). Weirdly JSON validators are saying the JSON is good.
FIB-v1.izz (same name).. just a quick update -
Example Reading a JSON file with JavaScript / Parsing Object
So in the following example, we are able to actually load in the JSON file and parse the object it gives with the 'vertices' field. (Why can't I select this with the JSON parser, feature request @DusX ?) Then we are able to actually take it further apart with the default JSON actors of Isadora.
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And of course, if you wish to parse the text to a valid number we just have to add this to a Text parser.
value:float=.#
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@juriaan said:
select this with the JSON parser, feature request
Yes, I thought this too. A feature that allowed loading preformatted json files into the json plugin makes a lot of sense.
Thank you for the contribution.
Best wishes
Russell
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This new file, mixes some of Juriaans', in a new approach that gets you your data. (2 methods shown, but the JS version is better in that I am returning the Array Length as well).
I think you should be able to work with this. FIB-v2.izz
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@dusx said:
Array Length
Yes, the array length is a useful / necessary parameter. Good to have!
Best wishes
Russell
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@juriaan asked:
Why can't I select this with the JSON parser, feature request @DusX?
Answer: you can.
I am sorry I'm joining this discussion so late, as it seems you all have gone through some gyrations that were really not necessary.
First, I thought the File Reader plugin was on the Add Ons (formally known as Plugins) page... but it's not. It is attached below. (I'll post it to the Add Ons page once you all give me some feedback that it's working OK.) This actor simply reads a file and outputs the text, which addresses the issue of getting the file data into the JSON Parser. (We can discuss whether or not file reading should be a built in thing on the JSON parser.. but for now, we'll let the File Reader plugin do it, OK?)
With the file reading addressed, I want to remind everyone that you can access any element in the JSON structure by using colon separated element names. Look at the help text for the 'select 1' input:
A string in the format xxx:yyy:zzz that selects a data member for the corresponding output, where xxx, yyy and zzz, can either be a key value or a numeric index. Items with only numeric digits are interpreted as an index. Items with non-numeric characters are interpreted as a key. Keys that consist only of numeric characters or that contain a colon must be enclosed in double quotes.
For example, the selector mark:3:leg 1 would attempt to get the top level element named 'mark', the third item inside of 'mark', and then a keyed value called 'leg 1' within that element.
Here's the text of Bonemap's original JSON file.
(FYI: the minus signs are totally OK and did not need to be converted, as Bonemap guessed above.)
{ "version" : "0.1.0", "comment" : "Generated by MeshLab JSON Exporter", "id" : 1, "name" : "mesh", "vertices" : **** VERTICES ELEMENT ***** [ **** ARRAY ELEMENT 0 ***** { "name" : "position_buffer", "size" : 3, "type" : "float32", "normalized" : false, "values" : ***** VALUES ELEMENT **** [ 0.141067, 0, 0.99, -0.179258, -0.164215, 0.97, 0.0272986, 0.311054, 0.95, 0.223637, -0.419697, -0.409579, -0.81, 0.0311997, 0.55689, -0.83, 0.333553, -0.407729, -0.856537 ] } ], "connectivity" : [ ], "mapping" : [ ], "custom" : null }
I've marked the elements with asterisk enclosed labels above (these "comments" are not valid JSON!!!)
Grabbing the elements with names should be clear. But note that the inside of the "values" element is an array (marked by the square brackets) with one element. Array indexes are always zero based in the JSON Parser, so we use index 0 to get the array element, since it has no label.
With that in mind, to get that the list of values, you simply need to enter this in the 'select 1' input of the JSON Parser actor.:
vertices:0:values
and voilá, out come the 300 values stored in the fib.json file Bonemap originally posted.
I use a second JSON Parser actor to actually pull out the individual values. (This would be more efficient if the original JSON was really huge.)
So please try installing the File Reader plugin and then take a look at my sample patch below.
Best Wishes,
Mark -
@mark said:
feedback that it's working
Hi,
Brilliant!
I will do some testing exchanging json files on the fly and see how that then propagates throughout a patch.
Best Wishes
Russell