how to set movie player number, in an activated scene, and not restarting it at each new scene with same number sending


  • Hi, 

    i have an activated scene with a movie player, 
    there s a copy of movie number controls (broadcast) to this player in each following scene, ( I couldn't use matrix value r/s since the value doesn't need crossfade or interpolation of this kind of data ( selection of the movie),
    so that entering a scene gives a go ( or not) selecting the movie, 
    Therefore, in the sending part of the patch,  I create an actor that gates ( or not ) the enter scene trigger to recall the movie sel value, memorized in a trigger value.
    But I need to be able to maintain a visual feedback on the control panel, and using a match property on both value and triggers makes it stutter...
    here's a patch to be clearer, do you think using a command to gate the enter scene trigger and let movie continue through the scenes is a good solution? Thanks

    ps I now realize that float to integer seems to block input when not changing....
    ps2 : is there a list of actors that send out when entering a scene ?

    test movie launcher.izz

  • Tech Staff

    @bennnid

    I'm not entirely clear on what it is that you're trying to do.

    Why do you need each Scene to send a go?

    Anyway, this should solve the stutter:

    Also if you want better visual feedback you could use a Bin Picker Control (and either a Bin Picker or a Slider might be more precise and/or less tedious than a Dial Control when it comes to accurately selecting a movie file):


    Additionally, if you wanted to use the Bin Picker, you wouldn't need to scale the values at all and could just give Control ID 1 to the movie input of the Movie Player actor (but I don't know what this does to your gated system because I don't fully understand your use case):

    Best wishes,

    Woland


  • @woland


    thanks woland I ll make full reply but do you know why float to integer blocks my triggger value!


  • @woland 
    Great !  gate solves the trig/value conflict of control linked property, super! 
    Now, this patch serves as an OSC remote for an onstage computer that plays videos and mixes Atem cam, 
    So the videos are not on the computer ( or just for the sound playback ) and I might finish using a sound player instead. That s why bin picker is cool but not really usable with the technician midi controller... I 'll try  a fader instead but less logic with rest of controls..

    Each scene is controlling : DMX crossfades with matrix/ osc send to remote computer / sound or sound of the movies...
    I'm using scene to recall a set of parameters, so the video number is sometimes to trigger video, sometimes blocked to let video continue while lights and cams are changed

    I'm still a bit puzzled by "float to integer" that doesn't push value when input is trigged but doesn't change the value... sure there 's a good reason for it  ;-)

  • Tech Staff

    @bennnid said:

    I'm still a bit puzzled by "float to integer" that doesn't push value when input is trigged but doesn't change the value... sure there 's a good reason for it  ;-)

     Float to Integer pushed values always when it receives a new number. It's gotta be something else in the chain.

    https://recordit.co/k8r0hIaBT9

  • Tech Staff

    @bennnid said:

    I'm still a bit puzzled by "float to integer" that doesn't push value when input is trigged but doesn't change the value... sure there 's a good reason for it  ;-)

     You can add a Trigger Value between the Float to Integer and Broadcaster to always push the value, even if there's no change though.

    https://recordit.co/Vu6eS58pKA


  • @woland

    Yea indeed the question is that float doesn’t output when number is the same...

    Thanks for the moving trigger value hint!