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Broadcasting Value Change in fade time?



  • I'm broadcasting values to a secondary scene with the enter scene trigger, but am trying to fade between the broadcast values of the primary scenes. The enter scene trigger jumps between values, regardless of the jump time. I'm sure that I'm missing the easy way to do this?



  • Dear Rick,

    Well, I'm not sure there is an easy way. The problem you're encountering (I think) is that both the primary scene and secondary scene are sending to the same Listener actor. But then I was confused by "The enter scene trigger jumps between values,"
    Because I'm not totally sure I understand, it would be super-helpful if you could create a small example .izz file that demonstrates what your trying to do.
    Best Wishes,
    Mark

  • Tech Staff

    Yeah I am not following either sorry. 

    It's tricky to explain patches sometimes. As the boss said - an small example file, or short screen recording would be ideal please.
    We will do our best to help you.


  • Haha, the "boss". There's only one boss.

    Best Wishes,
    Mark

  • Tech Staff



  • Haha again. OK. Now, back to work. Let's wait for Rick. ;-)


  • Tech Staff

    Indeed; sorry Rick. :-)

    Reading the post again it might be that you need to activate the scene and then fade into it but again, not 100% sure.
    I/we will wait to hear from you.


  • Hee hee! I have to tell you that not only is this forum great for Isadora, it's become one of my daily entertainments as well.

    Here's a sample patch showing the problem. I think what I'm trying to do is exactly what you understand it to be Mark. Using the shape patch that's attached: normally, if you fade between scenes one shape would fade out, and the next one would fade in across scenes. I'm trying to make it so that you can fade the position values incrementally, so that the shape slides across.
    I know that normally an envelope generator is needed, so other attached patch is showing that, but of course the listeners don't listen to changed values if the scene isn't active... What I'm hoping to do is build a patch where I can manipulate one value within a patch (like position) and that it will update live on the stage, but also broadcast it forward into the next scene as the updated starting point (so that I don't have to do multiple scene updates with a single change). 
    It's the beginning of an idea that's going to be integrated into a bi-directional OSC patch so that someone can capture a value on an ipad, and then manipulate it live.
    Thanks!
    Powerbook 10.6.8 and Izzy 1.3.1f02

    ff26b3-broadcasttest.izz 639cf9-broadcasttest2.izz



  • Figured it out! -Rick


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