[ANSWERED] Revisit automatic trigger in entering a scene
Re: [Automatic trigger in entering a scene](/topic/1752/automatic-trigger-in-entering-a-scene)
I'd like know if anyone has compiled experience, or if there is a tutorial on what actors trigger the automatic trigger in entering a scene. I'd like my initialized information to remain upon entering a scene, and then to change values when a trigger is made. I'm attaching an example of how entering the scene triggers sounds that I want to happen when I choose, not automatically. Does anyone have a workaround that doesn't include changing the processing mode?
DusX Tech Staff last edited by
you can use a 'User Actor On?/Off' actor to allow you to see the enterscene process for each user actor (place one inside and toggle it off/on, one will show the data flow for 'enter scene).
You can also copy/paste one of these to the main patch to allow you to see enter scene without having to leave/enter the scene. Very helpful.
As I see it your first actor is INIT to OFF, and these pushes a trigger to your 2nd user actor.. If you 2nd user actor have On/Off inputs (or as numbers) rather than triggers you could use a comparator to only trigger internally if the value was On.
Your third User Actor has issues with how the ' StartRhythm' input is setup. It appears as a On/Off switch, but doesn't work this way (it only sends a trigger internally)
jfg last edited by
if I really understand what you want (I am not sure), your problem is coming from the toggle actor. The init entry is set to off so that by every scene enter it will be active so set the output to off. But as you use the output only as a trigger you get by scene entry a trigger. It is normal. You have to set the init input of the toggle actor to none to have no trigger on changing scene.
But further why do you use so much actors in your fist user actor to get only a trigger. You can use only the keyboard watcher to get the same result. Here an example how I would make your patch: