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    recommendations for sending values across a large patch

    How To... ?
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    • Mr_J
      Mr_J last edited by

      Hi Isadora's,

      I've been building a patch over the last 5 years that's now growing very large (see partial screenshot below). I've recently started using user actors in the patch, which is helping to minimise the amount of screen real estate i'm using.

      Have been wondering what methods others are using to connect actors across a large patch, apart from snaking links horizontally/vertically across the screen (which can be hard to follow) or using direct diagonal lines (which results in much messiness)?

      Was thinking of maybe using global values but wondered on the cpu hit, especially when there's lots of them changing values regularly (like audio triggers)?

      Am interested to hear any recommendations.

      Thanks, Mr J

      Izzy 3.2.4 | MBP (16-inch, 2019) 2.3 GHz 8-Core i9 64GB AMD Radeon Pro 5600M 8 GB | macOS 10.15.7
      MBP (Retina, 15-inch, early 2013) 2.4 GHz i7 16GB NVIDIA GeForce GT 650M 1024MB | macOS 10.12.6

      bonemap DusX 2 Replies Last reply Reply Quote 0
      • bonemap
        bonemap @Mr_J last edited by

        @mr_j

        That looks mad!

        Best Wishes

        Russell

        http://bonemap.com | Australia
        Izzy 3 STD/USB 3.2.5 | MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | Mac Studio 2022 M1 Max 32GB | OSX 12.5.1 Monterey

        1 Reply Last reply Reply Quote 1
        • DusX
          DusX Tech Staff @Mr_J last edited by

          @mr_j

          I use JSON often to combine links into groups ad pass them around that way.
          See this article: https://support.troikatronix.c...
          The methods allows user actors to have a single input instead of many links, which can make complex patches much easier to work on.

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