[ANSWERED] Flickering candle lighting effect
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I'm wondering if anyone has made a gl shader or worked out a simple way to make an image appear like it is in flickering flame light?
I did some playing with colorizer, video fader and wave generator to make it look like yellow/orange hues were getting brighter and dimmer, but I couldn't get it to look like a decent flicker with the sudden random changes in brightness. It changed too consistently. I'm sure I could add more randomness to it, but thought I'd see if someone has already done this.
It seems like it could be done in a single GL shader but I couldn't seem to find a good match out there and I haven't spent enough time learning about them to write it myself yet. If I have some time, I might try, but thought I'd see if something like that already exists, or if there's a simple Izzy way to do it
I don't need the actual flame in the video, just the lighting effect.
Thanks,
Bernie
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I haven't done this myself but I suspect the 3D particle actor could output a series of particle shapes and modify their location, color and size in such a way to make for a nice flame... then rendering this out to a virtual stage and applying Motion Blur (or other effects) might add to the realism.
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@dusx said:
I suspect the 3D particle actor could output a series of particle shapes and modify their location, color and size in such a way to make for a nice flame
But peuclid wants just the lighting effect, not an actual flame.
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@woland said:
just the lighting effect, not an actual flame
perhaps scaling this up and adding perspective with Izzymap would yield a good affect.
I often use video overlays for lighting effects, I have many from Rampant, but don't know of any that would simulate candle light. -
I was going to say, I would use a video overlay as well. Play with the blend modes.
Cheers,
Hugh
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These are some great ideas. I really like that suggestion from @CitizenJoe of making a video overlay. I can just make a video of a white wall being lit up by a flickering flame and overlay that on the video. That seems like the simplest (if I can make a decent film) and probably uses the least cpu/gpu.of making a video overlay. I can just make a video of a white wall being lit up by a flickering flame and overlay that on the video. That seems like the simplest (if I can make a decent film) and probably uses the least cpu/gpu.
Thanks for the suggestion, I'll give that a try.