How to fill a surface with 3D particles?
I would like to add more particles for an effect I'm trying to create - particles part as a dancer moves (tracked with Eyes++). Please take a look at the attached video to get some idea of what I'm trying to do. I would like to fill the screen with more particles. I have increased the number of particle counts, but it doesn't look like the particles are increasing..
I apologize for the messy patch, but could someone give me some advice for the 3D Model Particles setting?
dbini last edited by
i had a quick look at your patch. your pulse generator is running faster than your x/y updates so maybe some particles are being generated on top of each other? 999Hz is very fast - i doubt you system can keep up with this - i find its usually sufficient to generate particles at 60hz.
some of your particles are being generated outside of the canvas - if you move the z plane into negative numbers you can see the effect of this.
you can increase the particle count, and shortening the fade times/increasing the hold time will enable more particles on the screen, but i agree with you that there doesn't seem to be as many particles visible as we might expect.
@dbini Thanks so much! I suspected there was something about the x/y updates and the speed of particle being generated. What you told me makes perfect sense and works!
This is kind of a follow up question, but can you think of a way to prevent particles flying away when "gf strength" is set to a positive number to attract particles? What's happening right now is once the particles gather to the gf core (? I'm not sure what to call it), they fly away as if they were repelled. I want to make the particles keep following the gf core.