• Isadora
  • Get it
  • Forum
  • Help
  • ADD-ONS
  • Newsletter
  • Impressum
  • Dsgvo
  • Impressum
Forum

Navigation

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Tags

    [ANSWERED] Izzy Map with curved screens

    How To... ?
    3
    6
    197
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • J
      Jamie Nesbitt last edited by Woland

      Hi all. I have a curved screen with multiple shapes inside the main curved screen. I'm trying to find the best way to achieve this. Does anyone have any thoughts?

      J 1 Reply Last reply Reply Quote 0
      • J
        Jamie Nesbitt @Jamie Nesbitt last edited by

        @jamie-nesbitt said:

        <p>Hi all. I have a curved screen with multiple shapes inside the main curved screen. I'm trying to find the best way to achieve this. Does anyone have any thoughts? </p>

         Is there a way to create bezier points in the output of izzy map much like you do in the input?

        leben 1 Reply Last reply Reply Quote 0
        • leben
          leben @Jamie Nesbitt last edited by leben

          @jamie-nesbitt Hi there, yes if you create a new grid mapping in the output section and check the curved box in the paths option that should give you some options that may help. Adjusting the grid options layout and the granularity will give you more control, also :)

          macbook pro retina -mid 2014 2.2 GHz i7 16 gig ram Running Catalina
          Izzy 3.0.7

          J 1 Reply Last reply Reply Quote 0
          • J
            Jamie Nesbitt @leben last edited by

            @leben thanks for replying. The grid is awesome. The issues Im running into now is that I would like to cut out shapes within the warped grid layer. is that possible? When I add a composite layer it doesn't retain any of the grid warping information.

            Ultimately,  I'm trying to render one file prior to mapping, then warp that file to match the curve, then cut out individual shapes, from the curved file, so I can place them inside actual shapes of the curved screen. 

            here's the image of the set if that doesn't make sense. 

            img_0879-resized.jpeg

            Woland 2 Replies Last reply Reply Quote 0
            • Woland
              Woland Tech Staff @Jamie Nesbitt last edited by Woland

              @jamie-nesbitt said:

              When I add a composite layer it doesn't retain any of the grid warping information.

              Yes, because those two IzzyMap Slices are entirely separate. Slices that intersect each other only interact in terms of blend mode (additive, transparent, opaque). Non-Grid Slices can't use the properties of a Grid Slice.

              @jamie-nesbitt said:

              Ultimately,  I'm trying to render one file prior to mapping, then warp that file to match the curve, then cut out individual shapes, from the curved file, so I can place them inside actual shapes of the curved screen.  here's the image of the set if that doesn't make sense

              This is going to be tricky. 

              1. Use one Projector to do the Composite Mapping Slices with the different shaped cutouts
              2. Send that to a Virtual Stage
              3. Use the Get Stage Image actor to grab the image from the Virtual Stage and pump it into a second Projector with a Grid Map Slice to warp your output.

              Here's an example file of that: composite-map-into-grid-map.izz

              (I know that the curve I put in using the Grip Slice is nonsense, I just wanted to demonstrate that this can be done and wasn't trying to make a mapping that would work perfectly for your setup or anything.)


              Another possible way is to make a .3ds model of your set (with a texture so that it can accept a texture in Isadora) using software like Cheetah3d, then making a separate 3ds model of each of your surfaces, import those, then use the 3D player to put your content onto each surface.

              TroikaTronix Technical Support
              New Support Ticket Link: https://support.troikatronix.com/support/tickets/new
              TroikaTronix Support Policy: https://support.troikatronix.com/support/solutions/articles/13000064762
              TroikaTronix Add-Ons Page: https://troikatronix.com/add-ons/

              | Isadora 2.6.1 + 3 | Mac Pro (Late 2013), macOS 10.14.6, 3.5GHz 6-core, 1TB SSD, 64GB RAM, Dual AMD FirePro D700s | Macbook Pro (Retina, 15", Mid 2015), macOS 10.11.4, 2.8GHz Intel Core i7, 16GB RAM, Intel Iris Pro 1536 MB |

              1 Reply Last reply Reply Quote 1
              • Woland
                Woland Tech Staff @Jamie Nesbitt last edited by

                @jamie-nesbitt said:

                here's the image of the set if that doesn't make sense. img_0879-resized.jpeg

                Also, just a general tip for anyone who's working on a production with complex mapping surfaces: It's a good idea to get a flat image of the set as an image and use that to make a rough IzzyMap setup of the different surfaces. That way you can do design work ahead of time and have some form of previsualization, then when you get access to the physical projectors and the set, you have something to start from and tweak instead of having to start building from scratch.

                TroikaTronix Technical Support
                New Support Ticket Link: https://support.troikatronix.com/support/tickets/new
                TroikaTronix Support Policy: https://support.troikatronix.com/support/solutions/articles/13000064762
                TroikaTronix Add-Ons Page: https://troikatronix.com/add-ons/

                | Isadora 2.6.1 + 3 | Mac Pro (Late 2013), macOS 10.14.6, 3.5GHz 6-core, 1TB SSD, 64GB RAM, Dual AMD FirePro D700s | Macbook Pro (Retina, 15", Mid 2015), macOS 10.11.4, 2.8GHz Intel Core i7, 16GB RAM, Intel Iris Pro 1536 MB |

                1 Reply Last reply Reply Quote 1
                • First post
                  Last post