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    Having trouble with a 3ds file

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    • MatthewH
      MatthewH Beta Tester last edited by

      Just open the file in Cheetah 3D, select and delete the objects you don't want, and then save as to a new .3ds file.

      Matthew Haber :: matthewhaber.com :: besidedigital.com :: Download my actors: http://www.matthewhaber.com/isadora-actors

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      • mark
        mark last edited by

        Dear thesadfox,

        Here's a single die taken from this file on Turbo Squid - http://www.turbosquid.com/3d-models/free-dice-3d-model/696013
        Best Wishes,
        Mark

        ce5f10-single-die.zip

        Media Artist & Creator of Isadora
        Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

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        • Michel
          Michel Izzy Guru last edited by

          To attach a file that is not supported by the forum, please .zip it.

          Best
          Michel

          Michel Weber | www.filmprojekt.ch | rMBP (2019) i9, 16gig, AMD 5500M 8 GB, OS X 10.15 | located in Winterthur Switzerland.

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          • T
            thesadfox last edited by

            Thank You very much, Mark!
            I neglected to mention that when I deleted the additional two dice and saved it again, the object was not visible in Isadora, but the original file was.  I was concerned that there some settings or preferences on my end that fouled the file. 
            And thanks for the note about the .zip...
            Best,
            Robbie

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            • goodboy
              goodboy last edited by

              Hi Guys

              I also have a problem, I have a 3d moon set up and running, only when I go to another cue and back to it, the original texture map is showing instead of the texture I picked. And any tips on how I can get a smoother motion/rotation on the model would be much appreciated. 
              Thanks 
              Joe

              Macbook Pro 2020 / 13' M1 chip / 16GB Memory / Big Sur

              MacBook Pro (2017) - Intel Core i7 - 16 GB 2133 MHz LPDDR3 - Radeon Pro 560 4 GB
              Intel HD Graphics 630 1536 MB

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              • keftaparty
                keftaparty last edited by

                Hi Goodboy,

                Is your texture a picture or a movie ?
                For help on the rotation please post a patch showing how you are doing it actually.
                Mehdi

                ...
                Mehdi Toutain-Lopez
                www.toutain-lopez.com

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                • goodboy
                  goodboy last edited by

                  Hi Mehdi

                  It's a pic-jpeg
                  Thanks
                  Joe

                  b30865-izzy-2013-10-11-at-09.14.17.png

                  Macbook Pro 2020 / 13' M1 chip / 16GB Memory / Big Sur

                  MacBook Pro (2017) - Intel Core i7 - 16 GB 2133 MHz LPDDR3 - Radeon Pro 560 4 GB
                  Intel HD Graphics 630 1536 MB

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                  • keftaparty
                    keftaparty last edited by

                    Hi,

                    I've had this problem once.
                    Try to trigger shortly visible off & then on when entering in the scene.
                    Mehdi

                    ...
                    Mehdi Toutain-Lopez
                    www.toutain-lopez.com

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                    • goodboy
                      goodboy last edited by

                      Yes this works, but not good for during the show :)

                      Thanks Mehdi

                      Macbook Pro 2020 / 13' M1 chip / 16GB Memory / Big Sur

                      MacBook Pro (2017) - Intel Core i7 - 16 GB 2133 MHz LPDDR3 - Radeon Pro 560 4 GB
                      Intel HD Graphics 630 1536 MB

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                      • mark
                        mark last edited by

                        Dear Goodboy + All,

                        When you exit a scene, any texture map you fed into the 3DS file is discarded. Thus, if you leave a scene and come back to it, the original texture map will show unless you explicitly send new video into the 'texture' input.
                        However, if your patch is using the Picture Player as shown, it should always send the picture when you enter the scene. What happens if you remove the Sprite actor? Does it work then?
                        Also, what is the resolution of the picture going to the 3D Player?
                        If you want me to debug this, send the .izz file, the 3DS file, and the moon picture and I'll see if it's a bug. (mark [atta] troikatronix [dotta] com)
                        Best Wishes,
                        Mark

                        Media Artist & Creator of Isadora
                        Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

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                        • goodboy
                          goodboy last edited by

                          Hi all

                          Just back from rehearsals (on Irish time) and really appreciate the quick response from all, Hi Mark, hope all is well in your world.
                          So ok, I too am very new to 3d models and I might be skipping obvious solutions, it occurred to me that the replacing texture file I want needs to be in the same folder as the 3DS file? also it's a png not jpeg? or the result of it being a free 3d download. 
                          When I remove the Sprite actor, same result.
                          Resolution is ARGB 300x300   
                          I have sent patch, thank you.

                          Novice 3D level. :)

                          Joe

                          Macbook Pro 2020 / 13' M1 chip / 16GB Memory / Big Sur

                          MacBook Pro (2017) - Intel Core i7 - 16 GB 2133 MHz LPDDR3 - Radeon Pro 560 4 GB
                          Intel HD Graphics 630 1536 MB

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                          • mark
                            mark last edited by

                            Dear Joe,

                            OK, first, when I attempt to load the 3DS file, Isadora shows a warning that the texture map file (MOONMAP2.JPG) is missing. That would be the first problem, because you won't be able to add your own texture map if the original file isn't there. (Note: I successfully changed the file name of "moon transparent.png" to "MOONMAP2.JPG" and your texture map appeared applied to the sphere. So that's one way to solve the problem immediately.)
                            But, to make the test work, I created an 512x512 pixel JPG picture called MOONMAP2.JPG. Then I loaded up the 3DS image and "moon transparent.png" into the patch. 
                            And, in fact, it's a bug. Upon clicking into the Scene, the PNG picture does not override the existing texture map. But, as Mehdi pointed out, turning the 'enable' input of the Picture Player off and then on, did allow it to work.
                            I'll solve this bug. But in the meantime, what you can do to solve the problem is something like what is shown in the attached picture.
                            To make this work, you'll need to click on the word 'mix amount' in the Video Fader, and set the 'scale max' value to 0.1\. Also ensure that the 'once' input of the Wave Generator is set to 'once'. This will basically force the image to be sent more than once, and will ensure the texture map will be applied to the 3D model.
                            Best Wishes,
                            Mark

                            edbf5f-3ds-texture-map-workaround.png

                            Media Artist & Creator of Isadora
                            Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

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                            • goodboy
                              goodboy last edited by

                              Thanks Mark

                              Yes, thats works!, so... is there a way to fade it in? right now it's snapping in regardless of what time I enter into the jump actor in the previous scene. 
                              Also, did you have a problem mapping the texture image fully onto the model? I can't seem to get it to fully 'wrap' around the sphere. The reason I'm using Sprite is that it gives more coverage than without. I have also tried 1024x512 dimensions on the jpeg with same result. 
                              Again, thank you for speedy reply.
                              Joe

                              8b12cc-screen-shot-isadora-3d.png

                              Macbook Pro 2020 / 13' M1 chip / 16GB Memory / Big Sur

                              MacBook Pro (2017) - Intel Core i7 - 16 GB 2133 MHz LPDDR3 - Radeon Pro 560 4 GB
                              Intel HD Graphics 630 1536 MB

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                              • mark
                                mark last edited by

                                Dear Joe,

                                If you want to fade it, you'll need to render it to the 3D Renderer which will output a video stream. Then you would display it on the stage using a normal projector, and it will fade.
                                I don't know why the texture isn't wrapping around the model... that's a function of the model and what the original texture map looked like. You should match the original if at all possible, in terms of its dimensions and what the image inside looks like. Otherwise it is likely not to wrap properly.
                                Best Wishes,
                                Mark

                                Media Artist & Creator of Isadora
                                Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

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                                • goodboy
                                  goodboy last edited by

                                  Great Mark, will do, Thank you so much for your help :)

                                  Macbook Pro 2020 / 13' M1 chip / 16GB Memory / Big Sur

                                  MacBook Pro (2017) - Intel Core i7 - 16 GB 2133 MHz LPDDR3 - Radeon Pro 560 4 GB
                                  Intel HD Graphics 630 1536 MB

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