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    [ANSWERED] ST Map for live VR 180

    How To... ?
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    • S
      stefanosburlati last edited by Woland

      Hi, I'd like to use Isadora for a live video input from my Canon R5C and dual fisheye lens, that produces a single video stream in which the image frame is a left/right stereo VR180°. 

      Basically, the video input have to be passed and processed from a STmap so the resulting output video can be processed in some way and be viewed in an headset. I have the ST map (the same I use in Fusion), but... there's an actor or a workaround to do this ST Map? 

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      • Woland
        Woland Tech Staff @stefanosburlati last edited by

        @stefanosburlati

        I imagine that the easiest way to deal with referencing a STmap would be finding, writing, or commissioning a GLSL Shader that will ingest the video and the STmap and output the result.

        If you're looking to have this be live-captured video being viewed in a VR headset, your best bet for sending it from the camera to Isadora to the VR Headset would be to pass the video from Isadora via Spout to software that supports output to VR headsets (such as Unreal). TroikaTronix tries to keep the features symmetrical for our users on macOS and Windows, and since the mainstream, consumer-grade VR headsets are Windows-only at the moment, we have not added direct support for VR headsets as a feature.

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        | Isadora Version: all of them | Mac Pro (Late 2013), macOS 10.14.6, 3.5GHz 6-core, 1TB SSD, 64GB RAM, Dual AMD FirePro D700s |

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          stefanosburlati @Woland last edited by

          @woland thanks for your reply!

          I try to look out if there's an actor capable to process a video with an STmap...

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