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    [SOLVED] One way smoothing

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    • N
      nic Beta Tester last edited by DusX

      Hi all,

      Can anyone suggest a way of smoothing a variable only when it is counting down, not up? ie I want the output to follow the input variable in real time only if the last value is less than the current value; however, if the last value is less than the current I want the output to fall back down slowly and smoothly. You could view this another way as being reactive to impulses but with a long decay.

      thanks,

      Nic

      jfg N 2 Replies Last reply Reply Quote 0
      • jfg
        jfg @nic last edited by jfg

        @nic

        Best regards, Jean-François

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        • N
          nic Beta Tester @jfg last edited by

          @jfg said:

          Hi Jean-François, thanks for this, I had something very similar in mind but it's not quite working. Try setting the smoothing to about 0.95 and moving the input manually & you'll see why: the smoother continues to spit out values for some time, clashing with the values coming from the router's Out1. Also, if the input has suddenly shot up the smoother hasn't had time to catch up with it's value, so when the input starts to then decrease the output jumps.

          If the smoother had some sort of 'direct injection value' it would help. 

          Any other ideas?

          thanks,

          Nic

           

          DusX 1 Reply Last reply Reply Quote 0
          • DusX
            DusX Tech Staff @nic last edited by

            @nic

            Have you looked at the Decay Generator actor?

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            • N
              nic Beta Tester @DusX last edited by

              @dusx Yes, this almost works, but sadly it takes a trigger input rather than following a numerical input. Not quite there.

              DusX 1 Reply Last reply Reply Quote 0
              • DusX
                DusX Tech Staff @nic last edited by

                @nic

                I'm not sure this addresses your need, but its something I made a while back to extend the functionality of Decay Generator.

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                • N
                  nic Beta Tester @nic last edited by

                  Finally figured out a workable solution. Here it is if anyone else is interested in creating this particular functionality:

                  Woland 1 Reply Last reply Reply Quote 1
                  • Woland
                    Woland Tech Staff @nic last edited by

                    @nic said:

                    Finally figured out a workable solution. Here it is if anyone else is interested in creating this particular functionality:

                    A few months ago @mark showed me something similar that he does with the Pulse Generator actor feeding a Float Counter or Counter actor to get smooth values going up or down. Super clever!

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