• Products
    • Isadora
    • Get It
    • ADD-ONS
    • IzzyCast
    • Get It
  • Forum
  • Help
  • Werkstatt
  • Newsletter
  • Impressum
  • Dsgvo
  • Press
  • Isadora
  • Get It
  • ADD-ONS
  • IzzyCast
  • Get It
  • Press
  • Dsgvo
  • Impressum

Navigation

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Tags

    [ANSWERED] how to make sure surface of sphere doesn't show

    How To... ?
    4
    6
    412
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • E
      Eva last edited by Woland

      Hi:)I am presently working with different surfaces on a sphere, and for this I have currently used a texture on the sphere that is there simply so I can use other surfaces, that is photos and videos. The videos I need to start at a certain point, so I turn them on while fading in. This means, it is not the intention that I want to see the original texture. I just want to be able to fade in a video, that I start from the beginning. I want to be able to fade in and out different layers and most of the time, this work. My problem is presently that sometimes, if I turn the knob to fade in to quickly (and the knob also turns on a video, so it starts at the right time, the original texture of the ball shows for a split second. An now I want to ask, is there a work around to make sure this doesn't happen? I have tried to start the video a little earlier with some limit scale values on the nano controller, but I still sometimes have the problem. 
      Also, I found, that I can change the length of the video from 0 and in that way fade in, but then I cannot fade out with the same knob because it will also be connected with the video and the transition won't be smooth. I would like to be able to controll the timing of fade in so it is smooth with the music:)Does anyone have ideas, if it is clear what I mean? I also wonder if I need to make a new sphere texture in black, but Im not sure it will fix the problem.I hope this makes sense?
      All the best

      Eva

      Eva Esmann Behrens
      Labtop: Macbook pro (Retina) 2015, 2,7 GHz,8 GB, MacOS Mojave
      Mac Studio

      jfg bonemap 3 Replies Last reply Reply Quote 0
      • jfg
        jfg @Eva last edited by

        @Eva

        I think it appears every time there is no signal on the texture map input. I have tried with only two video player and a video mixer. If the two player are on off, I see the original texture of the 3D object. I have also tried two working solution:

        1- the texture of the 3d object ist a black picture

        2- add a background color and a multi mix actor after the video mixer.

        I hope it helps

        Best regards, 

        Jean-François 

        • Izzy 3.2.6
        - MacBook Pro M1 Max 16" 64GB RAM, Mac OS 15.3.2 Sequoia
        - Mac Pro 5.1 middle 2012 (3,33 GHz 6-Core Intel Xeon, 32GB RAM, Radeon RX 580 8 GB ),
        Mac OS 10.14.6 (Mojave)
        - Mac mini Pro M4, Mac OS 15.3.2 Sequoia

        • A range of deployable older Macs
          Located in Bremen, Germany
        E 1 Reply Last reply Reply Quote 1
        • bonemap
          bonemap Izzy Guru @Eva last edited by bonemap

          @eva

          My advice is the same as @jfg, the original texture image file (jpeg or png) can be replaced with an image file filled with black color. All you would need to do is create a black image file with the same name and format in the same folder as the original image file. Then reimport the 3D sphere into the media bin. 

          However, if the background behind the sphere is not black you will then see the black texture. If you have a texture file that is already PNG you could add a full transparency to the texture image. With a transparent PNG file assigned to the 3D sphere you will be able to get it to disappear dependent on the parameters for showing back faces and lighting in the scene and if you have more than one 3d asset layered in the scene.

          Best wishes

          Russell

          http://bonemap.com | Australia
          Izzy STD 4.2 | USB 3.6 | + Beta
          MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.5 Sonoma
          Mac Studio 2023 M2 Ultra 128GB | OSX 15.3 Sequoia
          A range of deployable older Macs

          1 Reply Last reply Reply Quote 1
          • jfg
            jfg @Eva last edited by jfg

            @Eva

            if you use a transparent .png picture you will need to set the "use alpha" input from the 3d player to "on" and the background color of the video mixer to transparent.

            Best regards, 

            Jean-François

            • Izzy 3.2.6
            - MacBook Pro M1 Max 16" 64GB RAM, Mac OS 15.3.2 Sequoia
            - Mac Pro 5.1 middle 2012 (3,33 GHz 6-Core Intel Xeon, 32GB RAM, Radeon RX 580 8 GB ),
            Mac OS 10.14.6 (Mojave)
            - Mac mini Pro M4, Mac OS 15.3.2 Sequoia

            • A range of deployable older Macs
              Located in Bremen, Germany
            1 Reply Last reply Reply Quote 1
            • CitizenJoe
              CitizenJoe last edited by

              Could you also use a black rectangle from the shapes actor?

              Cheers,

              Hugh

              Hugh in Winnipeg - All test machines, Win10/11 Pro, 64 bit, OS SSD and separate data SSD.
              Dell 7560, i9 11950H, 64 gigs, NVIDIA RTX A4000 w/8 GB GDDR6

              1 Reply Last reply Reply Quote 1
              • E
                Eva @jfg last edited by

                @jfg, @bonemap @CitizenJoeGreat,
                Thanks that worked:) really nice!

                Eva Esmann Behrens
                Labtop: Macbook pro (Retina) 2015, 2,7 GHz,8 GB, MacOS Mojave
                Mac Studio

                1 Reply Last reply Reply Quote 3
                • First post
                  Last post