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    Trace back control IDs to their actor inputs, or vice versa-anyway to do this?

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    • ursullivision
      ursullivision last edited by

      Hi All,


      I have a monster patch that I am trying to clean up. One problem is that I find it hard to to trace the control IDs to their actor inputs.

      Is there anyway to do this in 3.2.6?


      Thanks for your help,


      Eric

      Isadora 3.2.6 / Macbookpro M3 / Mac OS 14.6.1 / 18 GB RAM / external SSD

      Woland DusX 2 Replies Last reply Reply Quote 0
      • Woland
        Woland Tech Staff @ursullivision last edited by

        @ursullivision said:

        I have a monster patch that I am trying to clean up. One problem is that I find it hard to to trace the control IDs to their actor inputs.

         No, I usually keep track of this in a Comment actor when I build larger patches.

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        Armando 1 Reply Last reply Reply Quote 1
        • DusX
          DusX Tech Staff @ursullivision last edited by

          @ursullivision

          I have added this to our list of Feature requests.

          Troikatronix Technical Support

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          1 Reply Last reply Reply Quote 1
          • Armando
            Armando Beta Gold @Woland last edited by

            @woland Maybe, if this feature is implemented one day (I also tend to do monster patches...) maybe one of its output is to generate a multi column list where in each line there is one entry (control number on column a, control name on column b, connected actor name on column c connected input on column d and active link status on column e). I think that the status is important because actors in the patching widows don't lose the control ID link number attached to their inputs if the control is deleted. Also it would be nice to have a visual feedback on that (control id number background in control window and actors in patching windows that are not connected could be red if not connected and green if actively assigned). Just a thought

            Armando Menicacci
            www.studiosit.ca
            MacBook Pro 16-inch, 2021 Apple M1 Max, RAM 64 GB, 4TB SSD, Mac OS Sonoma 14.4.1 (23E224)

            1 Reply Last reply Reply Quote 2
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