Open NI files (Kinect)
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Hi... probably answered somewhere but I can't find it...
I am working with the Open NI plugin for Kinect capture (love it, thanks Mark). Can anyone suggest editing software for captured oni files? Z-Vector looks to be dead. I really just need to edit begining/end points... that would be a great addition to the actor, but any suggestions for an editing solution would be most welcome.Thanks
Cat
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Hi there Cat!
Sadly I don't have any options at the moment to edit those files, what you could do is add a 'Gate' between your Open NI and your skeleton decoder. That way you could make your own 'start' and 'end' points and control the flow of data.