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    Using an AI to create GLSL effects (+ GLSL Shader pack included!)

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    • Ubik
      Ubik last edited by Ubik

      Hello everyone in the forum!

      I have been using Claude AI to code GLSL shaders. It is an amazing way to create your dream effects! Really, you should all try it.
      To make the chatbot proccess more streamlined, add the attached reference when using an AI to make GLSL patches.

      Best practice is to make a project folder in the LLM of choice and upload the reference file there. I have also included the Isadora manual. I had to split it into four parts to get around the size limit.

      The GLSL effects included are the following:

    • FD Analog Signal Noise — Animated luminance/color grain overlay
    • FD Fluid UV Distort — Psychedelic melting warp with rotating wave fields
    • FD Luma Color Remap — Maps luminance to a 2-color gradient
    • FD Perlin Noise — Generative B&W Perlin noise with 5 modes
    • FD VHS Chroma Blur — Horizontal chroma smear, sharp luma
    • FD VHS Saturation Crush — Tape-style saturation collapse + warm black crush
    • FD VHS Scanlines — CRT/VHS horizontal scanlines
    • FD VHS Tape Degradation — All-in-one VHS effect (scanlines, noise, wobble, aberration, chroma blur, saturation/black crush)
    • FD Displace — Displacement mapping with 1D/2D modes and edge control
    • FD Domain Warp Feedback — Warp + hue shift feedback loop (needs video input)
    • FD Domain Warp Generative — Self-generating geometric warp feedback (no video input)

    • ubik-fd-glsl-pack.zip
      GLSL Reference

    Mac Mini M2 16GB 2023 running Sonoma 14.5

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