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    ​Isadora 4.5 Has Arrived: Unleashing the Power of Interactive Audio!

    TroikaTronix Announcements
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    • mark_m
      mark_m last edited by

      Just getting a chance this afternoon to get into this! @Mark, @DusX @Woland and everyone else, big big thank you for all of this!! We always say that our work is powered by Isadora. And now Isadora even more powerful! We'll have to keep up 😂

      Thank you!

      Mark (not that Mark!)

      Intel NUC8i7HVK Hades Canyon VR Gaming NUC, i7-8809G w/ Radeon RX Vega M GH 4GB Graphics, 32GB RAM, 2 x NVMe SSD
      Gigabyte Aero 15 OLED XD. Intel Core i7-11800H, NVidia RTX3070, 32GB RAM 2 x NVMe SSD
      PC Specialist Desktop: i9-14900K, RTX5080, 64GB RAM, Win11Pro
      www.natalieinsideout.com

      1 Reply Last reply Reply Quote 2
      • Woland
        Woland Tech Staff @crystalhorizon last edited by Woland

        @crystalhorizon said:

        I have 724 VST plugins installed. It´s scanning..........

        With that many, depending on the plugins' size and complexity, startup may take a while. You may want to use the VST Inspector to enable only specific VSTs as needed, rather than leaving them all enabled all the time.

        TroikaTronix Technical Support
        New Support Ticket: https://support.troikatronix.com/support/tickets/new
        Support Policy: https://support.troikatronix.com/support/solutions/articles/13000064762
        Add-Ons: https://troikatronix.com/add-ons/ & https://troikatronix.com/add-ons/?u=woland
        Professional Services: https://support.troikatronix.com/support/solutions/articles/13000109444

        | Isadora Version: all of them | Mac Pro (Late 2013), macOS 10.14.6, 3.5GHz 6-core, 1TB SSD, 64GB RAM, Dual AMD FirePro D700s |

        crystalhorizon 1 Reply Last reply Reply Quote 1
        • crystalhorizon
          crystalhorizon Beta Platinum @Woland last edited by

          @woland good idea. thank you, will look into it

          Alexander Nantschev | http://www.crystalhorizon.at | located in Vienna Austria

          1 Reply Last reply Reply Quote 1
          • Notdoc
            Notdoc last edited by

            wow. just wow. 

            roll on the weekend, when i can clear some play time. Thanks Isadoronauts for your labours, and your listening.

            can't wait

            x

            Ventura 13.7.2 on Macbook Pro 14-in M1 Max 2022

            CitizenJoe 1 Reply Last reply Reply Quote 1
            • CitizenJoe
              CitizenJoe @Notdoc last edited by

              @notdoc said:

              Isadoronauts

               I love that!

              H

              Hugh in Winnipeg - All test machines, Win11 Pro, 64 bit, OS SSD and separate data SSD.
              Dell 7560, i9 11950H, 64 gigs, NVIDIA RTX A4000 w/8 GB GDDR6

              1 Reply Last reply Reply Quote 1
              • timeg
                timeg last edited by

                RESPECT and Thanks!

                @timeg ---> Tim Gruchy | www.grup.tv | MPB (2021) M1max, 64G, OS12.5 | IZZ 3.2.6 | located in Sydney Australia

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                • S
                  skuven Beta Silver @DusX last edited by

                  @dusx Is there any intention to make actors that produce sound but from the pre 4.5 release (aud) have new audio outputs? for example, the 'speak text' actor doesn't have an audio output connector, but internally it must connect to the audio engine? I would like to be able to apply reverb and FX to that through the new audio connections workflow, etc. that would allow some creative uses of the tools already included.

                  Woland 1 Reply Last reply Reply Quote 1
                  • Woland
                    Woland Tech Staff @skuven last edited by Woland

                    @skuven said:

                    Is there any intention to make actors that produce sound but from the pre 4.5 release (aud) have new audio outputs? for example, the 'speak text' actor doesn't have an audio output connector, but internally it must connect to the audio engine? I would like to be able to apply reverb and FX to that through the new audio connections workflow, etc. that would allow some creative uses of the tools already included.

                     I have a feature request in to give audio output to, for example, the Tone Generator and Speak Text actors, but it's not on the immediate roadmap at this time. It is still possible to do this with virtual audio routing software like Blackhole thanks to the Audio Input actor. (Speak Text actor --> Virtual Audio Cable --> Audio Input actor --> audio effects --> Audio Output actor)


                    @skuven 

                    the 'speak text' actor doesn't have an audio output connector, but internally it must connect to the audio engine? 

                    Certain things in Isadora process audio differently, and while some share the same processes, others don't, so there's not one unified "audio engine" that all actors can push audio into and pull audio out of. If I remember correctly, the Speak Text and Tone Generator actors rely on different audio processes than the new audio actors, so it's not as simple as just slapping an audio output on them.

                    TroikaTronix Technical Support
                    New Support Ticket: https://support.troikatronix.com/support/tickets/new
                    Support Policy: https://support.troikatronix.com/support/solutions/articles/13000064762
                    Add-Ons: https://troikatronix.com/add-ons/ & https://troikatronix.com/add-ons/?u=woland
                    Professional Services: https://support.troikatronix.com/support/solutions/articles/13000109444

                    | Isadora Version: all of them | Mac Pro (Late 2013), macOS 10.14.6, 3.5GHz 6-core, 1TB SSD, 64GB RAM, Dual AMD FirePro D700s |

                    1 Reply Last reply Reply Quote 0
                    • dbini
                      dbini last edited by

                      Hello Isadoramongers, quick test of a feature request: Caps Lock input for the Text Draw actor. (I never needed it before, but now there's the Speech to Text actor to play around with, it would be lovely to be able to dynamically control whether the text generated is in lower case or capitals)

                      John Collingswood
                      taikabox.com
                      2021 M1PRO 32GB OSX 26.3.1 & 2019 MBPT 2.6GHZ i7 OSX15.7.4 16GB
                      plus an old iMac and assorted Mac Minis for installations

                      DusX 1 Reply Last reply Reply Quote 0
                      • DusX
                        DusX Izzy Guru @dbini last edited by

                        @dbini said:

                        dynamically control whether the text generated is in lower case or capitals

                         This can easily be done via Javascript.

                        // iz_input 1 "text input"
                        // iz_input 2 "format mode"
                        // iz_output 1 "text output" /*
                        INPUT ORDER
                        arguments[0] = incoming text
                        arguments[1] = format mode (Integer) FORMAT MODES
                        1 = unchanged
                        2 = UPPERCASE
                        3 = lowercase OUTPUT ORDER
                        The single returned value is sent to output 1.
                        */ function main()
                        {
                            var textInput = String(arguments[0]);
                            var formatMode = Math.round(arguments[1]);     var outputText = textInput;     if (formatMode === 2)
                            {
                                outputText = textInput.toUpperCase();
                            }
                            else if (formatMode === 3)
                            {
                                outputText = textInput.toLowerCase();
                            }     // View these messages using Windows > Show Monitor.
                            print("Input: " + textInput + "\n");
                            print("Mode: " + formatMode + "\n");
                            print("Output: " + outputText + "\n");     return [outputText];
                        }

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