First, please don't post in this thread. This thread will be used to announce the URL for each of the two-hour online teaching sessions. I will post the URL for each session 10 minutes before the session
The first session will be Wednesday March 18th at 6pm CET (Central European Time) (West Coast USA = 10am PDT / East Coast USA = 1pm EDT / UK = 5pm GMT)
The second session will be Friday March 20th at at the same time listed above.
I am still ramping up on how this all works. Hopefully today will be a success, but I'm sure there will be some glitches. Thanks to all who will give it a try!
In our effort to make a better experience for everyone using the forum, I want to ask you all to be thoughtful about the type tags you add to your posts.
Type tags like Workshop, OSC, QC (for Quartz Composer), or TH2Go are very useful because they lead you quickly to the posts you want to see. But, words that are too unique or not related to the content of the post are not helpful. Please forgive me for using a recent post as an example, but using words from the title of your show as type tags are not very helpful. A better choice would be, for instance, Paris so that people looking for events in Paris could find your post.
So please take care as you tag your posts. If everyone does this, we'll all be able to find what we want, when we want it.
I've just fixed a couple of annoying problems with file uploading and downloading.
1) .izz or .iua files now download properly
2) The original name of the file is restored when you download
I want to send a friendly encouragement to everyone to keep signature lines as small as possible.
It just doesn't make sense to have a five-line signature when you post a one line comment; my feeling is that it, in general, makes the forum harder to read -- if only because it takes up more screen real-estate. I would encourage everyone to look to our fearless leaders Michel and Skulpture -- they have the right idea with their one-line signatures.
It's still useful to see specifications about the machine you're using. That allows myself and others to help you when you've dealing with an issue. But try to condense that into as short a space as possible please.
Thanks in Advance,
[EDIT: go to release notes and download links: [http://troikatronix.com/download/isadora-pre-releases/](http://troikatronix.com/download/isadora-pre-releases/) ]
[EDIT: ***IMPORTANT*** Turn off threaded movie playback. It is no longer recommended and will be removed]
I have been pretty absent from the forum for the past two or three weeks for reasons that will hopefully become clear when you read the release notes for the new version I've uploaded today.
But let me start by thanking those in the community who answered questions and offered help in my absence. You are a wonderful group of people. Thank you.
I want to let the dust settle on this for new a few days. But next week, I'll outline some for you the features that will come soon -- things that I know are burning desires for many of you. Uh, did someone in the crowd say "syphon"? Yes, I thought so. ;-)
I focused my time over the last months on _performance_**.** All the bells and whistles in the world aren't going to help if the base of the program isn't rock solid. Part of what sent me in this direction was my visit to the ranch/production studio of Francis Ford Coppola where we worked for a week on this interactive film project. The head technician there – who is a great guy – was as tough as nails when it came to issues of quality -- if there was one pixel out of place, he'd see it immediately. We solved some of the problems that week, but I really set out to improve performance and stability as much as I possibly could.
To be sure, there was a fair deal of trouble along the way. Perhaps may Facebook status of August 9th will give you a sense of that:
_If I find one more inconsistency between the HD Graphics 3000 and Radeon 6750M drivers I'm gonna throw a rock so hard it will fly from Berlin all the way to Cupertino where it will smash a window at Apple!!!!!_
That was most certainly a very grumpy day.
But some bells and whistles are very much due. And their actually there already; they've just not be fully tested and released to the public. That's my next task: get all those features working ASAP and get them in your hands.
In the meantime, please have a look at the [release notes](http://troikatronix.com/isadora-1-3-0f25-release-notes/) to see what I've been doing and to download 1.3.0f25\. There's a _lot_ of changes under the hood. But fair warning: there's going be a bug; there's just "gonna". So please only move to this version if you're in a creative phase, not in the midst of a show.
Special to the Windows Users: your downloads aren't ready; there's one last bug I'm fighting. I anticipate something for you no later than next Monday.
Finally, since I have your attention I'll share one nice bit of news: I have been nominated in the Arts category of the [World Technology Awards 2012](http://www.wtn.net/), which is hosted by CNN, Time, Fortune Magazine and others. All crossed fingers/pressed thumbs towards my becoming a finalist will be much appreciated.
Thanks for listening. I look forward to your response to this new version and to hearing of any problems you might encounter.
I wanted to alert the community that my friend and colleague, Andreas Breitscheid, has organized an Isadora workshop in Munich, Germany from April 15th - April 21st. There is no fee for this workshop, and it is open to any interested party.
The workshop will be held in two parts. First, the marvelous Jamie Griffith will give a four-day course for beginners. This will be followed up by an advanced course taught by yours truly, Mark Coniglio. The course will be taught in English.
In any case, the details follow. If you wish to register, please contact Andreas Breitscheid him directly at sonicscene [atta] me [dotta] com
The only "red flag" is that there is a big trade show in Munich during the same week. Hotels have raised their prices to horrifying levels because of this. So finding inexpensive accommodation might be difficult. Neither the academy hosting the workshop, nor Andreas, Jamie or I, can give you any help with this. I suppose AirBnB is worth a try.
Finally, **DO NOT** contact the Bayerischen Theaterakademie directly about this workhsop!!!! Please only make contact via Andreas Breitsched as instructed above.
German and English versions of the invitation follow.
I hope to see some of you there.
Live-Video Woche „Isadora“
Mo. 15\. - So. 21\. April 2013
(Dieser Kurs wird in Englisch gehalten)
Mo. 15. - Do . 18. April ( 4 Tage)
Referentin: Jamie Griffith
Fr. 19. - So. 21. April (3 Tage)
Referent: Mark Coniglio
Mit „Isadora“ wird eine Live-Video-Software vorgestellt . Es handelt sich um eine Software mit welcher die klassische Szenen- (Que-) basierte Wiedergabe von Bildmedien ( Video/Fotos/3D-Modelle/Grafiken etc.) im Theater auf einfache und intuitive Weise möglich ist.
( So wird diese Software mittlerweile z.B. beim Sundance-Film-Festival und am Broadway eingesetzt. In Deutschland findet man sie z.B. an der Schaubühne Berlin, an den Münchner Kammerspielen etc.).
Die grösste Qualität dieser Software eröffnet sich allerdings bei ihrer Nutzung zur Echtzeitverarbeitung von live-aufgenommenem Video, und deren interaktiver Steuerung während der Aufführung ( so arbeiten z.B. die berühmte WoosterGroup, die ForsytheCompanie und der in deutschen Theatern präsente Bühnen-Video-Künstler Chris Kondek mit dieser Software...).
An den angegebenen Tage finden die Kurse jeweils von 10-13 Uhr und 14:30-17:30 Uhr statt.
Veranstaltungsort ist Raum Raum 0.55 ( Akademietheater ) in der
Bayerischen Theaterakademie August Everding
**ENGLISH (via GOOGLE TRANSLATE)**
Live Video Week "Isadora"
Mon 15th - Sun 21st April 2013
(This course is held in English)
Mon 15th - Thurs 18th April (4 days)
Teacher: Jamie Griffith
Fri 19th - Sun 21st April (3 days)
Teacher: Mark Coniglio
With "Isadora" a live video software is presented. It is a software with which based the classic scene (cue), playback of image media (video, photos,3D models, graphics, etc.) in the theater in a simple and intuitive way possible. So, this software is now used as the Sundance Film Festival and on Broadway. In Germany they are found e.g. at the Schaubühne Berlin, at the Munich games.
The greatest quality of this software opens, however when they are used for real time processing of live-recorded video, and their interactive control during the performance (with such work as the famous WoosterGroup that ForsytheCompanie and his strong presence in German theaters stage video artist Chris Kondek this software ...).
At the indicated days the courses take place each of 10-13 and 14:30-17:30 clock clock.
Venue space is room 0.55 (Academy Theater) in the
Bavarian Theater Academy August Everding
Prince Theatre in rain
There's been a bug affecting a handful of Windows users for a while now that I've tried, and tried and tried again to recreate with no success. So, I'm offering a "bounty" of US$200 or a free license of Isadora if you can make the problem happen on your computer and give me precise instructions how to make it happen on my computer.
The problem is described in this "[knowledge base](https://troikatronix.jitbit.com/helpdesk/KB/View/552042-isadora-reverts-to-demo-mode-under-windows-os)" article.
It says that a mobile phone acting as a disk drive is the problem, but that does not always seem to be the case. It could be perhaps an external drive (thumb or otherwise) or other devices. Even when users have taken the time to give me clues, and I've tried to recreate the situation, I've just never ever been able to make it happen.
Basically, to try to make it happen, you need to attach some extra devices to your computer, start up Isadora and see if it announces to you that it's reverted to demo mode. What I would try is connecting lots of things (thumb drive, mobile phone via bluetooth, etc.) and start up Isadora. If she complains, then 1) quit isadora, 2) disconnect one of the devices, 3) start up Isadora again. If, after disconnecting one of the devices, it **does not** complain, then you've found the device causing the problem. If you get that far, disconnect everything. Start up Isadora to ensure she does not revert to demo mode. Then quit, attach the suspect device, and start up. If it again shows the reverting to demo dialog, you've found it.
I really want to kill this little beast (believe me, beast is not the word word I wish to use here, but decorum prevents me from using other more colorful terms) and so I'm offering this reward as an incentive to anyone who'd like to give it a go.
If I can provide you with any further clues, please let me know.
The race is on. I look forward to parting with some $$ for the first person who can give me a solution.
TroikaTronix will host a series of free mini-workshops – as well as a three-day workshop intensive for artists – taught by Isadora’s creator Mark Coniglio this May and June in Berlin, Germany.
**Mini Workshops (FREE)**
29 May 2013: The Basics
5 June 2013: Interactivity
12 June 2013: 3D
**Three Day Intensive for Artists (150€)**
26 – 28 June 2013: Interactive Digital Media for Live Performance
For further details, please visit [this link](http://troikatronix.com/workshops-mayjune-2013-in-berlin/).
Responding to feedback from our fearless moderators Michel and Graham, I've moved consolidate the pre-release information on the "official" pre-release download page.
Everything you need regarding pre-releases can now be found at http://troikatronix.com/download/isadora-pre-releases/
This includes the current pre-release, as well as all other pre-release versions going back to the current release (1.3.0f24)
The release notes are in an "accordion" tab at the bottom.
I'll try to be more organized in the future.
With Best Wishes,
So the forum was down for about 1.5 days. I believe the problem to be solved now.
Before you start working on the forum again, **make sure to refresh your browser**. Some images refused to show up until after I had done this, and perhaps other stuff will be weird too.
My biggest concern at the moment is, because of the fix, that all of the attached content (pictures, files, etc) are still accessible by clicking on them. If you find that there are problems, please let us know.
Finally, please join the [Isadora page on Facebook](https://www.facebook.com/pages/Isadora/214094621937491) or sign up for my [Twitter feed](http://twitter.com/markconiglio). These are two ways to get updates and alerts should a problem like this occur again.
Thanks for your patience and support.
Today I've put up 1.3.1f06\. This has a few bug fixes, namely:
You can again shift-click multiple links between actors. (This behavior was normal in 1.3.0f24 but a bug was introduced in one of the pre-release versions that prevented selecting multiple links.) (ID=1370)
When playing a sound using the Sound Player actor on a specific channel, and starting a second Sound Player actor on the same channel, the current sound stops and the new sound starts. (This fixes a bug introduced in a pre-release version after 1.3.0f24.) (ID=1371)
Isadora no longer throws an assertion error when at startup when a FreeFrame plugin does not provide the correct respond to the FF_GETPLUGINCAPS message. This was causing problems when loading some FreeFrame plugins. (ID=1372)
On Windows, Isadora no longer a throws an assertion error when dragging scenes due to the fact that the “closed-hand” cursor was missing. (ID=1373)
On Mac OS X, Changed the order of initialization so that the Video Capture Settings are initialized before loading the Quartz Composer plugins. This will prevent QC from “stealing” the video input from Isadora if there is a plugin that requires it. (ID=1360)
You can download the latest at: http://troikatronix.com/download/isadora-pre-releases/
Enjoy and let me know how she behaves for you.
Over the last several months, about two dozen users have been working with a beta version of Isadora with several powerful new features. I can happily report that everyone who has had their hands on it is extremely excited. These new features take an important step into the future, providing a feature set that will make Isadora an even more compelling tool for novices and experts alike.
Now, I was hoping to release this new version on May 31st. But as some of you may have noticed, that date passed without any word from me. I want to tell you about why that happened, and about the revised timeline for releasing Isadora v2.0 to the world.
On May 30th and 31st, I brought a group of Isadora's top beta testers to Berlin for a face to face meeting. This meeting was a chance for them to get to know each other and share stories of their innovative projects. It also gave me direct feedback about where Isadora stands among its high and low end competitors, and to hear their opinions on where isadora needs to go in the future. We spoke at length about the future, and what I – as the creator and leader of this project – need to do to ensure that Isadora stays vital. They urged me to give users have a dependable picture of where things are going.
As many of you know, I am an artist – Isadora came into being because I needed it for my personal artistic practice. For 12 years, I have maintained my artistic career while also adding new features and providing official tech support. This worked primarily because those in the Isadora community have been so incredibly eager to help each other via the forum. However, as more and more users have come on board, it has become too much for one person to maintain.
Furthermore, the artist in me wanted to keep the price of the software as low as possible. I've never raised the price nor charged for an upgrade. But that also is not sustainable. At this crucial point in Isadora's growth, we have identified the need to build an official Isadora support team. As result of this essential expansion, there will be a fee for this next upgrade. I am hopeful that long time users will be understanding of this, due to the low cost that has been maintained over the past decade. For those users who have bought the program within the last 12 months, there will be a reduced upgrade fee.
We covered many topics during the Berlin Summit, especially with regard to planning for future. I love improvisation, and that's pretty much how I've operated as a developer over Isadora's lifetime. In the past I released new features when they felt "ready" and stable, however your colleagues at the Berlin summit felt strongly that the Isadora Community would benefit from an annual road map of future developments, with information shared about new features coming down the pipeline and a published schedule for when they are expected to arrive.
As a result of the discussions and additional new feature requests, we all agreed that it was important to put off this release a little bit longer to identify precisely which features should be included with the new release, and to ensure that that they are all fully reliable.
The new release date for Isadora v2.0 is August 15th. On that same day, we will also publish a "roadmap" for the future, describing which features are going to be added over the next year, along with release dates for those incremental releases. Finally, we'll use this extra time to prepare new marketing materials to publicize these powerful new features and attract new users to the Isadora community.
Here is a summary of the major new features in Isadora 2.0
A powerful, integrated projection mapping system with real time interactive control
Support for FreeFrameGL, allowing GPU based effects for both Mac and Windows
HAP Codec support for Mac and Windows
Support for Spout on Windows (works like Syphon on the Mac)
Leading up to that release date, I've taken an important step to keep me focused on coding and fixing bugs. I have hired Jamie Griffiths and Ryan Webber to take on the technical support tasks, and expanded the roles of Michel Weber and Graham Thorne as moderators of the forum. Fielding technical support questions from the users is the most time consuming part of my day, and – if there is a problem – recreating it. These four users will now take an official role as the technical support team, and will help to ensure that I can focus on adding the features we all want and fixing whatever bugs are found. You know these users the by their forum handlers (Michel, Skulpture, PrimalDivine & DusX) so I think you can immediately rest assured that you are in very good hands indeed.
Let me close by saying thank you. So many of you have stuck by me through the years, and I deeply appreciate it. This new phase of growth and expansion is exhilarating for us all, and will ensure that Isadora will continue to be a vital, powerful tool for artistic expression for many years to come.
I hope this finds you all well and enjoying summer.
We're moving forward with preparations for Isadora 2.0.
You're going to get a lot of powerful improvements in this version. Given this, some who have been using the 2.0 beta in very high-profile contexts have urged me to raise the price to something far higher than what you'll see in a moment. But in the end, Isadora is a software created _by artists for artists_. While Isadora will clearly continue to be used in high profile commercial events, that is not its core purpose. Isadora was created to make it possible for artists who are not programmers to realize compelling, interactive performances. Isadora exists because of the artists across the world who adopted it and stuck by it over the years. Those artists are my community, and that is the community that I want Isadora to serve.
Still, as I explained in my open letter to the community, we need to raise the price and start charging for upgrades if the software is going to grow and flourish. Hopefully the features you will receive will make the price of the upgrade well worth it.
Here's what you'll get with Isadora 2.0:
**_Features _**(All features are cross platform, unless otherwise noted.)
IzzyMap: an integrated projection mapping feature is now built-in to the Projector actor – just double click, and map away. In addition, every parameter of every slice in the map, all the way down to the position of individual Bézier control points, can be published as an input to the Projector actor. This means real-time interactive control of every element within your map.
Built-In Edge Blending: Allows you to create seamless panoramas of video by overlapping multiple video projectors.
AV Foundation Playback: Highly efficient video playback of H264 and Apple Pro Res codecs using Apple's most recent video playback technology. (Mac OS X only)
HAP Codec Support: Blazing fast playback of high-resolution videos.
Native Windows Codec Support: Isadora will now play Windows video formats such as WMV and AVI natively, offering much improved performance. (Windows Only)
FreeFrameGL Support: Isadora will now support fast GPU based effects based on the FreeFrameGL standard.
Spout Support: Spout is the Windows equivalent to Syphon, allowing low-latency and low-overhead transmission of video from one application to another, such as the depth-mapped image from an XBox Kinect camera.
Jitter-Free Rendering: improvements to the video rendering engine will ensure jitter-free playback of your videos.
Reliability: We've completely re-worked the video playback engine on Mac OS X to ensure reliable playback of older QuickTime codecs on more recent versions of Mac OS X.
Core Video and Core Audio: Now included in every Mac OS X license.
**_Prices - New Licenses_**
Isadora - Standard Price = US$450
Isadora - Academic Discount = US$400
**_Upgrade Prices Existing Licenses_**
US$100 per license – for license holders who have purchased either the Core Video or Core Audio upgrade.
US$125 per license – for license holders who have not purchased either the Core Video or Core Audio upgrade.
Note: Once upgraded, all license holders will have access to the Core Video & Core Audio features.
US$100 per license
There are no academic discounts or volume discounts for the upgrades.
There is more to say, but for now I need to get back to work coding and testing the final features. But to give you a small sense of what's coming, i'm including a screen shot of the IzzyMap window so you can all have a look.
More to Come,
I am writing to announce that we will push back the release date of Isadora 2.0 until August 15th.
We know you all want to get your hands on the new features like the new projection mapping feature and HAP support – believe me, we want you have them! But, my singular focus at the moment is to ensure that 2.0 will give you highly efficient, super smooth and totally reliable movie playback on Mavericks and beyond. I want you to be amazed with what you get.
We all know video playback is the backbone of Isadora, and I can tell you what I've written is working really well: I am now easily playing four 1920x1080 H264 movies on my i7 mini Mac.
But we just need some more time to make sure it's rock solid. The extra two weeks will allow us to give new playback engine a really through test. It is essential for this important release that 2.0 is as close to perfect as we can manage.
Thanks your patience and your enthusiasm. We will make it worth your while.
There were four separate clips on the disk So -- while the image was the same -- there were four streams of video playing from four separate files. Performance wise, using four different clips should give the same results.
We had hoped to release the new version of Isadora today, but I'm afraid we can't say "2.0" quite yet. We do, however, want to get the new features that will appear in 2.0 into the hands of our most enthusiastic users. So starting on Monday, you'll have the option of becoming an "early-adopter." Here's what you'll get:
IzzyMap - Projection Mapping in Every Projector Actor
FreeFrameGL - High Speed, GPU Based Video Effects
AVFoundation Video Playback on Mac OS X -- Play 4 x 1920x1080 H264 Clips on a Standard Laptop
Spout Support for Windows
HAP Codec Support
A Spiffy New User Interface
Features that will appear over the next few weeks are:
Refined Edge Blending Solution
Integration of Preferences into the Show Document
Documentation and Tutorials
Extensive Reliability Testing
BECOME AN EARLY ADOPTER
We're inviting interested users to purchase the 2.0 upgrade now. You'll receive the latest and greatest features immediately and the final 2.0 version as soon as it is ready.
We are putting a keen eye towards reliability for this release. For this reason, if you wish to become an early-adopter, you must send us a message with the following statement:
"I am requesting permission to purchase an upgrade to Isadora 2.0 while it’s still in beta testing phase. By sending this email, I acknowledge that 1) it is not considered production ready, and 2) only preliminary documentation is available. If I choose to use the public beta version in a production, I do so at my own risk; I understand that crashes and unexpected behavior are possible until the final version of Isadora 2.0 is released."
Once we receive your request, you can expect to receive instructions on how to make the upgrade early next week.
A PERSONAL NOTE
It is my goal to change the culture of this company so the entire community can depend on regularly scheduled releases that are both feature rich and super reliable. We've made great strides in this regard over the past two months: Michel Weber, Graham Thorne, Jamie Griffiths and Ryan Webber have come officially joined the TroikaTronix team to help me make this happen. (Their hard work has been invaluable in ensuring that the version available on Monday is as stable as it is.)
But transforming a one-man product (me!) into a team operation doesn’t happen overnight. Preparing to release 2.0 has taught us a lot. I feel confident we're headed squarely in the right direction.
So, thank you again for the unending enthusiasm for my little girl. She got a new set of clothes by the way... have a look. ;-)
All the Best,
I think this point may not be clear to the new users of IzzyMap, os I wanted to spell it out:
The modulations applied via published inputs _do not_ appear in the editor window. This is a design decision based on the problems that would occur if, for instance, you had a Wave Generator or an active Wii Controller attached to the published input. You'd go into the editor, and you wouldn't be able to edit anything because everything would would be moving around like crazy.
The published inputs do not edit the map, they modulate it.
I can see the usefulness of having some kind of button in the editor that would disable editing and allow you to see the modulation. I will consider this for a future version. But for the moment, the IzzyMap editor shows pristine, unmodulated version of the map; published inputs will only affect the output shown on the stage.
I hope that clarifies things for everyone.
All the Best,