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    ​Isadora 4.5 Has Arrived: Unleashing the Power of Interactive Audio!

    TroikaTronix Announcements
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    • crystalhorizon
      crystalhorizon Beta Platinum @Woland last edited by

      @woland good idea. thank you, will look into it

      Alexander Nantschev | http://www.crystalhorizon.at | located in Vienna Austria

      1 Reply Last reply Reply Quote 1
      • Notdoc
        Notdoc last edited by

        wow. just wow. 

        roll on the weekend, when i can clear some play time. Thanks Isadoronauts for your labours, and your listening.

        can't wait

        x

        Ventura 13.7.2 on Macbook Pro 14-in M1 Max 2022

        CitizenJoe 1 Reply Last reply Reply Quote 1
        • CitizenJoe
          CitizenJoe @Notdoc last edited by

          @notdoc said:

          Isadoronauts

           I love that!

          H

          Hugh in Winnipeg - All test machines, Win11 Pro, 64 bit, OS SSD and separate data SSD.
          Dell 7560, i9 11950H, 64 gigs, NVIDIA RTX A4000 w/8 GB GDDR6

          1 Reply Last reply Reply Quote 1
          • timeg
            timeg last edited by

            RESPECT and Thanks!

            @timeg ---> Tim Gruchy | www.grup.tv | MPB (2021) M1max, 64G, OS12.5 | IZZ 3.2.6 | located in Sydney Australia

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            • S
              skuven Beta Silver @DusX last edited by

              @dusx Is there any intention to make actors that produce sound but from the pre 4.5 release (aud) have new audio outputs? for example, the 'speak text' actor doesn't have an audio output connector, but internally it must connect to the audio engine? I would like to be able to apply reverb and FX to that through the new audio connections workflow, etc. that would allow some creative uses of the tools already included.

              Woland 1 Reply Last reply Reply Quote 1
              • Woland
                Woland Tech Staff @skuven last edited by Woland

                @skuven said:

                Is there any intention to make actors that produce sound but from the pre 4.5 release (aud) have new audio outputs? for example, the 'speak text' actor doesn't have an audio output connector, but internally it must connect to the audio engine? I would like to be able to apply reverb and FX to that through the new audio connections workflow, etc. that would allow some creative uses of the tools already included.

                 I have a feature request in to give audio output to, for example, the Tone Generator and Speak Text actors, but it's not on the immediate roadmap at this time. It is still possible to do this with virtual audio routing software like Blackhole thanks to the Audio Input actor. (Speak Text actor --> Virtual Audio Cable --> Audio Input actor --> audio effects --> Audio Output actor)


                @skuven 

                the 'speak text' actor doesn't have an audio output connector, but internally it must connect to the audio engine? 

                Certain things in Isadora process audio differently, and while some share the same processes, others don't, so there's not one unified "audio engine" that all actors can push audio into and pull audio out of. If I remember correctly, the Speak Text and Tone Generator actors rely on different audio processes than the new audio actors, so it's not as simple as just slapping an audio output on them.

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                • dbini
                  dbini last edited by

                  Hello Isadoramongers, quick test of a feature request: Caps Lock input for the Text Draw actor. (I never needed it before, but now there's the Speech to Text actor to play around with, it would be lovely to be able to dynamically control whether the text generated is in lower case or capitals)

                  John Collingswood
                  taikabox.com
                  2021 M1PRO 32GB OSX 26.3.1 & 2019 MBPT 2.6GHZ i7 OSX15.7.4 16GB
                  plus an old iMac and assorted Mac Minis for installations

                  DusX 1 Reply Last reply Reply Quote 0
                  • DusX
                    DusX Izzy Guru @dbini last edited by

                    @dbini said:

                    dynamically control whether the text generated is in lower case or capitals

                     This can easily be done via Javascript.

                    // iz_input 1 "text input"
                    // iz_input 2 "format mode"
                    // iz_output 1 "text output" /*
                    INPUT ORDER
                    arguments[0] = incoming text
                    arguments[1] = format mode (Integer) FORMAT MODES
                    1 = unchanged
                    2 = UPPERCASE
                    3 = lowercase OUTPUT ORDER
                    The single returned value is sent to output 1.
                    */ function main()
                    {
                        var textInput = String(arguments[0]);
                        var formatMode = Math.round(arguments[1]);     var outputText = textInput;     if (formatMode === 2)
                        {
                            outputText = textInput.toUpperCase();
                        }
                        else if (formatMode === 3)
                        {
                            outputText = textInput.toLowerCase();
                        }     // View these messages using Windows > Show Monitor.
                        print("Input: " + textInput + "\n");
                        print("Mode: " + formatMode + "\n");
                        print("Output: " + outputText + "\n");     return [outputText];
                    }

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                    dbini 1 Reply Last reply Reply Quote 1
                    • dbini
                      dbini @DusX last edited by

                      Thanks Ryan, I suspected there would be a codey way to format the text. Still, I think it would be a nice addition to the Text Draw.

                      John Collingswood
                      taikabox.com
                      2021 M1PRO 32GB OSX 26.3.1 & 2019 MBPT 2.6GHZ i7 OSX15.7.4 16GB
                      plus an old iMac and assorted Mac Minis for installations

                      dbini 1 Reply Last reply Reply Quote 0
                      • dbini
                        dbini @dbini last edited by

                        - although, after experimenting, the system works in a slightly different way, in that now the text builds up over time. if you go directly from Audio to Text into Text Draw, it resets at the end of each sentence. Im sure there's a way to add a reset trigger to the Javascript.

                        John Collingswood
                        taikabox.com
                        2021 M1PRO 32GB OSX 26.3.1 & 2019 MBPT 2.6GHZ i7 OSX15.7.4 16GB
                        plus an old iMac and assorted Mac Minis for installations

                        1 Reply Last reply Reply Quote 0
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