Vertical Video - makes my head hurt
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I have a video camera that I will turn on its side to capture in portrait (vertical) orientation.
I will feed that into Isadora via HDMI capture. The image will be HD (1920 x 1080) and in landscape orientation.
So I need to rotate that image 90 degrees so that it matches the orientation of the camera. I will use this image across lots of scenes.
I thought I would go:- video in watcher to projector to a virtual stage.
- Make the virtual stage 1080 x 1920 px
- Spin the projector 90 degrees
- Use Get Stage Image of virtual stage to bring the rotated image in the correct orientation into my scenes.
However, my camera input on the virtual stage does not fill that 1080 x 1920 px stage: I have to zoom in to 175% on the virtual stage's projector to make it do so.
I think this is affecting the image quality.
I tried this:- video in watcher to projector to a virtual stage.
- Make the virtual stage 1080 x 1920 px
- Spin the projector 90 degrees.
- In the projector turn OFF keep aspect
- change height to 55% and width to 178
- Use Get Stage Image of virtual stage to bring the rotated image in the correct orientation into my scenes.
So this works better, but is this having an effect on image quality too?
OR am I missing something very, very obvious?!
Here's the project file for anyone curious...
vertical-video.zipOr a link to the Isadora file in Dropbox:
https://www.dropbox.com/scl/fi...
Thank you all!
Mark (no....) -
Hi Mark, yeah, vertical video is a pain. i think you can fix the scaling issue in Izzymap. Set up a Virtual Stage with resolution 1080x1920, feed your video capture into this. Open IzzyMap in the virtual stage and change the output (bottom right) to Custom: 1080x1920, and rotate your output slice. It should then give you a full res vertical unscaled output from Get Stage Image.
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Not sure to understand what you want, but if I do, have you tried to switch "keep aspect" in actor projector to off and zoom to ± 57?



Best regards
Jean-François Guiton