• Products
    • Isadora
    • Get It
    • ADD-ONS
    • IzzyCast
    • Get It
  • Forum
  • Help
  • Werkstatt
  • Newsletter
  • Impressum
  • Dsgvo
  • Press
  • Isadora
  • Get It
  • ADD-ONS
  • IzzyCast
  • Get It
  • Press
  • Dsgvo
  • Impressum

Navigation

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Tags

    A Processing sketch to an Isadora stage

    Off-Topic Discussion
    10
    23
    14242
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • mark
      mark last edited by

      Dear Vanderzee,

      You need to use either the Syphon to Video or Syphon to Image actors to receive the image. 
      This post seems to cover getting Syphon Output from Processing. http://forum.garagecube.com/viewtopic.php?f=20&t=7924
      Once you've achieved that, it should be a simple matter to use the Sypon to Video or Syphon to Image actors to receive the image.
      Best Wishes,
      Mark

      Media Artist & Creator of Isadora
      Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

      1 Reply Last reply Reply Quote 0
      • fubbi
        fubbi last edited by

        Processing over syphon to isadora is definitely the way to go and works very well

        you will need the libs for processing: https://code.google.com/p/syphon-implementations/downloads/list
        and this might be useful: http://codeanticode.wordpress.com/2012/02/21/syphon-client-working-in-processing/
        if you get that example going, you should be seeing that same syphon stream in isadora with the actors mark mentioned.
        fubbi

        Mac M2 Ultra, 64gb — Berlin

        1 Reply Last reply Reply Quote 0
        • Bill Cottman
          Bill Cottman last edited by

          Excellent! I have downloaded the library and successfully run the Syphon server demo into Izzy. I found a tutorial (http://lab.millumin.com/tutorials/?name=processing) that contained the Processing code necessary to create the server. I can work backwards from this to get the code I need in my sketch. This Millumin app looks interesting. Anyone with experience? I will investigate later.

          Thanks for the tips!

          http://www.BillCottman.com : Isadora3.0.8f09 with MBP OS X 10.11.6 in Minneapolis, MN

          1 Reply Last reply Reply Quote 0
          • S
            stj last edited by

            @Vanderzee
            I have been using Syphoner to get about any software/video stream on my screen into Isadora, including Processing:
            http://syphoner.sigma6.ch/

            1 Reply Last reply Reply Quote 0
            • Bill Cottman
              Bill Cottman last edited by

              @stj : I am looking at the Syphoner demo later today. Thanks.

              http://www.BillCottman.com : Isadora3.0.8f09 with MBP OS X 10.11.6 in Minneapolis, MN

              1 Reply Last reply Reply Quote 0
              • eric
                eric last edited by

                A simpler, but more limited method, that I've used is to record your Processing sketch using saveFrame in the Draw loop, and then use Movie Maker to create a mov file from the saved images.

                e.g.  saveFrame("/Users/eric/Documents/Processing/images/evo/####.tiff");
                1 Reply Last reply Reply Quote 0
                • rainbow
                  rainbow last edited by

                  @vanderzee, Camtwist 2.5 (for free) uses screen grab, desktop, plus syphon out, and the camera in also works with Isadora. Processing with OSC is simple to use, syphon out is more difficult. thanks for the inspiration.

                  1 Reply Last reply Reply Quote 0
                  • fubbi
                    fubbi last edited by

                    or just use syphoner: http://syphoner.sigma6.ch/

                    streams out any window

                    Mac M2 Ultra, 64gb — Berlin

                    1 Reply Last reply Reply Quote 0
                    • B
                      bareimage last edited by

                      SYPHONER is not a good way to go. Latest cam twist supports syphon.

                      1 Reply Last reply Reply Quote 0
                      • Bill Cottman
                        Bill Cottman last edited by

                        Interesting comments. Thanks everyone. I think creating a Syphon server in my Processing code and using Izzy's Syphon Server actor is the way I'm going. Here is a simple example of a rotating cube:

                        import codeanticode.syphon.*;
                        PGraphics canvas;
                        SyphonServer server;
                        void setup()
                          {size(400,400, P3D);
                          canvas = createGraphics(400, 400, P3D);
                          // Create syhpon server to send frames out.
                          server = new SyphonServer(this,"eureka");}
                        void draw()
                         {canvas.beginDraw();
                          canvas.background(0);
                          canvas.lights();
                          canvas.translate(width/2, height/2);
                          canvas.rotateX(frameCount * 0.009);
                          canvas.rotateY(frameCount * 0.009);  
                          canvas.box(200);
                          canvas.endDraw();
                          image(canvas,0,0);
                          server.sendImage(canvas);}

                        http://www.BillCottman.com : Isadora3.0.8f09 with MBP OS X 10.11.6 in Minneapolis, MN

                        1 Reply Last reply Reply Quote 0
                        • rainbow
                          rainbow last edited by

                          import codeanticode.syphon.*;

                          import oscP5.*;
                          import netP5.*;
                          PGraphics canvas;
                          SyphonServer server;
                          OscP5 oscP5;
                          NetAddress myBroadcastLocation;
                          float factor;
                          void setup()

                          {

                          // DISPLAY SETUP

                          size(640, 480, P3D);

                          canvas = createGraphics(width, height, P3D);

                          initTheScene();

                          // SYPHON SETUP

                          server = new SyphonServer(this, "Processing Cube");

                          // OSC SETUP

                          oscP5 = new OscP5(this, 5001);

                          myBroadcastLocation = new NetAddress("127.0.0.1", 5000);

                          factor = 1;

                          }

                          // RENDER AND SEND TO SYPHON

                          void draw()

                          {

                          canvas.beginDraw();

                          renderTheScene();

                          canvas.endDraw();

                          image(canvas, 0, 0);

                          server.sendImage(canvas);

                          }

                          // SEND ORDER TO MILLUMIN

                          void mouseMoved()

                          {

                          OscMessage myOscMessage = new OscMessage("/millumin/layer/opacity/0");

                          myOscMessage.add(100*mouseX/width);

                          oscP5.send(myOscMessage, myBroadcastLocation);

                          }

                          // RECEIVE ORDER FROM MILLUMIN

                          void oscEvent(OscMessage theOscMessage)

                          {

                          if ( theOscMessage.addrPattern().equals("/millumin/layer/scale/0") )

                          {

                          factor = theOscMessage.get(0).floatValue()/100;

                          }

                          }

                          1 Reply Last reply Reply Quote 0
                          • rainbow
                            rainbow last edited by

                            rest of the code, must be put together, was too much for one message, sorry, can post the txt file as zip.

                            void initTheScene() {

                            }

                            void renderTheScene() {

                            background(0);

                            noStroke();

                            rect(0, 0, width, height);

                            float sine = sin(phasor * TWO_PI);

                            float angle = map(sine, -1.0, 1.0, -HALF_PI, HALF_PI);

                            float divPoint = map(sine, -1.0, 1.0, 1.0, 0.5);

                            for (int i = 0; i < nBranches; i++) {

                            float L = startingLength;

                            float a = TWO_PI / (float) nBranches * (float) i;

                            PVector v1 = new PVector(width / 2, height / 2);

                            PVector v2 = getVCoordinates(v1, L, a);

                            while (L > 2) {

                            canvas.stroke(random(255), 255, 0, 32);

                            L *= 0.95;

                            canvas.line(v1.x, v1.y, v2.x, v2.y);

                            a += angle;

                            v1.x = lerp(v1.x, v2.x, divPoint);

                            v1.y = lerp(v1.y, v2.y, divPoint);

                            v2 = getVCoordinates(v1, L, a);

                            }

                            }

                            phasor += rate;

                            if (phasor >= 1.0) {

                            phasor -= 1.0;

                            }

                            }

                            1 Reply Last reply Reply Quote 0
                            • Bill Cottman
                              Bill Cottman last edited by

                              @rainbow: I copy/pasted your code and I get an error at line 87, "cannot find anything named "phasor". I am a Processing beginner with no debugging skills yet. Can you help? Also can you describe what your sketch does? Thanks.

                              http://www.BillCottman.com : Isadora3.0.8f09 with MBP OS X 10.11.6 in Minneapolis, MN

                              1 Reply Last reply Reply Quote 0
                              • rainbow
                                rainbow last edited by

                                @vanderzee: sorry some code is missing, I used Gras.pde and Organic.pde for examples, also a Processing beginner.

                                thanks for the inspiration.
                                rainbow

                                c592fa-syphon.zip

                                1 Reply Last reply Reply Quote 0
                                • Bill Cottman
                                  Bill Cottman last edited by

                                  @rainbow: just took a quick look. i'm traveling for next couple days. i will look carefully when i get to my studio. thx.

                                  http://www.BillCottman.com : Isadora3.0.8f09 with MBP OS X 10.11.6 in Minneapolis, MN

                                  1 Reply Last reply Reply Quote 0
                                  • Armando
                                    Armando Beta Gold last edited by

                                    Millumin ia a very nice piece of software. Not really a competitor for Isadora. because less interactivity, no 3D, but it is very simple, well structured, timeline based and does softedge, osc, midi, syphon. It is a great player and does some real time too. I was surprised. The programmer is great, (lives in Lyon, France) responsive and very generous. The soft is quite expensive (double that izzy las time I saw).

                                    By the way, I tried your code and as strange as it seems processing syphons out to mad mapper but doesn't in Isadora... any clue?
                                    Thanks

                                    Armando Menicacci
                                    www.studiosit.ca
                                    MacBook Pro 16-inch, 2021 Apple M1 Max, RAM 64 GB, 4TB SSD, Mac OS Sonoma 14.4.1 (23E224)

                                    1 Reply Last reply Reply Quote 0
                                    • rainbow
                                      rainbow last edited by

                                      Well, on my hardware its working, I am beginner, and share some knowledge, I just like Processing syphon oSC tools ;)

                                      1 Reply Last reply Reply Quote 0
                                      • Bill Cottman
                                        Bill Cottman last edited by

                                        @Armando: this processing code sends the rotating cube to an izzy syphon to video actor and projector and shows on stage 1. I cannot comment on MadMapper.

                                        import codeanticode.syphon.*;
                                        PGraphics canvas;
                                        SyphonServer server;
                                        void setup()
                                          {size(400,400, P3D);
                                          canvas = createGraphics(400, 400, P3D);
                                          // Create syhpon server to send frames out.
                                          server = new SyphonServer(this,"eureka");}
                                        void draw()
                                         {canvas.beginDraw();
                                          canvas.background(0);
                                          canvas.lights();
                                          canvas.translate(width/2, height/2);
                                          canvas.rotateX(frameCount * 0.009);
                                          canvas.rotateY(frameCount * 0.009);  
                                          canvas.box(200);
                                          canvas.endDraw();
                                          image(canvas,0,0);
                                          server.sendImage(canvas);}

                                        http://www.BillCottman.com : Isadora3.0.8f09 with MBP OS X 10.11.6 in Minneapolis, MN

                                        1 Reply Last reply Reply Quote 0
                                        • Armando
                                          Armando Beta Gold last edited by

                                          Thanks. Vanderzee the problem might be on my version I'm testing a higher prerelease. Your code works on on syphon recorder, works on mad mapper but doesn't in my version. I'll file a bug report.

                                          Thanks So this is the code for the CI and the Texture. Bur it is not the code for the video actors isn't it? It works (partially only with image and texture actors.

                                          Armando Menicacci
                                          www.studiosit.ca
                                          MacBook Pro 16-inch, 2021 Apple M1 Max, RAM 64 GB, 4TB SSD, Mac OS Sonoma 14.4.1 (23E224)

                                          1 Reply Last reply Reply Quote 0
                                          • rainbow
                                            rainbow last edited by

                                            found this on http://forum.processing.org/two/discussion/comment/3810#Comment_3810

                                            saves my time coding processing syphon out

                                            latest IsadoraCore prerelease OSX 10.9.1 Processing 2.11

                                            Simple cube,syphon and osc scetch. well documented, enjoy …….

                                            rainbow

                                            e4bc5b-simple.zip

                                            1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post