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    A Processing sketch to an Isadora stage

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    • rainbow
      rainbow last edited by

      @vanderzee, Camtwist 2.5 (for free) uses screen grab, desktop, plus syphon out, and the camera in also works with Isadora. Processing with OSC is simple to use, syphon out is more difficult. thanks for the inspiration.

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      • fubbi
        fubbi last edited by

        or just use syphoner: http://syphoner.sigma6.ch/

        streams out any window

        Mac M2 Ultra, 64gb — Berlin

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        • B
          bareimage last edited by

          SYPHONER is not a good way to go. Latest cam twist supports syphon.

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          • Bill Cottman
            Bill Cottman last edited by

            Interesting comments. Thanks everyone. I think creating a Syphon server in my Processing code and using Izzy's Syphon Server actor is the way I'm going. Here is a simple example of a rotating cube:

            import codeanticode.syphon.*;
            PGraphics canvas;
            SyphonServer server;
            void setup()
              {size(400,400, P3D);
              canvas = createGraphics(400, 400, P3D);
              // Create syhpon server to send frames out.
              server = new SyphonServer(this,"eureka");}
            void draw()
             {canvas.beginDraw();
              canvas.background(0);
              canvas.lights();
              canvas.translate(width/2, height/2);
              canvas.rotateX(frameCount * 0.009);
              canvas.rotateY(frameCount * 0.009);  
              canvas.box(200);
              canvas.endDraw();
              image(canvas,0,0);
              server.sendImage(canvas);}

            http://www.BillCottman.com : Isadora3.0.8f09 with MBP OS X 10.11.6 in Minneapolis, MN

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            • rainbow
              rainbow last edited by

              import codeanticode.syphon.*;

              import oscP5.*;
              import netP5.*;
              PGraphics canvas;
              SyphonServer server;
              OscP5 oscP5;
              NetAddress myBroadcastLocation;
              float factor;
              void setup()

              {

              // DISPLAY SETUP

              size(640, 480, P3D);

              canvas = createGraphics(width, height, P3D);

              initTheScene();

              // SYPHON SETUP

              server = new SyphonServer(this, "Processing Cube");

              // OSC SETUP

              oscP5 = new OscP5(this, 5001);

              myBroadcastLocation = new NetAddress("127.0.0.1", 5000);

              factor = 1;

              }

              // RENDER AND SEND TO SYPHON

              void draw()

              {

              canvas.beginDraw();

              renderTheScene();

              canvas.endDraw();

              image(canvas, 0, 0);

              server.sendImage(canvas);

              }

              // SEND ORDER TO MILLUMIN

              void mouseMoved()

              {

              OscMessage myOscMessage = new OscMessage("/millumin/layer/opacity/0");

              myOscMessage.add(100*mouseX/width);

              oscP5.send(myOscMessage, myBroadcastLocation);

              }

              // RECEIVE ORDER FROM MILLUMIN

              void oscEvent(OscMessage theOscMessage)

              {

              if ( theOscMessage.addrPattern().equals("/millumin/layer/scale/0") )

              {

              factor = theOscMessage.get(0).floatValue()/100;

              }

              }

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              • rainbow
                rainbow last edited by

                rest of the code, must be put together, was too much for one message, sorry, can post the txt file as zip.

                void initTheScene() {

                }

                void renderTheScene() {

                background(0);

                noStroke();

                rect(0, 0, width, height);

                float sine = sin(phasor * TWO_PI);

                float angle = map(sine, -1.0, 1.0, -HALF_PI, HALF_PI);

                float divPoint = map(sine, -1.0, 1.0, 1.0, 0.5);

                for (int i = 0; i < nBranches; i++) {

                float L = startingLength;

                float a = TWO_PI / (float) nBranches * (float) i;

                PVector v1 = new PVector(width / 2, height / 2);

                PVector v2 = getVCoordinates(v1, L, a);

                while (L > 2) {

                canvas.stroke(random(255), 255, 0, 32);

                L *= 0.95;

                canvas.line(v1.x, v1.y, v2.x, v2.y);

                a += angle;

                v1.x = lerp(v1.x, v2.x, divPoint);

                v1.y = lerp(v1.y, v2.y, divPoint);

                v2 = getVCoordinates(v1, L, a);

                }

                }

                phasor += rate;

                if (phasor >= 1.0) {

                phasor -= 1.0;

                }

                }

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                • Bill Cottman
                  Bill Cottman last edited by

                  @rainbow: I copy/pasted your code and I get an error at line 87, "cannot find anything named "phasor". I am a Processing beginner with no debugging skills yet. Can you help? Also can you describe what your sketch does? Thanks.

                  http://www.BillCottman.com : Isadora3.0.8f09 with MBP OS X 10.11.6 in Minneapolis, MN

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                  • rainbow
                    rainbow last edited by

                    @vanderzee: sorry some code is missing, I used Gras.pde and Organic.pde for examples, also a Processing beginner.

                    thanks for the inspiration.
                    rainbow

                    c592fa-syphon.zip

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                    • Bill Cottman
                      Bill Cottman last edited by

                      @rainbow: just took a quick look. i'm traveling for next couple days. i will look carefully when i get to my studio. thx.

                      http://www.BillCottman.com : Isadora3.0.8f09 with MBP OS X 10.11.6 in Minneapolis, MN

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                      • Armando
                        Armando Beta Gold last edited by

                        Millumin ia a very nice piece of software. Not really a competitor for Isadora. because less interactivity, no 3D, but it is very simple, well structured, timeline based and does softedge, osc, midi, syphon. It is a great player and does some real time too. I was surprised. The programmer is great, (lives in Lyon, France) responsive and very generous. The soft is quite expensive (double that izzy las time I saw).

                        By the way, I tried your code and as strange as it seems processing syphons out to mad mapper but doesn't in Isadora... any clue?
                        Thanks

                        Armando Menicacci
                        www.studiosit.ca
                        MacBook Pro 16-inch, 2021 Apple M1 Max, RAM 64 GB, 4TB SSD, Mac OS Sonoma 14.4.1 (23E224)

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                        • rainbow
                          rainbow last edited by

                          Well, on my hardware its working, I am beginner, and share some knowledge, I just like Processing syphon oSC tools ;)

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                          • Bill Cottman
                            Bill Cottman last edited by

                            @Armando: this processing code sends the rotating cube to an izzy syphon to video actor and projector and shows on stage 1. I cannot comment on MadMapper.

                            import codeanticode.syphon.*;
                            PGraphics canvas;
                            SyphonServer server;
                            void setup()
                              {size(400,400, P3D);
                              canvas = createGraphics(400, 400, P3D);
                              // Create syhpon server to send frames out.
                              server = new SyphonServer(this,"eureka");}
                            void draw()
                             {canvas.beginDraw();
                              canvas.background(0);
                              canvas.lights();
                              canvas.translate(width/2, height/2);
                              canvas.rotateX(frameCount * 0.009);
                              canvas.rotateY(frameCount * 0.009);  
                              canvas.box(200);
                              canvas.endDraw();
                              image(canvas,0,0);
                              server.sendImage(canvas);}

                            http://www.BillCottman.com : Isadora3.0.8f09 with MBP OS X 10.11.6 in Minneapolis, MN

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                            • Armando
                              Armando Beta Gold last edited by

                              Thanks. Vanderzee the problem might be on my version I'm testing a higher prerelease. Your code works on on syphon recorder, works on mad mapper but doesn't in my version. I'll file a bug report.

                              Thanks So this is the code for the CI and the Texture. Bur it is not the code for the video actors isn't it? It works (partially only with image and texture actors.

                              Armando Menicacci
                              www.studiosit.ca
                              MacBook Pro 16-inch, 2021 Apple M1 Max, RAM 64 GB, 4TB SSD, Mac OS Sonoma 14.4.1 (23E224)

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                              • rainbow
                                rainbow last edited by

                                found this on http://forum.processing.org/two/discussion/comment/3810#Comment_3810

                                saves my time coding processing syphon out

                                latest IsadoraCore prerelease OSX 10.9.1 Processing 2.11

                                Simple cube,syphon and osc scetch. well documented, enjoy …….

                                rainbow

                                e4bc5b-simple.zip

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                                • primaldivine
                                  primaldivine last edited by

                                  I have a blog page here on OSC and Processing:
                                  http://www.jamiegriffiths.com/isadora-and-processing-via-osc/

                                  Pro-User Latest Beta - MacBook Pro i7 2.66GHz SSD
                                  www.jamiegriffiths.com Arctic Canada
                                  www.chickweedarts.com

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                                  • bruper
                                    bruper last edited by

                                    this is what I used 2 years ago with Processing 1.5.1, it does still works with that version but not with v.2.
                                    Don't know why...
                                    you can then use any Syphon client anywhere:


                                    import javax.media.opengl.;
                                    import processing.opengl.
                                    ;
                                    import jsyphon.*; // Syphon

                                    JSyphonServer mySyphon;
                                    PGraphicsOpenGL pgl;
                                    GL gl;
                                    int[] texID;

                                    void setup() {
                                      size(640, 480, OPENGL);
                                      pgl = (PGraphicsOpenGL) g;
                                      gl = pgl.gl;
                                      initSyphon(gl,"processing");

                                    strokeWeight(0.5);
                                      stroke(255, 50);
                                      background(0);

                                    }

                                    void draw() {
                                      line(width/2, height/2, random(0, width), random(0, height));
                                      renderTexture(pgl.gl);
                                    }

                                    void initSyphon(GL gl, String theName) {
                                        if(mySyphon!=null) {
                                          mySyphon.stop();
                                        }
                                        mySyphon = new JSyphonServer();
                                        mySyphon.test();
                                        mySyphon.initWithName(theName);

                                    // copy to texture, to send to Syphon.
                                        texID = new int[1];
                                        gl.glGenTextures(1, texID, 0);
                                        gl.glBindTexture(gl.GL_TEXTURE_RECTANGLE_EXT, texID[0]);
                                        gl.glTexImage2D(gl.GL_TEXTURE_RECTANGLE_EXT, 0, gl.GL_RGBA8, width, height, 0, gl.GL_RGBA, gl.GL_UNSIGNED_BYTE, null);
                                    }

                                    void renderTexture(GL gl) {
                                      gl.glBindTexture(gl.GL_TEXTURE_RECTANGLE_EXT, texID[0]);
                                      gl.glCopyTexSubImage2D(gl.GL_TEXTURE_RECTANGLE_EXT, 0, 0, 0, 0, 0, width, height);
                                      mySyphon.publishFrameTexture(texID[0], gl.GL_TEXTURE_RECTANGLE_EXT, 0, 0, width, height, width, height, false);
                                    }

                                    public void stop() {
                                      dispose();
                                    }

                                    void dispose() {
                                      println("\n\nabout to stop sketch ...");
                                      println("deleting textures");
                                      gl.glDeleteTextures(1, texID, 0);
                                      if(mySyphon!=null) {
                                        println("stopping the syphon server");
                                        mySyphon.stop();
                                      }
                                      println("sketch stopped, done.");
                                    }

                                    17"MBP 2.93GHZ Core2Duo mid 2009 - OSX10.11.6 - 8GB, 1TBCrucial_SSD, izzy 3.0.7

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