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    A Processing sketch to an Isadora stage

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    • rainbow
      rainbow last edited by

      rest of the code, must be put together, was too much for one message, sorry, can post the txt file as zip.

      void initTheScene() {

      }

      void renderTheScene() {

      background(0);

      noStroke();

      rect(0, 0, width, height);

      float sine = sin(phasor * TWO_PI);

      float angle = map(sine, -1.0, 1.0, -HALF_PI, HALF_PI);

      float divPoint = map(sine, -1.0, 1.0, 1.0, 0.5);

      for (int i = 0; i < nBranches; i++) {

      float L = startingLength;

      float a = TWO_PI / (float) nBranches * (float) i;

      PVector v1 = new PVector(width / 2, height / 2);

      PVector v2 = getVCoordinates(v1, L, a);

      while (L > 2) {

      canvas.stroke(random(255), 255, 0, 32);

      L *= 0.95;

      canvas.line(v1.x, v1.y, v2.x, v2.y);

      a += angle;

      v1.x = lerp(v1.x, v2.x, divPoint);

      v1.y = lerp(v1.y, v2.y, divPoint);

      v2 = getVCoordinates(v1, L, a);

      }

      }

      phasor += rate;

      if (phasor >= 1.0) {

      phasor -= 1.0;

      }

      }

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      • Bill Cottman
        Bill Cottman last edited by

        @rainbow: I copy/pasted your code and I get an error at line 87, "cannot find anything named "phasor". I am a Processing beginner with no debugging skills yet. Can you help? Also can you describe what your sketch does? Thanks.

        http://www.BillCottman.com : Isadora3.0.8f09 with MBP OS X 10.11.6 in Minneapolis, MN

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        • rainbow
          rainbow last edited by

          @vanderzee: sorry some code is missing, I used Gras.pde and Organic.pde for examples, also a Processing beginner.

          thanks for the inspiration.
          rainbow

          c592fa-syphon.zip

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          • Bill Cottman
            Bill Cottman last edited by

            @rainbow: just took a quick look. i'm traveling for next couple days. i will look carefully when i get to my studio. thx.

            http://www.BillCottman.com : Isadora3.0.8f09 with MBP OS X 10.11.6 in Minneapolis, MN

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            • Armando
              Armando Beta Gold last edited by

              Millumin ia a very nice piece of software. Not really a competitor for Isadora. because less interactivity, no 3D, but it is very simple, well structured, timeline based and does softedge, osc, midi, syphon. It is a great player and does some real time too. I was surprised. The programmer is great, (lives in Lyon, France) responsive and very generous. The soft is quite expensive (double that izzy las time I saw).

              By the way, I tried your code and as strange as it seems processing syphons out to mad mapper but doesn't in Isadora... any clue?
              Thanks

              Armando Menicacci
              www.studiosit.ca
              MacBook Pro 16-inch, 2021 Apple M1 Max, RAM 64 GB, 4TB SSD, Mac OS Sonoma 14.4.1 (23E224)

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              • rainbow
                rainbow last edited by

                Well, on my hardware its working, I am beginner, and share some knowledge, I just like Processing syphon oSC tools ;)

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                • Bill Cottman
                  Bill Cottman last edited by

                  @Armando: this processing code sends the rotating cube to an izzy syphon to video actor and projector and shows on stage 1. I cannot comment on MadMapper.

                  import codeanticode.syphon.*;
                  PGraphics canvas;
                  SyphonServer server;
                  void setup()
                    {size(400,400, P3D);
                    canvas = createGraphics(400, 400, P3D);
                    // Create syhpon server to send frames out.
                    server = new SyphonServer(this,"eureka");}
                  void draw()
                   {canvas.beginDraw();
                    canvas.background(0);
                    canvas.lights();
                    canvas.translate(width/2, height/2);
                    canvas.rotateX(frameCount * 0.009);
                    canvas.rotateY(frameCount * 0.009);  
                    canvas.box(200);
                    canvas.endDraw();
                    image(canvas,0,0);
                    server.sendImage(canvas);}

                  http://www.BillCottman.com : Isadora3.0.8f09 with MBP OS X 10.11.6 in Minneapolis, MN

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                  • Armando
                    Armando Beta Gold last edited by

                    Thanks. Vanderzee the problem might be on my version I'm testing a higher prerelease. Your code works on on syphon recorder, works on mad mapper but doesn't in my version. I'll file a bug report.

                    Thanks So this is the code for the CI and the Texture. Bur it is not the code for the video actors isn't it? It works (partially only with image and texture actors.

                    Armando Menicacci
                    www.studiosit.ca
                    MacBook Pro 16-inch, 2021 Apple M1 Max, RAM 64 GB, 4TB SSD, Mac OS Sonoma 14.4.1 (23E224)

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                    • rainbow
                      rainbow last edited by

                      found this on http://forum.processing.org/two/discussion/comment/3810#Comment_3810

                      saves my time coding processing syphon out

                      latest IsadoraCore prerelease OSX 10.9.1 Processing 2.11

                      Simple cube,syphon and osc scetch. well documented, enjoy …….

                      rainbow

                      e4bc5b-simple.zip

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                      • primaldivine
                        primaldivine last edited by

                        I have a blog page here on OSC and Processing:
                        http://www.jamiegriffiths.com/isadora-and-processing-via-osc/

                        Pro-User Latest Beta - MacBook Pro i7 2.66GHz SSD
                        www.jamiegriffiths.com Arctic Canada
                        www.chickweedarts.com

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                        • bruper
                          bruper last edited by

                          this is what I used 2 years ago with Processing 1.5.1, it does still works with that version but not with v.2.
                          Don't know why...
                          you can then use any Syphon client anywhere:


                          import javax.media.opengl.;
                          import processing.opengl.
                          ;
                          import jsyphon.*; // Syphon

                          JSyphonServer mySyphon;
                          PGraphicsOpenGL pgl;
                          GL gl;
                          int[] texID;

                          void setup() {
                            size(640, 480, OPENGL);
                            pgl = (PGraphicsOpenGL) g;
                            gl = pgl.gl;
                            initSyphon(gl,"processing");

                          strokeWeight(0.5);
                            stroke(255, 50);
                            background(0);

                          }

                          void draw() {
                            line(width/2, height/2, random(0, width), random(0, height));
                            renderTexture(pgl.gl);
                          }

                          void initSyphon(GL gl, String theName) {
                              if(mySyphon!=null) {
                                mySyphon.stop();
                              }
                              mySyphon = new JSyphonServer();
                              mySyphon.test();
                              mySyphon.initWithName(theName);

                          // copy to texture, to send to Syphon.
                              texID = new int[1];
                              gl.glGenTextures(1, texID, 0);
                              gl.glBindTexture(gl.GL_TEXTURE_RECTANGLE_EXT, texID[0]);
                              gl.glTexImage2D(gl.GL_TEXTURE_RECTANGLE_EXT, 0, gl.GL_RGBA8, width, height, 0, gl.GL_RGBA, gl.GL_UNSIGNED_BYTE, null);
                          }

                          void renderTexture(GL gl) {
                            gl.glBindTexture(gl.GL_TEXTURE_RECTANGLE_EXT, texID[0]);
                            gl.glCopyTexSubImage2D(gl.GL_TEXTURE_RECTANGLE_EXT, 0, 0, 0, 0, 0, width, height);
                            mySyphon.publishFrameTexture(texID[0], gl.GL_TEXTURE_RECTANGLE_EXT, 0, 0, width, height, width, height, false);
                          }

                          public void stop() {
                            dispose();
                          }

                          void dispose() {
                            println("\n\nabout to stop sketch ...");
                            println("deleting textures");
                            gl.glDeleteTextures(1, texID, 0);
                            if(mySyphon!=null) {
                              println("stopping the syphon server");
                              mySyphon.stop();
                            }
                            println("sketch stopped, done.");
                          }

                          17"MBP 2.93GHZ Core2Duo mid 2009 - OSX10.11.6 - 8GB, 1TBCrucial_SSD, izzy 3.0.7

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