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    COMMUNITY POLL: Most Important Video Effects? (Quick Response Please!)

    Troubleshooting and Bug Reports
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    • ioio
      ioio last edited by

      @Fred I used GPU Buffer with a "live feedBack program" with glsl in openframeworks with 4k resolution, and a 2GB buffer (not very long) gave the ability (by blending buffer and live input) to slow down and stabilize the effect which is very fast and hard to pilot. And the same effect with CPU buffer slowed down a lot the process which was no more real time.

      ioio
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      • Fred
        Fred last edited by

        @ioio  The dev branch of OF and the nighlty builds are now 64bit, giving you access to pretty much all the ram in your computer. The system I made has 1 frame latency to input and 1 to output. 4k GPU buffer will eat all your gfx memory for no reason or need and give you less memory to play with. As for making this on GPU, any latency can be minimised with efficient code and threads to handle capture decompression (especially copying or passing a reference of the image to the destination) . I used the blackmagic SDK to get the frames (some OF uses qtkit or older versions quicktime for capture). These libraries can be very slow getting frames and unwrapping them. That is the joy of coding, the efficiency and performance are scalable if you have the time and skills. I think to replace the functionality of the buffer in GPU would be very inefficient especially considering how much RAM machines have as standard vs GFX cards, especially on laptops.

        Fred

        http://www.fredrodrigues.net/
        https://github.com/fred-dev
        OSX 13.6.4 (22G513) MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
        Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD

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        • ioio
          ioio last edited by

          @Fred you're certainly right. In my case i only use video capture to inject a signal (it can be poor in latency and resolution) after it works in a closed loop in the gpu with two buffers which are treated with shaders effect (zoom shift contrast rotate, threshold hue etc... ) and mixed together. So for me with a 2 gb GPU, a few seconds of video buffer to slow down at some times, it runs really smooth on 4K with 5% CPU usage on my laptop.

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          • Fred
            Fred last edited by

            @ioio this kind of buffer is pretty interesting though, usually it is coded into things like a feedback buffer which could be a cool effect, or multi pass blurs use the same tool to store the image for multi-pass processing.

            http://www.fredrodrigues.net/
            https://github.com/fred-dev
            OSX 13.6.4 (22G513) MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
            Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD

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            • eight
              eight last edited by

              Here is my Cinder based multithreaded buffer implementation, in which the frames are kept in CPU memory and are consumed by the GPU as needed: https://github.com/eighteight/CinderEight/blob/master/PS3EyeSlowMo/src/PS3EyeSlowMoApp.cpp

              This approach will be limited by the size of the RAM (there is no limit check for that though at the moment).
              In addition, the frames could be jpeg–encoded to conserve CPU memory, as shown in this example:
              https://github.com/eighteight/Cinder-VideoStream/blob/master/samples/CinderVideoStreamServer/src/CinderVideoStreamServerApp.cpp#L118
              These examples are using PS3 Eye as input, but can be generalized.
              --8

              Analysis: http://post.scriptum.ru | Synthesis: http://onewaytheater.us
              Twitter: https://twitter.com/eight_io | Flickr: http://www.flickr.com/photos/eight_io/
              Github: https://github.com/eighteight | MulchCam: https//mulchcam.com
              MulchTune: https://itunes.apple.com/us/app/mulch-tune/id1070973465 | Augmented Theatre: https://augmentedtheatre.com

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              • V
                videovoce last edited by

                Hi Mark,
                I hope it isn't too late to add my wish list for updated FFGL plugins. Here are the ones I am using in my current projects. Many thanks!
                dots
                slit scan
                interlacer
                tile
                solarize
                contrast adjust
                threshold
                video inverter
                difference
                effect mixer
                motion blur
                directional blur
                time blur
                lionel blur
                gaussian blur

                laurel macdonald • videovoce • toronto canada • http://www.improbablemusic.com

                MacBook Pro • OSX 10.11 • 2.6 GHz Core i7 • NVIDIA GeForce GT 650M • 850 SSD

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                • DusX
                  DusX Tech Staff last edited by

                  @videovoce 
                  'effect mixer', Yes.. thats a great thought

                  Troikatronix Technical Support

                  • New Support Ticket Link: https://support.troikatronix.com/support/tickets/new
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                  Running: Win 11 64bit, i7, M.2 PCIe SSD's, 32gb DDR4, nVidia GTX 4070 | located in Ontario Canada.

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                  • leben
                    leben last edited by

                    Yes, effect mixer, please!

                    macbook pro retina -mid 2014 2.2 GHz i7 16 gig ram Running Catalina
                    Izzy 3.0.7

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                    • Pascal
                      Pascal last edited by

                      difference

                      motionblur
                      timeblur
                      zoomer
                      effectmixer

                      http://lematrice.over-blog.com/

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                      • Ubik
                        Ubik last edited by

                        Scaler!!!

                        effectmixer
                        zoomer
                        chopper
                        autofade
                        In FFGLGradient I would like to be able to set Brightness and Saturation for each color. Also, to have circular, square or reflected gradient would also be nice. 

                        Mac Mini M2 16GB 2023 running Sonoma 14.5

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                        • mark
                          mark last edited by

                          Dear All,

                          Thank you for all the suggestions. The programmer is actively working on these now, and I'm going to prioritize the list in response to what you've said above. You can look forward to more news on this by the end of August.
                          Best Wishes,
                          Mark

                          Media Artist & Creator of Isadora
                          Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

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                          • crystalhorizon
                            crystalhorizon Beta Platinum last edited by

                            Bravo Mark! Looking forward for the new effects!

                            Alexander Nantschev | http://www.crystalhorizon.at | located in Vienna Austria

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