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    Basic Physics Engine - Stage Edge Collision, with rebound / Gravity and Friction

    How To... ?
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    • Marci
      Marci last edited by

      Hmmm - just been reading http://www.dusxproductions.com/blog/pro-tip-jstips-init/ Think I may have coded it all wrong...

      rMBP 11,3 (mOS 10.13) / rMBP 11,4 (mOS 10.14) / 3x Kinect + Leap / TH2Go
      Warning: autistic - may come across rather blunt and lacking in humour!

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      • Skulpture
        Skulpture Izzy Guru last edited by

        To simple get a bouncing ball interact with the outline of a person using a kinect would be mind blowing. To hit a persons leg and bounce off, etc.

        It would open up a world of ideas and possibilities.

        Graham Thorne | www.grahamthorne.co.uk
        RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
        RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
        RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

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        • DusX
          DusX Tech Staff last edited by

          The V8 engine core handles garbage collection.
          The JS features are the 'built in functions', and nothing from DOM/web stuff.

          I think this list breaks it down: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects  (although its Mozilla, and not Google)?
          @Skulpture  :) Thats the sort of think I am working towards.... a tutorial will come if I am successful.

          Troikatronix Technical Support

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          • DusX
            DusX Tech Staff last edited by

            @Marci

            No need for node.js for this.. 
            My tests are going well. I have a modified version of Goblin physics running. (I picked this one since it seems to have zero dependencies and was created to be platform independant)
            So far so good.

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            • jhoepffner
              jhoepffner last edited by

              Hello,

              I am currently working hard on the Isadora/Unity connection. researching on programming and understanding of C#.
              My project is principally linked ro real time 3D (geometrically exact) mapping with moving surface, more as anamorphosis opposed to corner pin. The project allow use of shifted beamers on complicated surfaces, via Syphon and OSC.
              The inherent possibilities inside Unity 3D concerning gravity, collisions etc. are huge! And that will be the next step to explore.
              I am preparing a demo and a communication on this material for the next London Isadora conference, any idea of a precise time?
              I would be very pleased to share some info with you on the question.
              All the best, Jacques

              Jacques Hoepffner http://hoepffner.info
              GigaByte 550b / Ryzen 7 3800X / Ram 64 Go / RTX 3090 24 Go / SSD 2 To / raid0 32 To
              MBP 13' i5 2.6 Ghz 16 Go / Intel Iris / macOs 10.11.6 / izzy 2.6.1 + 3.0.3b2
              MBP 15' i7 2.6 Ghz 16 Go / GTX 650M 1Go/ MacOs10.13.3 / Izzy 2.6.1
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              • Marci
                Marci last edited by

                @DusX - Goblin Physics just caused Izzy to CTD whenever I tried to crowbar it in there. Dunno what was causing it. Abandoned it to play with CoffeePhysics... which I've had some success with, altho defining the bounds of the world to the bounds of the stage seems impossible. Look forward to seeing your Goblin Physics implementation.

                rMBP 11,3 (mOS 10.13) / rMBP 11,4 (mOS 10.14) / 3x Kinect + Leap / TH2Go
                Warning: autistic - may come across rather blunt and lacking in humour!

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                • DusX
                  DusX Tech Staff last edited by

                  I am in contact with the dev. 
                  I got it working, but collision is an issue.. (hard crash) The dev has been very helpful... so

                  I hope to get further soon.
                  BUT... I have box2Dweb working great! (no 3D sorry) I hope to have more news soon.

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                  • Armando
                    Armando Beta Gold last edited by

                    Phisical Modelling (for pure data) port for Isadora is possible. The author is an old friend Cyrille Henry (Mark met him when I invited both on a workshop ar the Monaco Dance Forum in December..... 2004).

                    Cyrille is an open source guy so everything is available for c people and for Javascript. Can't do any of them but here is a big help
                    ready, set... [pmpd](https://puredata.info/downloads/pmpd)

                    8596f5-pmpd.pdf

                    Armando Menicacci
                    www.studiosit.ca
                    MacBook Pro 16-inch, 2021 Apple M1 Max, RAM 64 GB, 4TB SSD, Mac OS Sonoma 14.4.1 (23E224)

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                    • DusX
                      DusX Tech Staff last edited by

                      @Armando, thanks

                      I will take a look at that.
                      Where I am with this so far, 
                      A proof of concept for 2D physics in Isadora :)
                      https://youtu.be/nGRrwlWq14E

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                      • Marci
                        Marci last edited by

                        @DusX: I got it working, but collision is an issue.. (hard crash) The dev has been very helpful... so

                        _I hope to get further soon._

                        Yep - that was about where I'd gotten to with it. Spotted the dev using the .on method in collision events to monitor his listeners and there my Goblin-fun stopped. It's only dependency is that it requires something to provide that event layer for collisions.

                        Instead have spent some time adding weight to the NI Mate Skeleton (i.e.: adding 3d torso and limb objects to the skeleton output) - each individual object done in CInema4D so i can get out the mesh co-ords to throw into whatever ends up being suitable for 3D use, and chucked that all into an Izzy patch.
                        So, I've got my 3D Avatar ready to place in the 3D space and collide with, all scalable to suit different builds of person, so that the collisions can occur with a suitable surface rather than a line with a static radius added.

                        rMBP 11,3 (mOS 10.13) / rMBP 11,4 (mOS 10.14) / 3x Kinect + Leap / TH2Go
                        Warning: autistic - may come across rather blunt and lacking in humour!

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                        • Marci
                          Marci last edited by

                          Modification of original patch - 10 x balls available. 3D position / collision / gravity / friction.

                          NB: Collision point is still unfortunately) centre point of each ball, not surface point, mainly because at this stage the radius / diameter of each ball is determine by the ALL scale value on each 3D Player which comes after the JS. AND, balls still don't come to an actual stop. Zip file contains Ball and Plane OBJ files.

                          56cb84-physics2.izz 4a52c8-3d-objects.zip

                          rMBP 11,3 (mOS 10.13) / rMBP 11,4 (mOS 10.14) / 3x Kinect + Leap / TH2Go
                          Warning: autistic - may come across rather blunt and lacking in humour!

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                          • Skulpture
                            Skulpture Izzy Guru last edited by

                            http://www.creativeapplications.net/processing/kinect-physics-tutorial-for-processing/

                            The video in this is amazing!

                            Graham Thorne | www.grahamthorne.co.uk
                            RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
                            RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
                            RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

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                            • DusX
                              DusX Tech Staff last edited by

                              Hmm.. I need a connect.

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                              • Michel
                                Michel Izzy Guru last edited by

                                @DusX

                                Or a Persee for the long run. I have ordered one.

                                Best Michel

                                Michel Weber | www.filmprojekt.ch | rMBP (2019) i9, 16gig, AMD 5500M 8 GB, OS X 10.15 | located in Winterthur Switzerland.

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                                • DusX
                                  DusX Tech Staff last edited by

                                  too late for the indiegogo campaign

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                                  • Michel
                                    Michel Izzy Guru last edited by

                                    yep, it finished a few days ago.

                                    Michel Weber | www.filmprojekt.ch | rMBP (2019) i9, 16gig, AMD 5500M 8 GB, OS X 10.15 | located in Winterthur Switzerland.

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                                    • Marci
                                      Marci last edited by

                                      @DusX if you weren't in Canada I'd send you over one of mine...!

                                      rMBP 11,3 (mOS 10.13) / rMBP 11,4 (mOS 10.14) / 3x Kinect + Leap / TH2Go
                                      Warning: autistic - may come across rather blunt and lacking in humour!

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                                      • DusX
                                        DusX Tech Staff last edited by

                                        Where are you @Marci ?

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                                        • Marci
                                          Marci last edited by

                                          Near Leeds, UK. @skulpture - I tried that Processing sketch this evening. Sadly many outdated modules and deprecated functions so a bit of rewriting to get it running with the modern replacements - not quite there yet. I want to use it to get the polygon vectors for the kinect's silhouette - that could then be handed to Izzy's JS actor via OSC, and give us the missing complex polygon mapped to Kinect user outline.

                                          rMBP 11,3 (mOS 10.13) / rMBP 11,4 (mOS 10.14) / 3x Kinect + Leap / TH2Go
                                          Warning: autistic - may come across rather blunt and lacking in humour!

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                                          • Skulpture
                                            Skulpture Izzy Guru last edited by

                                            Ah that's a shame. I was working my way through it too. Got the first example working. Basic rgb/ir one.

                                            Graham Thorne | www.grahamthorne.co.uk
                                            RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
                                            RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
                                            RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

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