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    Basic Physics Engine - Stage Edge Collision, with rebound / Gravity and Friction

    How To... ?
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    • Skulpture
      Skulpture Izzy Guru last edited by

      http://www.creativeapplications.net/processing/kinect-physics-tutorial-for-processing/

      The video in this is amazing!

      Graham Thorne | www.grahamthorne.co.uk
      RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
      RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
      RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

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      • DusX
        DusX Tech Staff last edited by

        Hmm.. I need a connect.

        Troikatronix Technical Support

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        • Michel
          Michel Izzy Guru last edited by

          @DusX

          Or a Persee for the long run. I have ordered one.

          Best Michel

          Michel Weber | www.filmprojekt.ch | rMBP (2019) i9, 16gig, AMD 5500M 8 GB, OS X 10.15 | located in Winterthur Switzerland.

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          • DusX
            DusX Tech Staff last edited by

            too late for the indiegogo campaign

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            • Michel
              Michel Izzy Guru last edited by

              yep, it finished a few days ago.

              Michel Weber | www.filmprojekt.ch | rMBP (2019) i9, 16gig, AMD 5500M 8 GB, OS X 10.15 | located in Winterthur Switzerland.

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              • Marci
                Marci last edited by

                @DusX if you weren't in Canada I'd send you over one of mine...!

                rMBP 11,3 (mOS 10.13) / rMBP 11,4 (mOS 10.14) / 3x Kinect + Leap / TH2Go
                Warning: autistic - may come across rather blunt and lacking in humour!

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                • DusX
                  DusX Tech Staff last edited by

                  Where are you @Marci ?

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                  • Marci
                    Marci last edited by

                    Near Leeds, UK. @skulpture - I tried that Processing sketch this evening. Sadly many outdated modules and deprecated functions so a bit of rewriting to get it running with the modern replacements - not quite there yet. I want to use it to get the polygon vectors for the kinect's silhouette - that could then be handed to Izzy's JS actor via OSC, and give us the missing complex polygon mapped to Kinect user outline.

                    rMBP 11,3 (mOS 10.13) / rMBP 11,4 (mOS 10.14) / 3x Kinect + Leap / TH2Go
                    Warning: autistic - may come across rather blunt and lacking in humour!

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                    • Skulpture
                      Skulpture Izzy Guru last edited by

                      Ah that's a shame. I was working my way through it too. Got the first example working. Basic rgb/ir one.

                      Graham Thorne | www.grahamthorne.co.uk
                      RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
                      RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
                      RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

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                      • DusX
                        DusX Tech Staff last edited by

                        @skulpure With nimate can you get a set of xy points for body parts and joints?

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                        • Marci
                          Marci last edited by

                          Yep. xyz for head, neck, l-shoulder, r-shoulder, l-elbow, r-elbow, l-hand, r-hand, torso, l-hip, r-hip, l-knee, r-knee, l-foot, r-foot. That's the 'basic' skeleton from NIMate1. NIMate2 adds in finger joints and a few other bits n' bobs.

                          rMBP 11,3 (mOS 10.13) / rMBP 11,4 (mOS 10.14) / 3x Kinect + Leap / TH2Go
                          Warning: autistic - may come across rather blunt and lacking in humour!

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                          • DusX
                            DusX Tech Staff last edited by

                            Thats great, thanx.

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                            • Marci
                              Marci last edited by

                              Here you go... as you can see, typical stick figure configuration & semi-typical usage. Zip file contains patch, user actor from elsewhere on the forums, & .3ds objects for the 3D dummy.426e76-kinect.jpg 96ffb8-archive.zip

                              rMBP 11,3 (mOS 10.13) / rMBP 11,4 (mOS 10.14) / 3x Kinect + Leap / TH2Go
                              Warning: autistic - may come across rather blunt and lacking in humour!

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                              • Marci
                                Marci last edited by

                                @skulpture - after spending 2 nights trying to get the processing sketches going with naff all success other than the first step, I finally stumbled across a forum post by the author of the article, which eventually led me to this: https://github.com/msp/CANKinectPhysics

                                Updated for Processing 2.11 - Just tested it, and works perfectly once you've got the necessary libraries in place:
                                • blobDetection
                                • box2d_processing
                                • SimpleOpenNI
                                • toxiclibscore*
                                • toxiclibs_p5*
                                • verletphysics*
                                • volumeutils*
                                • colorutils*
                                • audioutils*
                                * - part of ToxicLibs020 which you'll have to download from https://bitbucket.org/postspectacular/toxiclibs/downloads/, and shunt the folders above from within the download into the libraries folder in Documents/Processing (if you're using everything from default locations).
                                IMPORTANT: You MUST be using Processing 2.x, not 3.x!!

                                rMBP 11,3 (mOS 10.13) / rMBP 11,4 (mOS 10.14) / 3x Kinect + Leap / TH2Go
                                Warning: autistic - may come across rather blunt and lacking in humour!

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                                • Marci
                                  Marci last edited by

                                  PS: If you haven't discovered KVL_Kinect_tracker_v20 it's worth a look. Allows you to subtract layers from the Kinect Depth Image, and output the resultant blobs for the target depth (i.e.: that where the body is) via OSC.

                                  I've tried it but it appears flakey on my MBP... locks up after 30 seconds or so - I suspect this is due to USB3 and the app not being updated to limit the bandwidth to USB2, so if you've got a _non-USB3_ MBPro, this _should_ work to get a body outline into Izzy that can drive a pile of shapes actors or similar. (I'll remember to bring my 2011 MBPro home from work at some point to test this theory).

                                  rMBP 11,3 (mOS 10.13) / rMBP 11,4 (mOS 10.14) / 3x Kinect + Leap / TH2Go
                                  Warning: autistic - may come across rather blunt and lacking in humour!

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                                  • Skulpture
                                    Skulpture Izzy Guru last edited by

                                    KVL! OMG! Love it.

                                    Graham Thorne | www.grahamthorne.co.uk
                                    RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
                                    RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
                                    RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

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                                    • Marci
                                      Marci last edited by

                                      @Skulpture - Kinect Interactive Curtain in Processing 2, with Syphon Output & adjustable Depth Threshold (see next post)

                                      https://www.youtube.com/watch?v=u7s_dlXzR_I

                                      rMBP 11,3 (mOS 10.13) / rMBP 11,4 (mOS 10.14) / 3x Kinect + Leap / TH2Go
                                      Warning: autistic - may come across rather blunt and lacking in humour!

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                                      • Marci
                                        Marci last edited by

                                        oops - missed tilt/down out 4f0e4a-kinectfabric.zip

                                        rMBP 11,3 (mOS 10.13) / rMBP 11,4 (mOS 10.14) / 3x Kinect + Leap / TH2Go
                                        Warning: autistic - may come across rather blunt and lacking in humour!

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                                        • Skulpture
                                          Skulpture Izzy Guru last edited by

                                          @marci this is amazing!

                                          Graham Thorne | www.grahamthorne.co.uk
                                          RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
                                          RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
                                          RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

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                                          • Skulpture
                                            Skulpture Izzy Guru last edited by

                                            I got this working! Very cool.

                                            Syphon wouldn't work though - got some errors I did understand. 

                                            af237b-screen-shot-2015-11-19-at-10.10.03.png

                                            Graham Thorne | www.grahamthorne.co.uk
                                            RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
                                            RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
                                            RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

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