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    Responses to Isadora v2.1

    Troubleshooting and Bug Reports
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    • jhoepffner
      jhoepffner last edited by

      Mark,

      I prepare a workshop in Paris with example in Arduino, Live, Processing and Unity. I am writing a manual in French but I will translate it in English for the other half of the world… :-)
      – communication Isadora/Arduino though Serial, OSC and DMX
      – communication Isadora/Live through soundflower and midi
      – communication Isadora/processing through OSC and Syphon
      – communication Isadora/Unity though OSC and Syphon
      French version will be ready for november 15
      English first translation december 15, earlier if I found english speaking help…
      All the best,

      Jacques Hoepffner http://hoepffner.info
      GigaByte 550b / Ryzen 7 3800X / Ram 64 Go / RTX 3090 24 Go / SSD 2 To / raid0 32 To
      MBP 13' i5 2.6 Ghz 16 Go / Intel Iris / macOs 10.11.6 / izzy 2.6.1 + 3.0.3b2
      MBP 15' i7 2.6 Ghz 16 Go / GTX 650M 1Go/ MacOs10.13.3 / Izzy 2.6.1
      MSI GS65 i7 3.6 Ghz 32 Go / GTX 1070 8 Go / Windows 10 / Izzy 3.0.3b2

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      • jtoenjes
        jtoenjes last edited by

        Yes, examples would be very helpful. Actually I was finally able to get what I wanted from the example that Jaques posted awhile ago in response to someone wanting to get input from 8 sensors into Isadora. So, some simple examples of common scenarios would go a long way to making things clear. Thanks!

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        • Bill Cottman
          Bill Cottman last edited by

          comment deleted

          http://www.BillCottman.com : Isadora3.0.8f09 with MBP OS X 10.11.6 in Minneapolis, MN

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          • Fred
            Fred last edited by

            In a few other threads there is some talk of eye and eyes++ getting a revamp and having built in conversion from GPU to CPU. This does make a user friendly option but IMHO it is a wasteful solution. Moving data from GPU to CPU and vice versa is slow and costly and should be avoided at all costs. If actors, well particularly eyes and eyes++ are not to be ported to proper GPU actors they need to be complimented with either mutable CPU/GPU actors or a set of CPU actors like crop for prepping the image (maybe the new eyes will have an ROI setting and rotate options for the incoming stream). If you take this thread for example, 

            http://troikatronix.com/troikatronixforum/discussion/2325/eye-is-cpu-only#latest
            and this from mark "Also, please note that the updated plugin will have no advantage over using the GPU to CPU Converter, because the video must be on the CPU to do the analysis; the updated plugin will simply do this for you" I dont quite get the logic- in this case you will force anyone using tracking to use a very costly process when in this case the old technology should do a better job. 
            In this case a CPU based video in watcher and a CPU based crop will use less overhead as in the first case the video in watcher will be uploading the data to the GFX card, and then downloading it again after the crop for eyes and then likely users will use more GPU tools to generate images, possible re-uploading the video in watcher to do effects as overlays on the live feed- as we don't have access to the texture data that was originally uploaded we go through the whole process again and slow everything down.
            If eyes cannot get a GPU version (on windows this is easy using compute shaders to get results back from the GPU but OSX's ever lagging implementation of open GL means this is not as easy), then maybe it should have a built in CPU based actor

            http://www.fredrodrigues.net/
            https://github.com/fred-dev
            OSX 13.6.4 (22G513) MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
            Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD

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            • Marci
              Marci last edited by

              Does it not make more sense to run eyes+ off a parallel branch just to get the detection vectors etc and the video on that branch terminates there, whilst also keeping all the video in GPU land simultaneously on the other branch...? Effectively working off a copy....? Or am I misunderstanding?

              rMBP 11,3 (mOS 10.13) / rMBP 11,4 (mOS 10.14) / 3x Kinect + Leap / TH2Go
              Warning: autistic - may come across rather blunt and lacking in humour!

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              • vanakaru
                vanakaru last edited by

                @Marci

                That is what I do. I use JunXion to track camera input and send data over to Isadora via MIDI or OSC.
                JunXion is pretty effecient and easy to set up. And has better tracking capabilities I think.

                MBP 4.1 & MBP (Retina, Mid 2012) MBP Retina 2017

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                • crystalhorizon
                  crystalhorizon Beta Platinum last edited by

                  I saw the Video delay is cpu only-is there something for gpu?

                  Alexander Nantschev | http://www.crystalhorizon.at | located in Vienna Austria

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                  • Armando
                    Armando Beta Gold last edited by

                    Not that I know of

                    Armando Menicacci
                    www.studiosit.ca
                    MacBook Pro 16-inch, 2021 Apple M1 Max, RAM 64 GB, 4TB SSD, Mac OS Sonoma 14.4.1 (23E224)

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                    • Michel
                      Michel Izzy Guru last edited by

                      @crystalhorizon

                      Here is another post explaining how the video delay works: http://troikatronix.com/troikatronixforum/discussion/1021/livecamera-with-1.5minutes-delay-over-one-hour

                      Best Michel

                      Michel Weber | www.filmprojekt.ch | rMBP (2019) i9, 16gig, AMD 5500M 8 GB, OS X 10.15 | located in Winterthur Switzerland.

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                      • O
                        Old_Dog last edited by

                        I have posted this comment on several threads but on my MAC Open Recent crashes the program in 2.1 and the Global Keystone actor does not respond as expected (none of the Bottom parameters respond and the Top parameters are mostly reversed.

                        TLH: Pulls in TL horizontal and vertical towards center
                        TLV: Pulls in TR horizontal and vertical towards center
                        TRH: Pulls in BL horizontal and vertical towards center
                        TRV: Pulls in BR horizontal and vertical towards center
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                        • Michel
                          Michel Izzy Guru last edited by

                          Dear @Old_Dog

                          Please don't post the same issue several times. You will also get an answer if you post it once and if it is a new issue please create a new topic.

                          Thank you.

                          Best Michel

                          Michel Weber | www.filmprojekt.ch | rMBP (2019) i9, 16gig, AMD 5500M 8 GB, OS X 10.15 | located in Winterthur Switzerland.

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