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    Kinect + Isadora Tutorials Now Available

    How To... ?
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    • Marci
      Marci last edited by

      (For reference, it was written in 2.1)

      rMBP 11,3 (mOS 10.13) / rMBP 11,4 (mOS 10.14) / 3x Kinect + Leap / TH2Go
      Warning: autistic - may come across rather blunt and lacking in humour!

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      • DusX
        DusX Tech Staff last edited by

        @Marci

        I also have this problem with both the Mac and Windows files, and I don't understand it. I will pm you.

        Troikatronix Technical Support

        • New Support Ticket Link: https://support.troikatronix.com/support/tickets/new
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        Running: Win 11 64bit, i7, M.2 PCIe SSD's, 32gb DDR4, nVidia GTX 4070 | located in Ontario Canada.

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        • Marci
          Marci last edited by

          Well I haven't touched the Windows Izzy file, just downloaded and uploaded to GitHub... the Mac file works for me, and I’ve just redownloaded it from github, and that one works for me also.

          Will fire it over momentarily...

          rMBP 11,3 (mOS 10.13) / rMBP 11,4 (mOS 10.14) / 3x Kinect + Leap / TH2Go
          Warning: autistic - may come across rather blunt and lacking in humour!

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          • Marci
            Marci last edited by

            files now in hands of the Izagods!

            rMBP 11,3 (mOS 10.13) / rMBP 11,4 (mOS 10.14) / 3x Kinect + Leap / TH2Go
            Warning: autistic - may come across rather blunt and lacking in humour!

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            • mc_monte
              mc_monte Tech Staff last edited by

              @Marci --

              Thank you so much for your AMAZING contributions to the Kinect project!

              [Troikatronix Technical Support Staff] Located in Toronto, Canada.
              Need help with Isadora? Send us a ticket [https://support.troikatronix.com/support/tickets/new
              Montgomery Martin -- [http://www.montycmartin.com]

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              • Marci
                Marci last edited by

                No probs - all work I'd already done in Sensadora - an Open Source CC0 licensed Processing sketch specifically for getting all the various Kinect usage cases into Isadora - not finished yet. Single sketch with options for blobs, skeleton, depth thresholds, pointclouds, gestures, 2D & 3D physics engines, & multiple kinects. Also with added leap motion support - idea being to allow the obvious Minority Report display interaction with a media library of audio, video, stills and live streams, along with generic OSC, serial, & http outputs for controlling Ptz cameras (VISCA / IP / Galileo) and link to Domoticz home automation for physical control over mains sockets, inputs from contact sensors etc & other smart devices. I got sidetracked by homebridge-edomoticz development, but that's launched & support requests slowing down now so should be able to get back onto it in a week or two. S'one of those ideas that just keeps expanding! Joys of a severely autistic son who demands LOTS of sensory input! The playlist_sketch at https://www.dropbox.com/sh/lyxj60kf0k6jke7/AAAF5MszGamDSuiSP4fgH9t5a?dl=0 is the experimental playground for a lot of it.

                rMBP 11,3 (mOS 10.13) / rMBP 11,4 (mOS 10.14) / 3x Kinect + Leap / TH2Go
                Warning: autistic - may come across rather blunt and lacking in humour!

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                • DusX
                  DusX Tech Staff last edited by

                  So there is a issue, with downloading individual files from Github. 

                  If you save a .izz from a link it will not open.
                  Individual files must be downloaded from the 'view raw' option.
                  Otherwise, downloading the ZIP package is also fine.

                  For example, right clicking to save file as, from this link:
                  https://github.com/PatchworkBoy/isadora-kinect-tutorial-files/tree/master/Isadora_Kinect_Tracking_Mac
                  Will deliver a unuasable Isadora file.

                  To get the same, you need to click the filename, and then 'view raw'

                  Troikatronix Technical Support

                  • New Support Ticket Link: https://support.troikatronix.com/support/tickets/new
                  • My Add-ons: https://troikatronix.com/add-ons/?u=dusx
                  • Profession Services: https://support.troikatronix.com/support/solutions/articles/13000109444-professional-services

                  Running: Win 11 64bit, i7, M.2 PCIe SSD's, 32gb DDR4, nVidia GTX 4070 | located in Ontario Canada.

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                  • Marci
                    Marci last edited by

                    Ah, yeah. Standard / by design. GitHub is a version manager / online source viewer. Not designed for pulling individual files. Download via provided Download as Zip button top right of the repo frontpage, via view as raw / open binary link on individual files, or use any git client (https://desktop.github.com) to properly clone the repo... which will then handle incremental updating etc within the client, along with ability to roll back to previous versions, switch to alternative branches (eg: master, beta, stable), allow end-users to submit proposed changes back to the repo, issue tracking etc. Any right-click > save as action will just download the JS/htm src for the file viewer at a guess (open it in notepad to verify)

                    rMBP 11,3 (mOS 10.13) / rMBP 11,4 (mOS 10.14) / 3x Kinect + Leap / TH2Go
                    Warning: autistic - may come across rather blunt and lacking in humour!

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                    • Armando
                      Armando Beta Gold last edited by

                      I'm sending here an updated version of my very old Isadora Kinect Skeleton Part user actor.  (for History I put it in the ni-mate forum a long time ago while I still used their public beta before the 1.0. They liked it so much that they offered me a licence of the version one when it came out).

                      It is essentially what Mark has done for the new tutorial files but you can see in the actor's output the actual name of the part which I find useful and there is an additional input I called osc offset. I added it because kinect might not be your ONLY Bosc input and if you have fed Izzy with another device ( like an iPad with ouch osc BEFORE you send the kinect data in... you're screwed. Kinect point actor won't work unless you change your osc input inside the actor on inside the Stream Setup window.
                      With my actor and you just give to osc offset input the last Bosc port number you already have.
                      The actor will automatically shift all three osc listener channels inside so you have the right value for the right body part 

                      58dc7d-kinect-skeleton-part.iua

                      Armando Menicacci
                      www.studiosit.ca
                      MacBook Pro 16-inch, 2021 Apple M1 Max, RAM 64 GB, 4TB SSD, Mac OS Sonoma 14.4.1 (23E224)

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                      • camilozk
                        camilozk last edited by

                        ey!

                        great discussion here. Have the files in the tutorial been updated?

                        i5 M520 @ 2.40GHz / 4Gb Ram / Win 7 - izzy 2.2.2
                        i7 7700HQ @ 2.8GHz / 16Gb Ram / Win 10 - izzy 2.6.1 / GeForce GTX 1060
                        AMD Ryzen 7 5800H / 16Gb Ram / Windows 11 / Radeon Graphics 3.20 GHz

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                        • Marci
                          Marci last edited by

                          The updated files are at https://github.com/PatchworkBoy/isadora-kinect-tutorial-files - follow the link, click the “Download Zip” button top right corner.

                          rMBP 11,3 (mOS 10.13) / rMBP 11,4 (mOS 10.14) / 3x Kinect + Leap / TH2Go
                          Warning: autistic - may come across rather blunt and lacking in humour!

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                          • mark_m
                            mark_m last edited by

                            Am working my way through this on Windows 10 with a Kinect that I previously had working with the original Tutorial files.

                            I'm trying to run the latest, updated files, downloaded from GitHub. When I run the Processing Sketch Isadora_Kinect_Tracking_Win.pde I get an error unexpected token: =  and the line
                                            if (userList.length !== 0) {

                            Can anyone proffer any help?

                            Thanks

                            Mark

                            Intel NUC8i7HVK Hades Canyon VR Gaming NUC, i7-8809G w/ Radeon RX Vega M GH 4GB Graphics, 32GB RAM, 2 x NVMe SSD
                            Gigabyte Aero 15 OLED XD. Intel Core i7-11800H, NVidia RTX3070, 32GB RAM 2 x NVMe SSD
                            PC Specialist Desktop: i9-14900K, RTX4070Ti, 64GB RAM, Win11Pro
                            www.natalieinsideout.com

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                            • Marci
                              Marci last edited by

                              Try changing  

                              if (userList.length !== 0) {    
                              to    
                              if (userList.length != 0) {

                              rMBP 11,3 (mOS 10.13) / rMBP 11,4 (mOS 10.14) / 3x Kinect + Leap / TH2Go
                              Warning: autistic - may come across rather blunt and lacking in humour!

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                              • mark_m
                                mark_m last edited by

                                Thanks, Marci, yes I did try that and it gave another error further down:

                                Cannot find anything named kCameraInitMode
                                with this line highlighted:

                                        kCameraInitMode = 1;  
                                
                                Thanks  
                                
                                Mark
                                
                                

                                Intel NUC8i7HVK Hades Canyon VR Gaming NUC, i7-8809G w/ Radeon RX Vega M GH 4GB Graphics, 32GB RAM, 2 x NVMe SSD
                                Gigabyte Aero 15 OLED XD. Intel Core i7-11800H, NVidia RTX3070, 32GB RAM 2 x NVMe SSD
                                PC Specialist Desktop: i9-14900K, RTX4070Ti, 64GB RAM, Win11Pro
                                www.natalieinsideout.com

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                                • gapworks
                                  gapworks last edited by

                                  @Marci thank you for your added ghost imageon kinect! one more question. is there a way to smooth the ghost image. as it is ,lets call it quite nervous. apart from this it works great.

                                  But i had to delete the first couple of lines (all the ones with until "import...." because they created an error. an info that might be also useful to others here in this forum.
                                  best
                                  ps: and if i press 1 (case1) on my laptop it crashes my computer completely!! but i don´t need it so i just avoid it. 

                                  ce3869-screen-shot-2016-03-01-at-13.41.28.png

                                  Running MBP2017 / Ventura Osx 13.6.7 / 16 GB 2133 MHz LPDDR3 / Intel HD Graphics 630 1536 MB / Latest Isadora Version / www.gapworks.at / located in Vienna Austria

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                                  • Marci
                                    Marci last edited by

                                    Opening line should begin /* If it doesn't then it'll cause errors. /* denotes start of a comment block, */ denotes end of a comment block. Looks like a case of clumsy fingers your end I'm afraid, as the files in the repo all have it correctly in place. Pressing 1 will try to init RGB mode. If sketch not launched in RGB mode then this is expected behaviour... like I said, can't switch between IR & RGB once launched. Smoothing - add a blur actor in Isadora after syphon receiver, before however you're converting it to a mask (assuming that's what you're doing)

                                    rMBP 11,3 (mOS 10.13) / rMBP 11,4 (mOS 10.14) / 3x Kinect + Leap / TH2Go
                                    Warning: autistic - may come across rather blunt and lacking in humour!

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                                    • gapworks
                                      gapworks last edited by

                                      @Marci thank you for the quick response. Blur in Isadora was my solution to solve the "Nervousness". I was just curious if there was an Option within Processing.

                                      best

                                      Running MBP2017 / Ventura Osx 13.6.7 / 16 GB 2133 MHz LPDDR3 / Intel HD Graphics 630 1536 MB / Latest Isadora Version / www.gapworks.at / located in Vienna Austria

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                                      • Marci
                                        Marci last edited by

                                        @mark_m: add... int kCameraInitMode = 6; ...at line 40. Looks like I missed defining a global variable when I did the Windows file. Soz! I presume that means you're the first to actually use the Windows files as no-one else has picked up on it! Will fix it in the repo when I get home later.

                                        rMBP 11,3 (mOS 10.13) / rMBP 11,4 (mOS 10.14) / 3x Kinect + Leap / TH2Go
                                        Warning: autistic - may come across rather blunt and lacking in humour!

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                                        • Marci
                                          Marci last edited by

                                          @gapworks: lots of options in processing, canvas.filter(BLUR, 6); after line44, or something similar. See https://processing.org/reference/filter_.html or https://processing.org/examples/blur.html Ultimately, doing it in Isadora is simpler for you to maintain tho.

                                          rMBP 11,3 (mOS 10.13) / rMBP 11,4 (mOS 10.14) / 3x Kinect + Leap / TH2Go
                                          Warning: autistic - may come across rather blunt and lacking in humour!

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                                          • mark_m
                                            mark_m last edited by

                                            Hi Marci,
                                            Maybe I am the only person using this on Windows!

                                            So I just downloaded your updated file that you did about 1800 01 March.
                                            This still has the == issue. (see above). I fix that, but now I get an error further down when I try and run the processing files

                                            I don't know if this is user error or what - my programming skills sadly lacking - but when you have a mo' I'd be grateful if you could have a look

                                            Cheers

                                            Mark M - lone Windows user!

                                            When I run the processing file the error says:
                                            cannot find anything named "inUserid"
                                            line 187 says

                                                sendOSCSkeletonPosition("/skeleton/"+inUserId+"/head", inUserID, SimpleOpenNI.SKEL_HEAD);  
                                              
                                            
                                            

                                            Intel NUC8i7HVK Hades Canyon VR Gaming NUC, i7-8809G w/ Radeon RX Vega M GH 4GB Graphics, 32GB RAM, 2 x NVMe SSD
                                            Gigabyte Aero 15 OLED XD. Intel Core i7-11800H, NVidia RTX3070, 32GB RAM 2 x NVMe SSD
                                            PC Specialist Desktop: i9-14900K, RTX4070Ti, 64GB RAM, Win11Pro
                                            www.natalieinsideout.com

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