Text/ure to Virtual Stage issue
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Hello,
I'm playing with some dynamic text. When i render direct to stage, there is no problem, but when i render through a Virtual Stage, with the text at certain angles, anything over 8 letters long doesn't render properly. see the attached screenshot. any ideas? (2.4.5b16 on Mac OS 10.11.6)John -
Just wondering if the z translate helps? I see its set to -2.5 and I wonder if it's something like -10 does it improve it?
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looks like it might be a 'render back' or 'depth test' type thing.
Does changing the rotation, so the right side is forward change the output? I wonder if it isn't behind some sort of plane. -
I would also recommend using Text Draw (GPU based)
Is there a specific reason you need Text/ure ? -
@Skulpture - I just tried out the same patch without changing anything and today there's no problem. I'll let you know how I get on.
@DusX - I'm using Text/ure with a Counter to switch through lines of text. what's the method for doing this in Text Draw?cheers,John -
you can use javascript to parse the text lines and then text/draw, here is a part of a script for subtitles
var TC = read(myFile);//read the fileif (TC.charAt(2)=="0"){//if line break is Unix or Mac (/n or /r)var lineBreak = TC.charAt(1);}else {var lineBreak = "\r\n";//if line break is Window}//var TC = arguments[0]; //full SRT textvar TCParaph = TC.split(lineBreak.concat(lineBreak)); //split the SRT in paragraphs -
thanks Jacques, but you lost me there. the text is going to be pretty simple, so i've rigged a Sequential Trigger to a bunch of Text Actors running into Text Draw.
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I am a complicated person…