Art-Net: Please Share Your Expertise – What Features Do You Need In Isadora?
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@jhoeppfner
How do you define what part of the image goes out to what range of addresses? In order to map a bunch of strips for example one would need to define ranges within the image. Also maybe straight to artnet without OSC. Checkout https://code.google.com/archive/p/artnet4j/That would be incredible useful.@mark - In fact, thats what I would love to see in isadora in terms of artnet functionality. Basically the functionality of the deprecated Lanbox RGB Out actor.F -
For the moment it's really a prototype, so all must be made inside the Processing code. In the file I posted:– it take all the image, here 1280x720 pixels (line 26) and divide it by 100 (line 18), so there is 12 columns and 7 rows– It makes 12 x 7 = 84 pixels and then 84 x 3 = 252 dmx channels beginning at 0 (line 51)I try to use artiste directly in processing but it's not trivial… artnet4j is more involved in receiving artnet and the IP protocol is limited to the artnet legacy network (2.0.0.X) and not my network (192.168.1.X), but I work on it and I am waiting for the "Isadora by Mark" proposition replacing the Lanbox RGB Out… -
Hi, Is there a reason why there is no UDP stream control actors in Isadora? Such as UDPlisteners and senders? Cheers Bonemap
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Hi, Mark,
In the last project I worked at a place where they are used to Arena, and I had a chance to compare Arena with Isadora. After some experiments and trials I decided to use both Arena and Isadora, which communicated with two other programs via syphon –– so we had a linear pipeline like this: MulchCam video capture App -> Arena -> Sound reactive DynamicGeometryApp -> Isadora.The reason I decided to leave Arena in the pipeline was due to the nature of the footage we had Arena to add to the live stream: There were literally hundreds of files, and the technician was making the decision on which file and which part of the file to drop into the mix in real time. Arena interface, in contrast to Isadora, was very helpful in making that decision: as the system was rendering the current file, you could play any other file, as a preview, apply effects to that preview, select a fragment you liked, and finally drop it into the pipeline. This is basically the feature I would like to have in Isadora.--8 -
Thanks for these comments, but can we keep this thread on topic, i.e. about ArtNet?That being said, to answer @bonemap, I never added any UDP actors because it simply never came up before as something people wanted. You're the first to mention it.And for @eight I will keep these kinds of features in mind for the future. I've never really used Arena, so I'm not sure how their user interface works Can you please start a new thread on this? I'd really like to keep this topic focused on ArtNet.Best Wishes,Mark -
Thanks Mark - that is a fair call. I just thought that due to ArtNet being a UDP type it might be useful to have a companion UDP implementation. I would use both ArtNet and UDP with my LanBox. It is just right now I could use the analogue inputs of the LanBox for a pressure mat switch and that feature of the LanBox appears to favour UDP network.cheersbonemap -
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I maintain a collection of feature requests.
If you enter it via the support form, it is recorded for team review.I also do my best to record any new requests posted to the forum. -
@mark I've been working for a designer recently doing a lot of ancillary work to the main Izzy work. What we'd like to see is the ability to share an Izzy project between two systems. For example, one person could create a new scene while an asst. cleans up the previous work, or populates MIDI queues as a rehearsal is going along, etc. We don't see any ability to simultaneously work on a project or how it would be shared.
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+1 for this feature. I'm currently working on a patch where I cannot connect directly to the machine running Isadora. A multi user session would be ideal as using a remote desktop client is not ideal and some feature don't seem to work correctly. E.G midi devices not showing.