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    3DS Files, textures and importing into Isadora.

    How To... ?
    3ds textures 3ds texture 3ds player
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    • Skulpture
      Skulpture Izzy Guru @hairi last edited by Skulpture

      @hairi 

      Hi. Thanks for the nice message. I can easily create these shapes (or similar) and use the cubecl texture on all the 3D models. That way; all shapes will work like the cube but the cube texture will look awful on any other shape. But it should work. 

      I will attempt this asap for you. 

      Graham Thorne | www.grahamthorne.co.uk
      RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
      RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
      RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

      1 Reply Last reply Reply Quote 0
      • Skulpture
        Skulpture Izzy Guru last edited by Skulpture

        This is what I have so far.

        A cube, cylinder and an egg.

        Download the three files and the black gloss texture and keep them in the same folder.


        Files.

        Graham Thorne | www.grahamthorne.co.uk
        RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
        RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
        RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

        H bonemap anibalzorrilla 3 Replies Last reply Reply Quote 2
        • H
          hairi Beta Silver @Skulpture last edited by

          @skulpture

          many thanks. works perfectly. I owe you one. name it ! 

          btw forgot to ask for a cone-shape ... a cone and a cylinder should make a nice 3D arrow !

          fyi

          I am working on something that uses a ultra-short-throw (0.25) video-projection to the inside of a cylinder. My guess is that projecting onto a 3D virtual cylinder will do the necessary anamorphism to correct for the distortion of the projection. Will see that later today.

          cheers

          h

          1 Reply Last reply Reply Quote 1
          • Skulpture
            Skulpture Izzy Guru last edited by

            I have added a cone into the folder for you.

            Graham Thorne | www.grahamthorne.co.uk
            RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
            RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
            RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

            1 Reply Last reply Reply Quote 1
            • bonemap
              bonemap Izzy Guru @Skulpture last edited by

              @skulpture said:

              cube, cylinder and an egg

               There are a number of more complex shapes as textured 3D files prepared for use in Isadora linked to a previous forum thread: https://community.troikatronix...

              best wishes

              bonemap

              http://bonemap.com | Australia
              Izzy STD 4.2 | USB 3.6 | + Beta
              MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.5 Sonoma
              Mac Studio 2023 M2 Ultra 128GB | OSX 15.3 Sequoia
              A range of deployable older Macs

              Skulpture 1 Reply Last reply Reply Quote 2
              • Skulpture
                Skulpture Izzy Guru @bonemap last edited by Skulpture

                @bonemap said:

                @skulpture said:
                cube, cylinder and an egg
                 There are a number of more complex shapes as textured 3D files prepared for use in Isadora linked to a previous forum thread: https://community.troikatronix...
                best wishes
                bonemap

                 Ah yes thank you @bonemap I have added them to my folder so people can download then also.

                Graham Thorne | www.grahamthorne.co.uk
                RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
                RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
                RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

                1 Reply Last reply Reply Quote 1
                • H
                  hairi Beta Silver last edited by

                  3D heaven on the way !!!

                  Skulpture 1 Reply Last reply Reply Quote 1
                  • Skulpture
                    Skulpture Izzy Guru @hairi last edited by

                    @hairi said:

                    3D heaven on the way !!!

                     Have fun - please share your results. Would love to see them!

                    Graham Thorne | www.grahamthorne.co.uk
                    RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
                    RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
                    RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

                    1 Reply Last reply Reply Quote 1
                    • H
                      hairi Beta Silver last edited by

                      I will asap. (i'm on a holiday for a week). Meanwhile I developed a little GLSL actor that is similar to Matte++ but more flexible. It allows to move and zoom the image projected on the 3D model. Just copy and paste the code in the attached file into a GLSL actor. 

                      cheers 

                      h

                       

                      1 Reply Last reply Reply Quote 2
                      • H
                        hairi Beta Silver last edited by Michel

                        do not know if attachments work. here's the code:

                        uniform sampler2D iChannel0;
                        uniform vec3 iResolution;
                        uniform float iTime; // ISADORA_FLOAT_PARAM(src_zoom_x, xz, 0., 10., 1.0, "source image zoom horizontal");
                        uniform float src_zoom_x;
                        // ISADORA_FLOAT_PARAM(src_zoom_y, yz, 0., 10., 1.0, "source image zoom vertical");
                        uniform float src_zoom_y; // ISADORA_FLOAT_PARAM(src_scroll_x, xp, -10., 10., -0.0, "source image scroll horizontal");
                        uniform float src_scroll_x;
                        // ISADORA_FLOAT_PARAM(src_scroll_y, yp, -10., 10., -0.0, "source image scroll vertical");
                        uniform float src_scroll_y; // ISADORA_FLOAT_PARAM(dst_zoom_x, xs, 0., 10., 1.0, "destination image zoom horizontal");
                        uniform float dst_zoom_x;
                        // ISADORA_FLOAT_PARAM(dst_zoom_y, ys, 0., 10., 1.0, "destination image zoom vertical");
                        uniform float dst_zoom_y; // ISADORA_FLOAT_PARAM(dst_pos_x, xpo, -10., 10., 0.0, "destination image position horizontal");
                        uniform float dst_pos_x;
                        // ISADORA_FLOAT_PARAM(dst_pos_y, ypo, -10., 10., 0.0, "destination image position vertical");
                        uniform float dst_pos_y; // ISADORA_INT_PARAM(mask, msk, 0, 1, 0, "mask source image repeats");
                        uniform int mask;
                        // ISADORA_FLOAT_PARAM(blur, blr, 0., 10., 0.0, "blur mask");
                        uniform float blur; // ISADORA_FLOAT_PARAM(transp_thres, tt, 0., 1., 0.0, "black to transparent thresh");
                        uniform float transp_thres; void main(void) {
                        vec2 uv = gl_FragCoord.xy / iResolution.xy;
                        vec2 stretch = 1.0 / vec2(dst_zoom_x,dst_zoom_y);
                        vec2 zoom = 1.0 / vec2(src_zoom_x,src_zoom_y);
                        vec2 pan = (stretch - vec2(1.0)) / -2.0; // compensation for stretching
                        vec2 pan2 = (zoom - vec2(1.0)) / -2.0; // compensation for stretching

                        vec4 image = texture2D(iChannel0, (uv 
                        * zoom
                        + pan2)
                        * stretch
                        + pan
                        + vec2(src_scroll_x,src_scroll_y) 
                        + (vec2(dst_pos_x,-dst_pos_y) * -stretch)
                        ).rgba;

                        image.a = step(transp_thres,length(image.rgb));
                        if(mask > 0){

                        float left = (1.0-(dst_zoom_x)) / 2.0;
                        float right = 1.0 - left;
                        float bottom = (1.0-(dst_zoom_y)) / 2.0;
                        float top = 1.0 - bottom;

                        left = left + dst_pos_x;
                        right = right + dst_pos_x;
                        top = top - dst_pos_y;
                        bottom = bottom - dst_pos_y;

                        float blurr = max(blur / 10.0,1.0 / iResolution.x); // size of one pixel image = image*smoothstep(left,left+blurr,uv.x);
                        image = image*smoothstep(right,right-blurr,uv.x);
                        image = image*smoothstep(bottom,bottom+blurr,uv.y);
                        image = image*smoothstep(top,top-blurr,uv.y);
                        }



                        gl_FragColor = image;
                        }
                        mark 1 Reply Last reply Reply Quote 4
                        • mark
                          mark @hairi last edited by

                          @hairi

                          At risk of not adding substance to the conversation, it just made me happy to see someone sharing GLSL code. Highlike. ;-)

                          Best Wishes,
                          Mark

                          Media Artist & Creator of Isadora
                          Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

                          1 Reply Last reply Reply Quote 3
                          • anibalzorrilla
                            anibalzorrilla @Skulpture last edited by

                            @skulpture Thanks a lot, Graham! Best regards.

                            Anibal Zorrilla, https://intad1.wordpress.com. Buenos Aires, Argentina.
                            Laptop OMEN, Win 10 64-bit, Intel Core i7 7700HQ @ 2.80GHz, 4095MB NVIDIA GeForce GTX 1050 (HP), 12 gig RAM

                            Skulpture 1 Reply Last reply Reply Quote 1
                            • Skulpture
                              Skulpture Izzy Guru @anibalzorrilla last edited by

                              @anibalzorrilla said:

                              @skulpture Thanks a lot, Graham! Best regards.

                               Welcome. I should make some more shapes really.... I slightly neglected this thread. 

                              Graham Thorne | www.grahamthorne.co.uk
                              RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
                              RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
                              RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

                              tomthebom 1 Reply Last reply Reply Quote 1
                              • tomthebom
                                tomthebom @Skulpture last edited by tomthebom

                                @skulpture

                                Or a tutorial how to add textures and export shapes from Blender, which is free. 2.7.9 still exports to 3ds, 2.8 makes problems exporting to 3ds. That would be such a treat! Kind regards, Tom

                                Izzy 3.2.6 ARM on MBP14'/2023/M2 Pro/ macOS 13.5

                                Skulpture 1 Reply Last reply Reply Quote 2
                                • Skulpture
                                  Skulpture Izzy Guru @tomthebom last edited by

                                  @tomthebom said:

                                  @skulpture
                                  Or a tutorial how to add textures and export shapes from Blender, which is free. 2.7.9 still exports to 3ds, 2.8 makes problems exporting to 3ds. That would be such a treat! Kind regards, Tom

                                   Good shout. I might do that.

                                  Graham Thorne | www.grahamthorne.co.uk
                                  RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
                                  RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
                                  RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

                                  bonemap 1 Reply Last reply Reply Quote 1
                                  • bonemap
                                    bonemap Izzy Guru @Skulpture last edited by bonemap

                                    @skulpture said:

                                    2.8 makes problems exporting to 3ds.

                                     I am a big fan of the Blender 2.8 texture mapping tools. But I think you are right about not being able to create Isadora compatible 3ds files directly out of Blender. I use Cheetah 3D and MeshLab to condition the forms I make in Blender for use in Isadora. But it is still a better modelling and texturing experience to start the process using Blender 2.8.

                                    Best wishes

                                    Russell

                                    http://bonemap.com | Australia
                                    Izzy STD 4.2 | USB 3.6 | + Beta
                                    MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.5 Sonoma
                                    Mac Studio 2023 M2 Ultra 128GB | OSX 15.3 Sequoia
                                    A range of deployable older Macs

                                    1 Reply Last reply Reply Quote 1
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