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    3DS Files, textures and importing into Isadora.

    How To... ?
    3ds textures 3ds texture 3ds player
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    • Skulpture
      Skulpture Izzy Guru @bonemap last edited by Skulpture

      @bonemap said:

      @skulpture said:
      cube, cylinder and an egg
       There are a number of more complex shapes as textured 3D files prepared for use in Isadora linked to a previous forum thread: https://community.troikatronix...
      best wishes
      bonemap

       Ah yes thank you @bonemap I have added them to my folder so people can download then also.

      Graham Thorne | www.grahamthorne.co.uk
      RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
      RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
      RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

      1 Reply Last reply Reply Quote 1
      • H
        hairi Beta Silver last edited by

        3D heaven on the way !!!

        Skulpture 1 Reply Last reply Reply Quote 1
        • Skulpture
          Skulpture Izzy Guru @hairi last edited by

          @hairi said:

          3D heaven on the way !!!

           Have fun - please share your results. Would love to see them!

          Graham Thorne | www.grahamthorne.co.uk
          RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
          RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
          RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

          1 Reply Last reply Reply Quote 1
          • H
            hairi Beta Silver last edited by

            I will asap. (i'm on a holiday for a week). Meanwhile I developed a little GLSL actor that is similar to Matte++ but more flexible. It allows to move and zoom the image projected on the 3D model. Just copy and paste the code in the attached file into a GLSL actor. 

            cheers 

            h

             

            1 Reply Last reply Reply Quote 2
            • H
              hairi Beta Silver last edited by Michel

              do not know if attachments work. here's the code:

              uniform sampler2D iChannel0;
              uniform vec3 iResolution;
              uniform float iTime; // ISADORA_FLOAT_PARAM(src_zoom_x, xz, 0., 10., 1.0, "source image zoom horizontal");
              uniform float src_zoom_x;
              // ISADORA_FLOAT_PARAM(src_zoom_y, yz, 0., 10., 1.0, "source image zoom vertical");
              uniform float src_zoom_y; // ISADORA_FLOAT_PARAM(src_scroll_x, xp, -10., 10., -0.0, "source image scroll horizontal");
              uniform float src_scroll_x;
              // ISADORA_FLOAT_PARAM(src_scroll_y, yp, -10., 10., -0.0, "source image scroll vertical");
              uniform float src_scroll_y; // ISADORA_FLOAT_PARAM(dst_zoom_x, xs, 0., 10., 1.0, "destination image zoom horizontal");
              uniform float dst_zoom_x;
              // ISADORA_FLOAT_PARAM(dst_zoom_y, ys, 0., 10., 1.0, "destination image zoom vertical");
              uniform float dst_zoom_y; // ISADORA_FLOAT_PARAM(dst_pos_x, xpo, -10., 10., 0.0, "destination image position horizontal");
              uniform float dst_pos_x;
              // ISADORA_FLOAT_PARAM(dst_pos_y, ypo, -10., 10., 0.0, "destination image position vertical");
              uniform float dst_pos_y; // ISADORA_INT_PARAM(mask, msk, 0, 1, 0, "mask source image repeats");
              uniform int mask;
              // ISADORA_FLOAT_PARAM(blur, blr, 0., 10., 0.0, "blur mask");
              uniform float blur; // ISADORA_FLOAT_PARAM(transp_thres, tt, 0., 1., 0.0, "black to transparent thresh");
              uniform float transp_thres; void main(void) {
              vec2 uv = gl_FragCoord.xy / iResolution.xy;
              vec2 stretch = 1.0 / vec2(dst_zoom_x,dst_zoom_y);
              vec2 zoom = 1.0 / vec2(src_zoom_x,src_zoom_y);
              vec2 pan = (stretch - vec2(1.0)) / -2.0; // compensation for stretching
              vec2 pan2 = (zoom - vec2(1.0)) / -2.0; // compensation for stretching

              vec4 image = texture2D(iChannel0, (uv 
              * zoom
              + pan2)
              * stretch
              + pan
              + vec2(src_scroll_x,src_scroll_y) 
              + (vec2(dst_pos_x,-dst_pos_y) * -stretch)
              ).rgba;

              image.a = step(transp_thres,length(image.rgb));
              if(mask > 0){

              float left = (1.0-(dst_zoom_x)) / 2.0;
              float right = 1.0 - left;
              float bottom = (1.0-(dst_zoom_y)) / 2.0;
              float top = 1.0 - bottom;

              left = left + dst_pos_x;
              right = right + dst_pos_x;
              top = top - dst_pos_y;
              bottom = bottom - dst_pos_y;

              float blurr = max(blur / 10.0,1.0 / iResolution.x); // size of one pixel image = image*smoothstep(left,left+blurr,uv.x);
              image = image*smoothstep(right,right-blurr,uv.x);
              image = image*smoothstep(bottom,bottom+blurr,uv.y);
              image = image*smoothstep(top,top-blurr,uv.y);
              }



              gl_FragColor = image;
              }
              mark 1 Reply Last reply Reply Quote 4
              • mark
                mark @hairi last edited by

                @hairi

                At risk of not adding substance to the conversation, it just made me happy to see someone sharing GLSL code. Highlike. ;-)

                Best Wishes,
                Mark

                Media Artist & Creator of Isadora
                Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

                1 Reply Last reply Reply Quote 3
                • anibalzorrilla
                  anibalzorrilla @Skulpture last edited by

                  @skulpture Thanks a lot, Graham! Best regards.

                  Anibal Zorrilla, https://intad1.wordpress.com. Buenos Aires, Argentina.
                  Laptop OMEN, Win 10 64-bit, Intel Core i7 7700HQ @ 2.80GHz, 4095MB NVIDIA GeForce GTX 1050 (HP), 12 gig RAM

                  Skulpture 1 Reply Last reply Reply Quote 1
                  • Skulpture
                    Skulpture Izzy Guru @anibalzorrilla last edited by

                    @anibalzorrilla said:

                    @skulpture Thanks a lot, Graham! Best regards.

                     Welcome. I should make some more shapes really.... I slightly neglected this thread. 

                    Graham Thorne | www.grahamthorne.co.uk
                    RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
                    RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
                    RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

                    tomthebom 1 Reply Last reply Reply Quote 1
                    • tomthebom
                      tomthebom @Skulpture last edited by tomthebom

                      @skulpture

                      Or a tutorial how to add textures and export shapes from Blender, which is free. 2.7.9 still exports to 3ds, 2.8 makes problems exporting to 3ds. That would be such a treat! Kind regards, Tom

                      Izzy 3.2.6 ARM on MBP14'/2023/M2 Pro/ macOS 13.5

                      Skulpture 1 Reply Last reply Reply Quote 2
                      • Skulpture
                        Skulpture Izzy Guru @tomthebom last edited by

                        @tomthebom said:

                        @skulpture
                        Or a tutorial how to add textures and export shapes from Blender, which is free. 2.7.9 still exports to 3ds, 2.8 makes problems exporting to 3ds. That would be such a treat! Kind regards, Tom

                         Good shout. I might do that.

                        Graham Thorne | www.grahamthorne.co.uk
                        RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
                        RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
                        RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

                        bonemap 1 Reply Last reply Reply Quote 1
                        • bonemap
                          bonemap Izzy Guru @Skulpture last edited by bonemap

                          @skulpture said:

                          2.8 makes problems exporting to 3ds.

                           I am a big fan of the Blender 2.8 texture mapping tools. But I think you are right about not being able to create Isadora compatible 3ds files directly out of Blender. I use Cheetah 3D and MeshLab to condition the forms I make in Blender for use in Isadora. But it is still a better modelling and texturing experience to start the process using Blender 2.8.

                          Best wishes

                          Russell

                          http://bonemap.com | Australia
                          Izzy STD 4.2 | USB 3.6 | + Beta
                          MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.5 Sonoma
                          Mac Studio 2023 M2 Ultra 128GB | OSX 15.3 Sequoia
                          A range of deployable older Macs

                          1 Reply Last reply Reply Quote 1
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