May 31st: Where's Isadora 3?
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Looking forward to seeing you in Prague!
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Yup PQ - booked in, packed and good to go.
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Well then... I was invited to be part of a talk but due to a snafu that panel was cancelled. So I was thinking about not going. But I think I will go ahead an go... probably there will be other Isadora users there. We should plan a hang!
Thanks for helping me make a decision aobut this; I was on the fence.
Best Wishes,
Mark -
[UPDATE}
So FastSpring developed a solution to our problem. We're testing the store now and should be good for Monday.
Thanks again for your patience.
Best,
Mark -
@mark Take your time Mark. I'm with you. Whatever happens. You know that.
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🏋🏾♂️ heavy lifting here!
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Dear All,
Can you hear the frenzied final testing? It's pretty intense, so I'm sure you can hear it even half way across the globe.
Still shooting for today... a couple late breaking finds that we wanted to fix to give you the best version we can.
More soon,
Mark -
@mark said:
a couple late breaking finds
Well you know there will be more to fix once it is out in the world. hearing you... and empathising... wishing you the best release experience ever
bonemap
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Alright folks... about an hour ago I finished on a couple late breaking finds, and that threw off our timing a bit. (The weirdest was an issue with undo/redo in the GLSL/Javascript editor that only seems to appear on specific machines.) Anyway... it's not a good idea to post this at 9pm as none of us has slept much and we want to be awake to respond should we have missed something silly with the installer.
We've sent 2.9b55 out the beta testers to have one last bash to help ensure that's not the case. We intend to release tomorrow morning (Tue June 4) Berlin time.
Thanks again for your patience and enthusiasm. We're almost there.
Warm Wishes,
Mark -
Hi Mark and Izzy-team! For us it is easy: We are just waiting for X-mas eve, while you are wrapping the present. Thanks for all your effort and energy to make such an effort!
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Sucks that your panel was canceled!!!
I do hope you will still come! Would love to celebrate and enjoy a moment with you, indeed.
Best, Alex
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@aolis said:
Sucks that your panel was canceled!!!I do hope you will still come! Would love to celebrate and enjoy a moment with you, indeed.
Sadly I'm not going to make it. Really bummed out about that. I would have loved to see everyone.
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Hey Folks,
Here's the latest: during night, one of the beta testers discovered that very tiny numbers near zero (e.g., 0.000000009) would display in Isadora as "+1e-9". This discovery led the the discovery of another (and much worse) problem: enter a number with enough decimal points, and it will show up as completely the wrong number, e.g., enter .123412341234 into a Calculator actor and it would come think you entered .7239. :-(
These are just two examples of things that delay us. I've made the fixes and done so as carefully as I can, but now we have go through a series of tests to ensure that the fix didn't create some other different bug. The first of of these two I described is used by every part of the program that draws a number. So we've got to be sure it's ok.
This small example pretty much sums up the last year of our work here.
We're testing again... I'll update here as soon as I know more.
-- Mark
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I have seen this bug a couple of times too. Lets hope it is not an endemic issue
Best wishes
Bonemap
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@mark Surely thats why its called 'A Creativity Server' - its a feature not a bug ;)
Seriously though - always better to fix anything you can while very small numbers of people are using it. Hope you get there soon, but you are right to wait until you are as confident as you can be
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@mark said:
This small example pretty much sums up the last year of our work here.
At least your are waaaaaaaaay beyond fixing 666 bugs, so things can only go right.
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Thanks Barney for finding that obscure bug. But it's fixed now and we just threw the switch, as in it's out there.
Best Wishes,
Mark -
@mark said:
Thanks Barney for finding that obscure bug. But it's fixed now and we just threw the switch, as in it's out there.
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@bonemap said:
I have seen this bug a couple of times too. Lets hope it is not an endemic issue
It's fixed in the final release Russel. ;-)