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    [ANSWERED] 3d model particles can't be seen after disconnecting the shape actor and projector?

    How To... ?
    projector stage 3d particles virtual stage shapes
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    • S
      SherLynn last edited by Woland

      Hello all, 


      I'm hoping for some advice with the 3d model particles. I have connected a "shape actor" to the "gravity field" on the 3D model particle actor and it is working fine. I connected the "shape actor" to a "projector" while testing, but when I disconnected them, the whole particle system can't be seen anymore, even though it shouldn't have affected the particles?

      By the way, both the shape and 3d model particles are rendered on a virtual stage, does this affect it ?


      Thanks in advance!

      bonemap mark 2 Replies Last reply Reply Quote 0
      • bonemap
        bonemap Izzy Guru @SherLynn last edited by bonemap

        @sherlynn said:

        both the shape and 3d model particles are rendered on a virtual stage, does this affect it

         It could well be the cause. It would be better to see your whole patch. I was able to recreate the issue as shown in the following screen capture. I may be able to help you further if you attach your Isadora patch to a post.

        best wishes

        Russell

        http://bonemap.com | Australia
        Izzy STD 4.2 | USB 3.6 | + Beta
        MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.5 Sonoma
        Mac Studio 2023 M2 Ultra 128GB | OSX 15.3 Sequoia
        A range of deployable older Macs

        S 1 Reply Last reply Reply Quote 0
        • S
          SherLynn @bonemap last edited by

          @bonemap

          Thank you for replying,

          you have pretty much recreated it, the other bit was just adding some stuff to the "get stage image",

          but it still disappears even if I connected the "Get Stage Image" straight to the "Projector"?

          bonemap 1 Reply Last reply Reply Quote 0
          • bonemap
            bonemap Izzy Guru @SherLynn last edited by

            @sherlynn

            That all looks interesting. The issue may have something to do with what you have connected to the 'texture map' input of the 3D Model Particles. If you have the Virtual Stage connected to the 'texture map' input it would be a reason for the issue.

            You might try adding color to the Virtual Stage as a background that is not full black or full white. It might just reveal the particles, because the particles will not appear to be there if they are black on black, so try changing the background color a little to see if they are there.

            Best Wishes

            Russell

            http://bonemap.com | Australia
            Izzy STD 4.2 | USB 3.6 | + Beta
            MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.5 Sonoma
            Mac Studio 2023 M2 Ultra 128GB | OSX 15.3 Sequoia
            A range of deployable older Macs

            S 1 Reply Last reply Reply Quote 0
            • S
              SherLynn @bonemap last edited by

              @bonemap

              Adding background color to the virtual stage worked! Thank you so much!

              1 Reply Last reply Reply Quote 1
              • mark
                mark @SherLynn last edited by

                @sherlynn said:

                I connected the "shape actor" to a "projector" while testing, but when I disconnected them, the whole particle system can't be seen anymore, even though it shouldn't have affected the particles?

                This sounds like a bug that I encountered some time ago myself, but couldn't recreate -- something to do with the parameters of the OpenGL context getting messed up. I also have this funny feeling it's Windows only.

                @Woland, even though @sherlynn found a workaround, please log this bug. Then either @DusX or you should try to repro it, perhaps with @sherlynn's help if necessary.

                Best Wishes,
                Mark

                Media Artist & Creator of Isadora
                Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

                1 Reply Last reply Reply Quote 1
                • Woland
                  Woland Tech Staff last edited by

                  @SherLynn @bonemap 

                  Could one of you please send us the Isadora file and the steps to cause the bug in a ticket (link in my signature)?

                  TroikaTronix Technical Support
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                  | Isadora Version: all of them | Mac Pro (Late 2013), macOS 10.14.6, 3.5GHz 6-core, 1TB SSD, 64GB RAM, Dual AMD FirePro D700s |

                  bonemap 1 Reply Last reply Reply Quote 0
                  • bonemap
                    bonemap Izzy Guru @Woland last edited by bonemap

                    @woland

                    Hi,

                    The Mac OS patch I recreated from @SherLynn description and indication did not have any unexpected behaviour. @SherLynn would need to provide the file.

                    Best Wishes

                    Russell

                    http://bonemap.com | Australia
                    Izzy STD 4.2 | USB 3.6 | + Beta
                    MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.5 Sonoma
                    Mac Studio 2023 M2 Ultra 128GB | OSX 15.3 Sequoia
                    A range of deployable older Macs

                    1 Reply Last reply Reply Quote 0
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