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    [ANSWERED] Footprints following a performer randomly walking on a stage

    How To... ?
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    • bonemap
      bonemap Izzy Guru @mark_m last edited by bonemap

      @mark_m said:

      you must have done this sort of thing...

       Hi,

      I do have something that I think will get you started... it is using the same principles suggested by @DusX, but packaged up in a demonstration patch. 

      blob-particle-follow.zip

      Best Wishes

      Russell

      http://bonemap.com | Australia
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      mark_m 1 Reply Last reply Reply Quote 3
      • mark_m
        mark_m @bonemap last edited by

        @bonemap @DusX

        Great, thank you so much! Those are the very things! I'm so grateful!

        Cheers

        Mark

        Intel NUC8i7HVK Hades Canyon VR Gaming NUC, i7-8809G w/ Radeon RX Vega M GH 4GB Graphics, 32GB RAM, 2 x NVMe SSD
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        DusX 1 Reply Last reply Reply Quote 0
        • DusX
          DusX Tech Staff @mark_m last edited by

          @mark_m

          I think you will also what to use Pythagoras to calculate the distance between your 2 reference points, so that you don't update the rotation unless the distance is greater than a set threshold.
          Bonemaps example is great, but if you stop moving the mouse you get some unwanted rotation changes with any small point updates.

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          bonemap 1 Reply Last reply Reply Quote 1
          • bonemap
            bonemap Izzy Guru @DusX last edited by

            @dusx

            Hi,

            The javascript solution does efficiently resolve the issue of what happens when the movement stops. I have so much to learn - Thanks for sharing it! 

            @mark_m here is a screengrab how I was able to integrate @DusX javascript. Apologies done with a beta version so I can't share the patch file.

            Best Wishes

            Russell

            http://bonemap.com | Australia
            Izzy STD 4.2 | USB 3.6 | + Beta
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            mark_m DusX Woland 3 Replies Last reply Reply Quote 1
            • mark_m
              mark_m @bonemap last edited by mark_m

              @bonemap

              Thanks a lot! Will try that..

              Meanwhile, demonstrating that you can do anything many ways in Isadora... we used your (@bonemap's) original patch, and connected the 2D velocity actor to the blob tracker's X and Y output, and connected that to the pulse generator of the 3D Particle Generator. So that if the velocity was zero, no footsteps (particles) were emitted, and the faster you ran, the more footsteps got laid down.

              We also used the technique that you shared with us a while ago in your excellent tutorial on sprite animation to make left and right footprints!

              Here's a screen grab of this scene (the blob tracking itself is done in a secondary scene: the listeners get the x / y positions:

              And the video of our first, crude attempts: a quick demo to the director to show we were on the right track (no pun intended!).

              We'll get back to that and give it a go with the Javascript as well.

              Thanks Russell and Ryan, you're both marvellous!

              Intel NUC8i7HVK Hades Canyon VR Gaming NUC, i7-8809G w/ Radeon RX Vega M GH 4GB Graphics, 32GB RAM, 2 x NVMe SSD
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              1 Reply Last reply Reply Quote 3
              • DusX
                DusX Tech Staff @bonemap last edited by

                @bonemap said:

                <p>@dusx</p><p>Hi,</p><p>The javascript solution does efficiently resolve the issue of what happens when the movement stops. I have so much to learn - Thanks for sharing it! </p><p>@mark_m here is a screengrab how I was able to integrate @DusX javascript. Apologies done with a beta version so I can't share the patch file.</p><img src="/assets/uploads/files/1634079469460-screen-shot-2021-10-13-at-8.50.35-am.png" /><p>Best Wishes</p><p>Russell</p>

                 Nice approach!

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                1 Reply Last reply Reply Quote 1
                • Woland
                  Woland Tech Staff @bonemap last edited by

                  @bonemap said:

                  Apologies done with a beta version so I can't share the patch file

                   Now that 3.1 is released, I'm itching to get my hands on this file 😅

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                  bonemap 1 Reply Last reply Reply Quote 0
                  • bonemap
                    bonemap Izzy Guru @Woland last edited by

                    @woland

                    Here it is! follow-particle.zip

                    Best Wishes

                    Russell

                    http://bonemap.com | Australia
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                    Woland 1 Reply Last reply Reply Quote 0
                    • Woland
                      Woland Tech Staff @bonemap last edited by

                      @bonemap

                      Awesome! Do you mind if we make some tweaks and add some Comment actors then upload it and credit you, or do you want to upload it yourself?

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                      • bonemap
                        bonemap Izzy Guru @Woland last edited by

                        @woland

                        The Javascript is from @DusX so I would say the credit goes there for this one.

                        Best Wishes

                        Russell

                        http://bonemap.com | Australia
                        Izzy STD 4.2 | USB 3.6 | + Beta
                        MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.5 Sonoma
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