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    [ANSWERED] Waterfall (particles) simulation

    How To... ?
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    • bonemap
      bonemap Izzy Guru @RIL last edited by

      @ril

      Previously, I have used several methods for isolating performers. A depth camera (Kinect etc.) video feed because this isolates the human figure by calibrating a depth plane/distance, i.e. OpenNi. However, you can also use the 'Difference' video actor to isolate just the moving elements of a live video input. There are also thermal Imaging cameras (I have an old flir sr6).

      Best Wishes

      Russell

      http://bonemap.com | Australia
      Izzy STD 4.2 | USB 3.6 | + Beta
      MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.5 Sonoma
      Mac Studio 2023 M2 Ultra 128GB | OSX 15.3 Sequoia
      A range of deployable older Macs

      RIL 1 Reply Last reply Reply Quote 1
      • RIL
        RIL @bonemap last edited by

        @bonemap the Difference Actor made the "difference" ..works great !

        ps: How do I insert the video right here so you can see it?

        Red Isadora Latina | redisadoralatina.blogspot.com | redisadoralatina@gmail.com
        page facebook.com/Red-Isadora-Latina-1319037108171197/ | Group https://www.facebook.com/groups/315960249155308/
        MacBook Pro 2015 High Sierra. Isadora 3.2
        MacBook Pro M3 Pro Sonoma. Isadora 4.1

        bonemap 1 Reply Last reply Reply Quote 0
        • bonemap
          bonemap Izzy Guru @RIL last edited by bonemap

          @ril

          Great to hear what a difference makes!

          If you want to share a video you can try one of the following:

          Upload to YouTube or Vimeo, and then paste the link here.

          Take a screen grab with a gif-making tool like Giphy Capture and drop the .gif file into the forum thread (if you do this, you will need to keep the .gif file to under 3 mb, or it will not upload)

          Best wishes,

          Russell

          http://bonemap.com | Australia
          Izzy STD 4.2 | USB 3.6 | + Beta
          MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.5 Sonoma
          Mac Studio 2023 M2 Ultra 128GB | OSX 15.3 Sequoia
          A range of deployable older Macs

          RIL 1 Reply Last reply Reply Quote 1
          • RIL
            RIL @bonemap last edited by RIL

            .              

            Red Isadora Latina | redisadoralatina.blogspot.com | redisadoralatina@gmail.com
            page facebook.com/Red-Isadora-Latina-1319037108171197/ | Group https://www.facebook.com/groups/315960249155308/
            MacBook Pro 2015 High Sierra. Isadora 3.2
            MacBook Pro M3 Pro Sonoma. Isadora 4.1

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            • bonemap
              bonemap Izzy Guru @RIL last edited by bonemap

              @ril

              (Removed because video embedding not working as expected)

              Best Wishes 

              Russell

              http://bonemap.com | Australia
              Izzy STD 4.2 | USB 3.6 | + Beta
              MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.5 Sonoma
              Mac Studio 2023 M2 Ultra 128GB | OSX 15.3 Sequoia
              A range of deployable older Macs

              RIL 2 Replies Last reply Reply Quote 2
              • RIL
                RIL @bonemap last edited by

                @bonemap wow !!! Looks amazing

                Thanks for shearing. Best

                Maxi RIL

                Red Isadora Latina | redisadoralatina.blogspot.com | redisadoralatina@gmail.com
                page facebook.com/Red-Isadora-Latina-1319037108171197/ | Group https://www.facebook.com/groups/315960249155308/
                MacBook Pro 2015 High Sierra. Isadora 3.2
                MacBook Pro M3 Pro Sonoma. Isadora 4.1

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                • RIL
                  RIL @bonemap last edited by

                  Dear @bonemap 

                  Thanks to your guide I was able to learn a lot about 3D models and generate different systems, including this one that goes in a different direction compared to the original examples. https://www.instagram.com/reel/C4jL42CvyQY/?igsh=M3BwZzNwZnZheHk4

                  My specific question now is the following: do you think it is possible to develop a system of particles/3D models but for them to be still and shake/move only when someone moves or passes by? That is to say, leaving the "waterfall" type example, of continuous movement (ascending or descending). A system that fills the entire screen but remains still until someone moves or passes by
                  something like this ? https://www.instagram.com/p/C5V9L2qr3Nf/?igsh=bHY5aXFqYm9zYWxw

                  Thanks a lot !

                  Best,

                  Maxi-RIL

                  Red Isadora Latina | redisadoralatina.blogspot.com | redisadoralatina@gmail.com
                  page facebook.com/Red-Isadora-Latina-1319037108171197/ | Group https://www.facebook.com/groups/315960249155308/
                  MacBook Pro 2015 High Sierra. Isadora 3.2
                  MacBook Pro M3 Pro Sonoma. Isadora 4.1

                  bonemap 1 Reply Last reply Reply Quote 0
                  • bonemap
                    bonemap Izzy Guru @RIL last edited by bonemap

                    @ril

                    Hi,

                    I hope you are well and in good spirits. Of course, you can use Isadora for a similar style of interactive display. In your example by the Japanese artist there is the appearance of a lot of particles in a thick patterning. Consequently, considerations around patch efficiency will likely be critical. Alternatively, consider a layered approach, for example, recording a particle scene to video and then compositing this video behind your interactive particles in a new scene. In this way you increase the visual quantity of particles but the real-time interactivity is optimised to a top image layer. You can also do calculations to determine the maximum number of particles that can be present without affecting your frame rate. Use the ‘Performance’ watcher module to help make the calculations based on what is going into your particle system's frequency and life span inputs. You may have noticed that the number of particles input is not dynamic, and resetting this will kill all currently active instances. So, it is a setting that needs to be calculated and set at the start.

                    Regarding your primary question, numerous exciting and dynamic ways exist to determine and control the spatial placement of your particles in the 3D viewport of your scene. This flexibility allows for creative experimentation and can enhance the interactivity of your display. Here are some examples I have shared with the Isadora User Group on Facebook:

                    https://m.facebook.com/video.p...

                    here is a demonstration patch for that: demo-particles-04.zip

                    https://m.facebook.com/video.php/?video_id=2138613486192707

                    These two examples use an external source for the x, y, and z positioning data for 1: a grid and 2: a sphere. These data sets were generated using Meshlab software (open source and free). Alternatively, the distribution of particles can be randomly generated by wave generator modules set to random. You will want to spread the particles in confined distances along your x and y-axis. Both particle systems are dynamic using the gravity field settings (that you already know about).

                    Once you've set up the spatial distribution of your particles, the next step is to make the gravity field parameters inside your Isadora patch respond to the tracking system. This is a key aspect of the interactivity of your system. The options for this include a camera-based vision system like Isadora’s blob tracking eyes++ or potentially OpenNI depth imaging. In the example video by the Japanese artist, you can see the camera pressed against the bottom of the shopfront glass and a short stem of wires leading to the bottom edge, indicating the use of a tracking system. 

                    After all, it is a comparatively simple interactive system with just the passing motion of human movement to consider. How would it respond to someone dancing into it? And you have to consider who it is for; the passerby appears uninterested, but the camera documenting as a 'witness' is the audience in this case.

                    Best wishes

                    Russell

                    http://bonemap.com | Australia
                    Izzy STD 4.2 | USB 3.6 | + Beta
                    MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.5 Sonoma
                    Mac Studio 2023 M2 Ultra 128GB | OSX 15.3 Sequoia
                    A range of deployable older Macs

                    RIL 1 Reply Last reply Reply Quote 1
                    • RIL
                      RIL @bonemap last edited by

                      @bonemap thanks for that fast response !

                      What do you mean by use the ‘Performance’ watcher module ? And how to achieve this:You can also do calculations to determine the maximum number of particles that can be present without affecting your frame rate.

                      thanks again !

                      Best,

                      Maxi-RIL

                      Red Isadora Latina | redisadoralatina.blogspot.com | redisadoralatina@gmail.com
                      page facebook.com/Red-Isadora-Latina-1319037108171197/ | Group https://www.facebook.com/groups/315960249155308/
                      MacBook Pro 2015 High Sierra. Isadora 3.2
                      MacBook Pro M3 Pro Sonoma. Isadora 4.1

                      bonemap 1 Reply Last reply Reply Quote 0
                      • bonemap
                        bonemap Izzy Guru @RIL last edited by bonemap

                        @ril

                        Hello,

                        For best results when working with particles you can adjust 'frame rate' and 'service task' properties in the Isadora settings (menu: Isadora/Settings).

                        Set preferences that will be best for the capacity of your computer. For example: Target Frame Rate - 30 FPS and General Service Tasks - 5x Per Frame.

                        Once you have made your setting enter the same values into the 'Calculate optimised Pulse triggers and Particle Count' User actor.  That is included in the demonstration patch available here.

                        This will calculate the available frequency range for your particle parameters based on Isadora Preference settings.

                         So...

                        1/ The pararmeter for the Frames Per Second is first set in the Isadora Preferences.

                        2/ The parameter for General Service Tasks is first set in the Isadora Preferences.

                        Calculate the efficient number of particles based on the Pulse trigger frequency and total life span of the particle.

                        3/ set Fade-in time 

                        4/ set Hold time

                        5/ set Fade-out time

                        RESET the user actor. 

                        Keep an eye on the LOAD rating and if it goes too high reduce the settings in the Isadora Preferences and reenter the new settings accordingly.

                        You will still achieve an acceptable particle effect at Target Frame Rate 24 FPS and General Service Tasks - 12x Per Frame. If your computer is struggling try Target Frame Rate 15 FPS and General Service Tasks 15x Per Frame.… be kind to your computer!

                        http://bonemap.com | Australia
                        Izzy STD 4.2 | USB 3.6 | + Beta
                        MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.5 Sonoma
                        Mac Studio 2023 M2 Ultra 128GB | OSX 15.3 Sequoia
                        A range of deployable older Macs

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