• Products
    • Isadora
    • Get It
    • ADD-ONS
    • IzzyCast
    • Get It
  • Forum
  • Help
  • Werkstatt
  • Newsletter
  • Impressum
  • Dsgvo
  • Press
  • Isadora
  • Get It
  • ADD-ONS
  • IzzyCast
  • Get It
  • Press
  • Dsgvo
  • Impressum

Navigation

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Tags

    [ANSWERED] Light flicker between scenes(ArtNet/DMX)

    How To... ?
    4
    5
    444
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • G
      gpeddino last edited by Woland

      I'm using ArtNet to output DMX to a LED lighting fixture. It's all working pretty smoothly, and I created a system with different scenes for different moments. But whenever I jump between scenes, the red channel of the fixture flickers very quickly. It's pretty noticeable and I'm trying to get rid of this. I tried using a gate to delay any values from reaching the ArtNet actor, but nothing changed. Any ideas? Thanks in advance.

      Woland D DusX 3 Replies Last reply Reply Quote 0
      • Woland
        Woland Tech Staff @gpeddino last edited by

        @gpeddino

        If you're not already using a background Scene, you may want to try that. Please see the TroikaTronix Youtube tutorial on activating multiple Scenes in Isadora.

        Best wishes,

        Woland

        TroikaTronix Technical Support
        New Support Ticket: https://support.troikatronix.com/support/tickets/new
        Support Policy: https://support.troikatronix.com/support/solutions/articles/13000064762
        Add-Ons: https://troikatronix.com/add-ons/ & https://troikatronix.com/add-ons/?u=woland
        Professional Services: https://support.troikatronix.com/support/solutions/articles/13000109444

        | Isadora Version: all of them | Mac Pro (Late 2013), macOS 10.14.6, 3.5GHz 6-core, 1TB SSD, 64GB RAM, Dual AMD FirePro D700s |

        G 1 Reply Last reply Reply Quote 0
        • D
          DillTheKraut @gpeddino last edited by DillTheKraut

          @gpeddino

          I could think of a 'doubling' of the ArtNet stream. I'm not an expert on this protocol, but as it is based on UDP without any bit checking or correction, in oppsit to TCP. Therefore I could imagine, that the scenes overlaping two DMX value streams, creating some strange data pattern to be interpreted by the lights. Which means @wolands solution would indeed be preventing this. If you like to be sure about this, you might just put the separate ArtNet actors, as is into one scene and have a look what happens.

          1 Reply Last reply Reply Quote 0
          • DusX
            DusX Tech Staff @gpeddino last edited by

            @gpeddino

            Depending on how you have things setup, and whether you are allowing your scenes to cross fade, you may want to read about the 'mode' input of the Matrix Value Receive actor. It deals with how values for matching inputs are handled.

            Troikatronix Technical Support

            • New Support Ticket Link: https://support.troikatronix.com/support/tickets/new
            • My Add-ons: https://troikatronix.com/add-ons/?u=dusx
            • Profession Services: https://support.troikatronix.com/support/solutions/articles/13000109444-professional-services

            Running: Win 11 64bit, i7, M.2 PCIe SSD's, 32gb DDR4, nVidia GTX 4070 | located in Ontario Canada.

            1 Reply Last reply Reply Quote 0
            • G
              gpeddino @Woland last edited by

              @woland Thank you! With the proper changes, using a background scene for the ArtNet actors worked like a charm!

              1 Reply Last reply Reply Quote 2
              • First post
                Last post