ISADORA_VEC4_COLOR_PARAM default value issue?
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Hy everyone,
I´m working on a set of generative GLSL shader and I have a problem with the default value of an ISADORA_VEC4_COLOR_PARAM.
Example:
// ISADORA_VEC4_COLOR_PARAM(inside_color, isc, 0xA6D9FFFF, "The color used to fill the inside of the shape.");
uniform vec4 inside_color;I would expect a light blue color with fully opaque.
But I got:
If I use a vec3 without an alpha channel the color is correct, test_inside_color in the image:
Is this an issue ?
Thanks
Malte