@mark Thank you for a brilliant session! I didn’t have time to join it then. But after seeing it through yesterday, one question emerged into my mind.
Back in the times of Isadora v1.x, I remember reading that using excessively User Actors / Macros with heavy load video processing within them would have slowed down the processing (compared to that that they would be all in the base level – no macros or user actors).
Hopefully I remember totally wrong, but I would like to ask if – with Isadora v3.x – it makes any difference to compose complicated heavy duty patches using “heavy” actors inside “multi-layered” User Actors or Macros?
Thanks in advance!