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    Start and Stop on Wiimote

    How To... ?
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    • sarahw
      sarahw last edited by

      Hello,

      Just I'm using a wiimote through isadora for a performance and was wondering if there is any chance of using the same button on the wiimote for start and stop on the sound player (the first time you press a it starts a sound and the second time you press it the sound stops). Or if this isn't possible, is there an option where you can hold down a button to play sound then release it to stop the sound?
      Thanks,
      Sarah
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      • Michel
        Michel Izzy Guru last edited by

        @sarahw

        You can use a sequential trigger.


        Best
        Michel
        cde9e9-sequential-trigger.png

        Michel Weber | www.filmprojekt.ch | rMBP (2019) i9, 16gig, AMD 5500M 8 GB, OS X 10.15 | located in Winterthur Switzerland.

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        • primaldivine
          primaldivine last edited by

          You could alternatively use two separate MIDI Note Watchers: Note On and Note Off the same way shown above, one connected to the start and the other to the stop of the sound player.

          Pro-User Latest Beta - MacBook Pro i7 2.66GHz SSD
          www.jamiegriffiths.com Arctic Canada
          www.chickweedarts.com

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          • mark
            mark last edited by

            Dear SarahW,

            The sequential trigger option is a bit dangerous if one of the incoming values gets dropped/missed for some reason. I would use a comparator actor to test the value, as shown in the attached picture. That way, it will always work. (Here I'm assuming your sending the data via OSC -- you didn't say how the data from the WiiMote was coming into Isadora -- I'm assuming OSCulator???)
            Best Wishes,
            Mark

            ff39a2-osc-listener-compare.png

            Media Artist & Creator of Isadora
            Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

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            • sarahw
              sarahw last edited by

              Thank you for the comments. Iv'e been using the sequential trigger which seems to work fine at the moment, but i'll give the comparator actor a go just incase something goes wrong in the performance. Yes, it is OSCulator i'm using.

              Thanks,
              Sarah
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