Alpha channel blending with GPU?

  • Dear All,

    Here is the Add Alpha Channel FreeFrameGL plugin. Separate plugins for Mac and Win:
    1) For Mac OS
    Install: /Library/Application Support/FreeFrame
    2) For Windows
    Install: C:\Program Files (x86)\Common Files\FreeFrame
    Note that the second input (the mask) will always be scaled to match the resolution of the first input. For best results, ensure the two images are the same resolution.
    Let me know if you have any trouble or they don't work as expected for you.
    Best Wishes,
    P.S. Plugin files are also attached here

  • Hi Mark,

    thanks a lot for the plugin. it works almost perfect. the framerates are great. I get 27 with my 2011 MBP i7. 
    Strangely when I connect a syphon to texture actor to the alpha actor it doest spit out anything on the other side. I did it like in the image below and thats how it works (its only a 3 frame loss).
    But the difference to the original alpha actor is that it makes this black glow around the mask when using a blur. 
    In order to reproduce the old actor i just made the alpha channel and another projector with the background video on a lower layer then the alpha.
    Do you have a suggestion to reproduce this with the new alpha actor you made?

    a66bf7-bildschirmfoto-2015-03-17-um-14.15.12.png 5c8489-bildschirmfoto-2015-03-17-um-14.18.51.png

  • Very nice plugin. Works like a charm. Thank you!!!

  • @zanetti
    Possible to upload a bigger screengrab? When I try to zoom in to see the actors, its too pixellated.

  • @primaldivine you just have to click on it than it appears bigger. it is native resolution of my screen, so cant go higher ;)

  • Wonderful!

    Thanks, Mark!
    Best wishes,

  • Is there any plans on a GPU Chroma Key?

  • Tech Staff

    @Ubik  there are big plans ;)

    @zanetti please test if bypassing Gaussian Blur fixes the issue for you.

  • Hi @DusX Yes deactivating it is fixing it, but i need it. The difference ist that before i was using the alpha mask actor, which mixes two images somehow neatly with a third image, the mask. but the addalphachannel obviously delivers a black backround with one image within the alpha channel. if i blur that, there is gonna be black in the blur too...i'll try to workaround it

  • Dear @zanetti,
    I'll have an update for you tomorrow morning that will allow you to handle the dark halo.
    Best Wishes,

  • I have the same problem as @zanetti when connecting a 'syphon to texture' actor : no output from FFGLAddAlpha... If I connect the syphon actor directly to a projector, I can see it works perfectly. MBP i7 2.3 Ghz 16 Go RAM OSX 10.8.5
    Edit : in fact, same problem with the syphon to texture actor when connectoed to 'video mixer', 'video fader', 'threshold', Im going to start a new thread about that.

  • Tech Staff

    The Syphon to Texture issue is addressed in an upcoming release.

    In the meantime using syphon to video and converting will work in all cases.

  • Thanks, it does the trick for now.